Gamer Girls

Gamer Girls
Author: Mary Kenney
Publisher: Running Press Kids
Total Pages: 307
Release: 2022-07-19
Genre: Young Adult Nonfiction
ISBN: 0762474556

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Women in Gaming: 100 Professionals of Play

Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
Total Pages: 354
Release: 2018-12-04
Genre: History
ISBN: 0744019931

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Gamer Girls: Monster Village

Gamer Girls: Monster Village
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
Total Pages: 200
Release: 2023-05-09
Genre: Juvenile Fiction
ISBN: 1524886270

Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.

Gamer Girls: Out of Control

Gamer Girls: Out of Control
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
Total Pages: 179
Release: 2024-01-02
Genre: Juvenile Fiction
ISBN: 1524894117

The Gamer Girls love playing their newest racing video game, Fast Pursuit Horizon, together. But what happens when Lucy's cousin comes to visit and throws every thing out of control? This is the third book in the illustrated Gamer Girls series! Lucy is the newest member of the Gamer Girls. She loves her new school, her family, and her friends, but she misses her old life in California, too. After unsuccessfully trying to convince her parents to let her visit California, they decide to bring her aunt and cousin Jordan to HER! +10 XP for awesome parents. Unfortunately, Jordan's presence causes a stir with the Gamer Girls . . . suddenly, like Lucy's race car in her newest video game obsession Fast Pursuit Horizon, she feels totally OUT OF CONTROL! In this third book of the series Gamer Girls, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! This series is perfect for readers who love video games. Out of Control includes 25 black-and-white illustrations throughout.

Gamer Girls: Gnat vs. Spyder

Gamer Girls: Gnat vs. Spyder
Author: Andrea Towers
Publisher: Andrews McMeel Publishing
Total Pages: 201
Release: 2023-01-31
Genre: Juvenile Fiction
ISBN: 1524886157

Thirteen-year-old Natalie lives a double life. By day, she’s an average eighth grader at Golden Trails Middle. At night, she’s Gnat112, a streamer for her favorite video game, Alienlord. But when the new girl moves in next door, will Natalie's double life be revealed? Natalie has a secret. She's a gamer. By day, Natalie is an average eighth grade student. At night, she's Gnat112! Living a double life is hard . . . and keeping a secret from your friends is even harder. In this illustrated middle grade book (the first of an all-new series, Gamer Girls), Natalie and her three BFFs learn to navigate the gamer world together, one girl at a time. This series is a great read for gamers and gamer enthusiasts of all kinds. Plus, there's the occasional middle school drama . . . if only Natalie could battle math teachers like video game aliens!

I'm Not a Geek I'm a Gamer Girl

I'm Not a Geek I'm a Gamer Girl
Author: Gamer Girl Press
Publisher:
Total Pages: 102
Release: 2019-07
Genre:
ISBN: 9781077469839

This notebook is specifically for Gamer Girls. High-quality college ruled paper provides space for writing, doodling, or other record keeping. This notebook is 8 1/2 by 11, perfect for schoolwork, homework or just overall bragging rights, to show your friends that you aren't a geek, you are a gamer girl. The front will be glossy to show the world who you are.

Consumer Culture Theory

Consumer Culture Theory
Author: John Schouten
Publisher: Emerald Group Publishing
Total Pages: 288
Release: 2014-11-28
Genre: Business & Economics
ISBN: 1784411574

Research in Consumer Behavior is a leading publication in the field of consumer behavior. The substantive topics covered in this volume represent crucial issues for our times including understanding and navigating cultural diversity and cultural perspectives on co-creating market value.

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher:
Total Pages: 260
Release: 2017
Genre: Games & Activities
ISBN: 9780253026477

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Courtney Changes the Game

Courtney Changes the Game
Author: Kellen Hertz
Publisher: American Girl Publishing
Total Pages: 0
Release: 2020-10-01
Genre: Juvenile Fiction
ISBN: 9781683371694

Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney — or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes.

Consumer Culture Theory

Consumer Culture Theory
Author: Nil Ozcaglar-Toulouse
Publisher: Emerald Group Publishing
Total Pages: 288
Release: 2016-12-09
Genre: Business & Economics
ISBN: 1786354950

The chapters in this volume are selected from the best papers presented at the 11th Annual Consumer Culture Theory Conference held in Lille, France in July 2016. They represent the cutting edge in qualitative consumer research.