Games For Reading
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Author | : Peggy Kaye |
Publisher | : Pantheon |
Total Pages | : 319 |
Release | : 2012-05-02 |
Genre | : Education |
ISBN | : 0307809358 |
HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Author | : Marie Rippel |
Publisher | : |
Total Pages | : |
Release | : 2016-06-01 |
Genre | : |
ISBN | : 9781935197683 |
Author | : Eleni Papargyriou |
Publisher | : Routledge |
Total Pages | : 356 |
Release | : 2017-12-02 |
Genre | : Literary Criticism |
ISBN | : 1351193457 |
"How is play constituent in the formation of the Greek modernist novel? Reflecting competition with European and North American models as well as internal antagonism with more established literary genres in Greece, the novel after the 1930s employed playfulness as a means to demonstrate or even perform its novelty. Innovations unexpectedly came from the Greek periphery rather than Athens, and the Greek novel swiftly exchanged a passively understood realism for communicative patterns that actively involve the reader and educate him into bringing scraps of plot into a meaningful synthesis. Featuring key Greek authors such as Yannis Skarimbas, Stratis Tsirkas and Nikos Kachtitsis, this is a comprehensive and innovative study of Greek modernist prose fiction and the first of its kind to appear in English. Eleni Papargyriou is Lecturer in Modern Greek Literature at Kings College London."
Author | : Brian C. Engelhardt |
Publisher | : Arcadia Publishing |
Total Pages | : 128 |
Release | : 2015 |
Genre | : History |
ISBN | : 1467133809 |
While Reading may be known today for the Fightin' Phils, it has also been the site of 72 games played by 17 major-league franchises and barnstorming teams since 1874. Among the teams that have played in these exhibition games are the Philadelphia Phillies, Philadelphia Athletics, Pittsburgh Pirates, New York Giants, and St. Louis Cardinals, along with appearances by baseball greats Babe Ruth, Lou Gehrig, Mike Schmidt, Ernie Banks, and Rogers Hornsby. Reading fans have looked on as both the 1906 Phillies and A's tried to catch a bunny on the field mid-game, cheered for Christy Mathewson's shutouts, sang "Happy Birthday" to Pete Rose, and watched "Shoeless" Joe Jackson hit a home run.
Author | : |
Publisher | : |
Total Pages | : 1082 |
Release | : 1987 |
Genre | : Education |
ISBN | : |
Author | : |
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Total Pages | : 974 |
Release | : 1974 |
Genre | : Education |
ISBN | : |
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Total Pages | : |
Release | : 1980 |
Genre | : Subject headings |
ISBN | : |
Author | : Sinem Siyahhan |
Publisher | : MIT Press |
Total Pages | : 213 |
Release | : 2018-02-02 |
Genre | : Education |
ISBN | : 0262037467 |
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Author | : Alessandro de Gloria |
Publisher | : Springer |
Total Pages | : 590 |
Release | : 2016-06-22 |
Genre | : Computers |
ISBN | : 3319402161 |
This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.
Author | : James E. Brunson III |
Publisher | : McFarland |
Total Pages | : 1402 |
Release | : 2019-04-22 |
Genre | : Sports & Recreation |
ISBN | : 0786494174 |
This is one of the most important baseball books to be published in a long time, taking a comprehensive look at black participation in the national pastime from 1858 through 1900. It provides team rosters and team histories, player biographies, a list of umpires and games they officiated and information on team managers and team secretaries. Well known organizations like the Washington's Mutuals, Philadelphia Pythians, Chicago Uniques, St. Louis Black Stockings, Cuban Giants and Chicago Unions are documented, as well as lesser known teams like the Wilmington Mutuals, Newton Black Stockings, San Francisco Enterprise, Dallas Black Stockings, Galveston Flyaways, Louisville Brotherhoods and Helena Pastimes. Player biographies trace their connections between teams across the country. Essays frame the biographies, discussing the social and cultural events that shaped black baseball. Waiters and barbers formed the earliest organized clubs and developed local, regional and national circuits. Some players belonged to both white and colored clubs, and some umpires officiated colored, white and interracial matches. High schools nurtured young players and transformed them into powerhouse teams, like Cincinnati's Vigilant Base Ball Club. A special essay covers visual representations of black baseball and the artists who created them, including colored artists of color who were also baseballists.