Games Chldren Play Ii
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Author | : Kim John Payne |
Publisher | : |
Total Pages | : 264 |
Release | : 2021-11-30 |
Genre | : |
ISBN | : 9781912480524 |
This classic games book offers a standby resource for parents, teachers, forest school educators and play leaders. The games are tried and tested. They draw on worldwide Steiner - Waldorf creative education, where a 'child's work is their play.' Child growth is explored and how this is helped by a rich treasury of action, finger, circle, clapping, beanbag, chasing, water, tumbling, story and singing games. There are both traditional favourites and also new games created to engage with digitally challenging behaviour.
Author | : Kim John Payne |
Publisher | : |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Games |
ISBN | : 9781869890780 |
This new book offers an accessible guide to movement games with children ages three upwards. These games are all tried and tested with children and are the basis for the author's extensive teacher training work. The book also explores children's personal development and how this is expressed in movement, play, and games. Each game contains a description of why this game is helpful and needed at a particular age. In this way it offers a fascinating insight into the threshold experiences of childhood. Each game is clearly and simply described, with diagrams or drawings. There are separate chapters with games for different age groups that deal with child development questions. There are games for mixed ages, playground games, and water games to help with swimming. This book will be a must for every teacher, both as a standby and as an essential classroom resource. It also offers an enjoyable way to enhance teamwork, coordination, spatial awareness, and insight into child development, and games that are both fun and therapeutic.
Author | : Group Publishing |
Publisher | : Group Publishing (Company) |
Total Pages | : 0 |
Release | : 2001-12-14 |
Genre | : Bible games and puzzles |
ISBN | : 9780764423550 |
Always have a great big-fun game at your fingertips for any area of children's ministry, daycare or after-school programming! From creative children's workers comes this tried-and-true colossal collection! Why just tell kids about David and Goliath and have them color a handout when you could play...Human Slingshot (p. 110) where kids link arms to make "slings" and launch paper "rocks" at a nine-foot high target (and then have a great discussion about the story)? Have big-time fun making Key Bible points! In this whopping collection, you'll find just the right game for every lesson or ministry need. Every time. Book jacket.
Author | : |
Publisher | : |
Total Pages | : 32 |
Release | : 1968 |
Genre | : Coloring books |
ISBN | : |
Author | : United States. Economic Opportunity Office |
Publisher | : |
Total Pages | : 32 |
Release | : 1968 |
Genre | : Games |
ISBN | : |
Author | : Gloria J. Kiester |
Publisher | : Alfred Music Publishing |
Total Pages | : 68 |
Release | : 2005 |
Genre | : Music |
ISBN | : 9780757938542 |
Songs, games, rhymes, and fingerplays, with instructions and background notes for each selection; also includes background on Japanese music and history.
Author | : Deborah Plummer |
Publisher | : Jessica Kingsley Publishers |
Total Pages | : 163 |
Release | : 2008-03-15 |
Genre | : Social Science |
ISBN | : 1846427754 |
Praise for the author: 'Deborah Plummer uses imagination and empowerment to move children and adults from discouragement to success.' - The Canadian Child and Adolescent Psychiatry Review 'Deborah Plummer shows a fundamental respect for a child's integrity whilst making sure her language and ideas accessible to a wide range of people.' - Afasic News This practical handbook helps adults to understand, manage and reflect constructively on children's anger. Featuring a wealth of familiar and easy-to-learn games, it is designed to foster successful anger management strategies for children aged 5-12. The book covers the theory behind the games in accessible language, and includes a broad range of enjoyable activities: active and passive, verbal and non-verbal, and for different sized groups. The games address issues that might arise in age-specific situations such as sharing a toy or facing peer pressure. They also encourage children to approach their emotions as a way to facilitate personal growth and healthy relationships. This is an ideal resource for teachers, parents, carers and all those working with anger management in children.
Author | : Sharon O’Bryan |
Publisher | : McFarland |
Total Pages | : 144 |
Release | : 2012-10-16 |
Genre | : Sports & Recreation |
ISBN | : 147660259X |
Whatever happened to the old-fashioned children's games and songs? Old favorites like Kick the Can, Fox and Geese, and Red Rover encouraged camaraderie, physical activity, coordination and social interaction--as electronic and computer games never can. Family and campfire singalongs helped preserve the folksong and storytelling tradition while instilling in children a sense of community and a confidence in their musical capability. Writer and poet Sharon O'Bryan has gathered a collection of the old games and songs. She brings the old days back to life with instructions for outdoor games like King of the Mountain; car games like Graveyard; card games including Old Maid; and favorite party games such as Blind Man's Bluff. Lyrics and music to singing games and campfire songs are added to this collection to offer old style amusement for every child and occasion.
Author | : Phillip D. Tomporowski |
Publisher | : Human Kinetics |
Total Pages | : 256 |
Release | : 2015-01-30 |
Genre | : Education |
ISBN | : 1492584827 |
There are plenty of books that help you use or create games that develop children’s physical skills, and it’s now widely accepted that physical activity can have a positive effect on academic achievement. But this is the first book that shows you how to tailor physical activity games specifically to enhance children’s cognitive abilities. Enhancing Children’s Cognition with Physical Activity Games, written by three authorities in teacher education, exercise physiology, and sport science, shows you how to apply current concepts in child development, cognitive science, physical education, and teacher training to create movement-based learning experiences that benefit children both physically and mentally. You will be guided in creating environments that lend themselves to cognitive development and enhanced academic achievement. And you will understand not only how to create games to foster cognitive development but why such games are so useful in developing the whole child. Enhancing Children’s Cognition with Physical Activity Games offers the following features: •Two chapters of sample games, one for preschoolers and kindergarteners, the other for elementary school children •Expert guidance in creating your own games for children ages 3 to 12, with an emphasis on developmental ranges of 3 to 7 and 7 to 12 •A practice-oriented model of teacher education that shows you how you can best develop and implement physical activity games that support both motor and cognitive development The book contains a running glossary to help teachers and students understand the terms used. It also discusses several models of 21st-century learning, highlighting the role that physical activity games play in a comprehensive education. Enhancing Children’s Cognition With Physical Activity Games is equally useful for teachers working with children in school, before school, or after school and for program directors working with children in community programs. The authors link their application to research, creating a practical reference for professionals in the field, whatever their setting. The book is presented in three parts. Part I grounds you in the research that shows how physical activity affects children’s mental development. You will learn how physical activity benefits children’s cognition and academics, how movement games help children think and learn, and how to create a motivational environment where children want to learn. Part II helps you translate research into practice. You will explore how movements create mental maps and affect mental health, how to engage children in playful learning, and how to incorporate physical activity into your teaching and enhance your teaching models. You will also consider how to assess children at play—how to collect data and know when your program is being effective—and how to apply physical activity games in both the home and the community. In part III, you are supplied with games for preschoolers, kindergartners, and elementary school children. You’ll find games that emphasize three principles: contextual interference, mental control, and discovery. Each chapter concludes with practical implications for teachers, helping you to put into context the information you have come across in that chapter. Enhancing Children’s Cognition with Physical Activity Games helps educators create, design, implement, and evaluate problem-solving games that foster children’s mental engagement and thoughtful decision making. Kids are highly motivated by problem-solving games, and the cognitive skills they develop in solving those problems can be translated to their academic success.
Author | : Smithsonian Institution. Bureau of Ethnology |
Publisher | : |
Total Pages | : 812 |
Release | : 1884 |
Genre | : |
ISBN | : |