From Technological To Virtual Art
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Author | : Frank Popper |
Publisher | : |
Total Pages | : 482 |
Release | : 2007 |
Genre | : Art |
ISBN | : |
Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.
Author | : Banff Centre for the Arts |
Publisher | : MIT Press |
Total Pages | : 400 |
Release | : 1996 |
Genre | : Art |
ISBN | : 9780262133142 |
Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.
Author | : Harrison, Dew |
Publisher | : IGI Global |
Total Pages | : 278 |
Release | : 2013-02-28 |
Genre | : Computers |
ISBN | : 1466629622 |
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.
Author | : Oliver Grau |
Publisher | : Mit Press |
Total Pages | : 416 |
Release | : 2003 |
Genre | : Art |
ISBN | : 9780262072410 |
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.
Author | : Cathy A. Malchiodi |
Publisher | : Jessica Kingsley Pub |
Total Pages | : 159 |
Release | : 2000 |
Genre | : Psychology |
ISBN | : 9781853029226 |
Cathy Malchiodi reviews the hardware and software most pertinent to art therapists and demonstrates how the Internet can be used to conduct research and establish links with other art therapists. She also discusses the ethical and legal issues of communicating online, particularly the confidentiality and copyright of data.
Author | : Laurie McRobert |
Publisher | : University of Toronto Press |
Total Pages | : 209 |
Release | : 2007-01-01 |
Genre | : Art |
ISBN | : 080209094X |
In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.
Author | : Jonathon Keats |
Publisher | : Oxford University Press |
Total Pages | : 191 |
Release | : 2010-10-14 |
Genre | : Language Arts & Disciplines |
ISBN | : 0199752907 |
The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-it-or-lose-it society. In 28 illuminating short essays, Keats examines how such words get coined, what relationship they have to their subject matter, and why some, like blog, succeed while others, like flog, fail. Divided into broad categories--such as commentary, promotion, and slang, in addition to scientific and technological neologisms--chapters each consider one exemplary word, its definition, origin, context, and significance. Examples range from microbiome (the collective genome of all microbes hosted by the human body) and unparticle (a form of matter lacking definite mass) to gene foundry (a laboratory where artificial life forms are assembled) and singularity (a hypothetical future moment when technology transforms the whole universe into a sentient supercomputer). Together these words provide not only a survey of technological invention and its consequences, but also a fascinating glimpse of novel language as it comes into being. No one knows this emerging lexical terrain better than Jonathon Keats. In writing that is as inventive and engaging as the language it describes, Virtual Words offers endless delights for word-lovers, technophiles, and anyone intrigued by the essential human obsession with naming.
Author | : Guazzaroni, Giuliana |
Publisher | : IGI Global |
Total Pages | : 385 |
Release | : 2019-11-22 |
Genre | : Computers |
ISBN | : 1799817989 |
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Author | : Hanna Hölling |
Publisher | : Univ of California Press |
Total Pages | : 262 |
Release | : 2017-02-21 |
Genre | : Art |
ISBN | : 0520288904 |
Two works -- Conceptual and material aspects of media art -- Musical roots of performed and performative media -- Zen for film -- Changeability and multimedia art -- Time and conservation -- Heterotemporalities -- The material and the immaterial archive -- Archival implications -- Conclusion: the many archai of conservation and curation
Author | : Homay King |
Publisher | : Duke University Press |
Total Pages | : 214 |
Release | : 2015-10-23 |
Genre | : Art |
ISBN | : 082237515X |
In Virtual Memory, Homay King traces the concept of the virtual through the philosophical works of Henri Bergson, Gilles Deleuze, and Giorgio Agamben to offer a new framework for thinking about film, video, and time-based contemporary art. Detaching the virtual from its contemporary associations with digitality, technology, simulation, and speed, King shows that using its original meaning—which denotes a potential on the cusp of becoming—provides the means to reveal the "analog" elements in contemporary digital art. Through a queer reading of the life and work of mathematician Alan Turing, and analyses of artists who use digital technologies such as Christian Marclay, Agnès Varda, and Victor Burgin, King destabilizes the analog/digital binary. By treating the virtual as the expression of powers of potential and change and of historical contingency, King explains how these artists transcend distinctions between disembodiment and materiality, abstraction and tangibility, and the unworldly and the earth-bound. In so doing, she shows how their art speaks to durational and limit-bound experience more than contemporary understandings of the virtual and digital would suggest.