The Game of Chess

The Game of Chess
Author: Siegbert Tarrasch
Publisher: Courier Corporation
Total Pages: 450
Release: 2012-04-26
Genre: Games & Activities
ISBN: 0486144550

Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams.

The Immortal Game

The Immortal Game
Author: David Shenk
Publisher: Anchor
Total Pages: 328
Release: 2007-09-04
Genre: Games & Activities
ISBN: 0307387666

A fresh, engaging look at how 32 carved pieces on a Chess board forever changed our understanding of war, art, science, and the human brain. Chess is the most enduring and universal game in history. Here, bestselling author David Shenk chronicles its intriguing saga, from ancient Persia to medieval Europe to the dens of Benjamin Franklin and Norman Schwarzkopf. Along the way, he examines a single legendary game that took place in London in 1851 between two masters of the time, and relays his own attempts to become as skilled as his Polish ancestor Samuel Rosenthal, a nineteenth-century champion. With its blend of cultural history and Shenk’s lively personal narrative, The Immortal Game is a compelling guide for novices and aficionados alike.

Game Changer

Game Changer
Author: Matthew Sadler
Publisher: New In Chess,Csi
Total Pages: 0
Release: 2019
Genre: Artificial intelligence
ISBN: 9789056918187

Presents the story behind the self-learning artificial intelligence system with its stunning chess skills

Marshall's Best Games of Chess

Marshall's Best Games of Chess
Author: Frank J. Marshall
Publisher: Read Books Ltd
Total Pages: 422
Release: 2016-10-04
Genre: Games & Activities
ISBN: 1473359392

Originally entitled "My Fifty Years of Chess", this volume presents an account of the career of Frank J. Marshall, who was a United States Chess Champion between 1909-1936. With autobiographical information and detailed, move-by-move accounts of some of his more notable games, "Marshall's Best Games of Chess" is not to be missed by chess enthusiasts and professional players looking for inspiration and insight. Contents include: "My Chess Career", "The Early Years", "Winning my Spurs", "The Year of Years", "Commuting to Europe", "Championship Years", "Championship Years (continued)", "Retirement Years", "My Best Games", "Winning My Spurs", "The Year of Years (1904-1905)", "Commuting to Europe", "Championship Years (1910-1914)", etc. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with the original text and artwork.

History of Chess

History of Chess
Author: H. J. R. Murray
Publisher: Good Press
Total Pages: 882
Release: 2023-12-16
Genre: Games & Activities
ISBN:

History of Chess by H. J. R. Murray is widely regarded as the most authoritative and most comprehensive history of the game. Murray's aim is threefold: to present as complete a record as is possible of the varieties of chess that exist or have existed in different parts of the world; to investigate the ultimate origin of these games and the circumstances of the invention of chess; and to trace the development of the modern European game from the first appearance of its ancestor, the Indian chaturanga, in the beginning of the 7th century. The first part of the book describes the history of the Asiatic varieties of chess, the Arabic and Persian literature on chess, and the theory and practice of the game of shatranj. The second part is concerned with chess in Europe in the Middle Ages, its role in literature and in the moralities, and with medieval chess problems, leading up to the beginning of modern chess and the history of the modern game through to the 19th century.

A World of Chess

A World of Chess
Author: Jean-Louis Cazaux
Publisher: McFarland
Total Pages: 407
Release: 2017-09-19
Genre: Games & Activities
ISBN: 1476629013

With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.

The Word Chess

The Word Chess
Author: Dr George Ho
Publisher: Xlibris Corporation
Total Pages: 73
Release: 2021-03-26
Genre: Education
ISBN: 1664104305

The Word Chess is an educational and recreational multi-player game. Its main objective is to help the players, especially students at secondary and high schools, to remember and learn new English vocabulary by playing game. Beside English vocabulary, The Word Chess game also promotes other mental qualities such as Memory Improvement, Concentration, Observation, Analysis, Logic, Perseverance. From a Letter string on the chessboard, the essential of The Word Chess game is to extract and transform a group of letters with all their copies, called Letter word, into an English Word containing at least three letters. The transformation may include the rearrangement of letters, the deletion of redundant letters, the addition of letters already present in the Letter word. The player who finds a Letter word in a Letter string takes all the letters of the Letter word out of the Letter string. The total number of letters in the taken out words will decide the ranking of the players after the game finishes. The author wishes The Word Chess will soon become a popular game in all secondary and high schools in Australia and around the world.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 0262195364

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Media Players

The Media Players
Author: Stephen Wittek
Publisher: University of Michigan Press
Total Pages: 167
Release: 2015-07-16
Genre: History
ISBN: 0472052810

News culture in England grew--not coincidentally--as a spectacular era of theatrical production and innovation reigned