From Paper To Pixels
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Author | : Hugh Sung |
Publisher | : Kasu Press |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Music |
ISBN | : 9780989639705 |
“From Paper to Pixels” is a guide for musicians making the transition from paper sheet music to digital sheet music readers and apps. From selecting the perfect tablet or computer to finding the right apps and tools for reading and writing music, exploring online sheet music resources and – most importantly – how to get music into your tablet or computer of choice, this comprehensive guide is written in a fun, breezy style, designed to soothe the fears of even the most techno-phobic musician. “From Paper to Pixels” will show you: •10 Reasons Why Pixels Are Better Than Paper •The Four C’s Of Putting Together The Perfect Digital Sheet Music Reader •How To Put Sheet Music Into Your Tablet Or Computer •Cool Things You Never Knew You Could Do With Digital Sheet Music And much, much more! “From Paper to Pixels” was written for every kind of musician reading all types of music, from traditional music notation to lyric sheets, chord charts, and tablature. No matter what style or musical background you come from, you’ll find this book to be an invaluable resource. “From Paper to Pixels” was written by Hugh Sung, a professional classical “paperless pianist” who is a pioneer of digital sheet music and a teacher who loves to empower learners. After performing around the world, recording multiple albums, and serving on the faculty of the venerable Curtis Institute of Music in Philadelphia for 19 years, Hugh combined his passion for music and technology and co-founded AirTurn, a company that develops technologies for musicians (www.airturn.com). For additional materials and tutorials, visit the companion website to this book at www.frompapertopixels.com
Author | : Peter M. Tiersma |
Publisher | : University of Chicago Press |
Total Pages | : 270 |
Release | : 2010-06-15 |
Genre | : Law |
ISBN | : 0226803074 |
Technological revolutions have had an unquestionable, if still debatable, impact on culture and society—perhaps none more so than the written word. In the legal realm, the rise of literacy and print culture made possible the governing of large empires, the memorializing of private legal transactions, and the broad distribution of judicial precedents and legislation. Yet each of these technologies has its shadow side: written or printed texts easily become static and the textual practices of the legal profession can frustrate ordinary citizens, who may be bound by documents whose implications they scarcely understand. Parchment, Paper, Pixels offers an engaging exploration of the impact of three technological revolutions on the law. Beginning with the invention of writing, continuing with the mass production of identical copies of legal texts brought about by the printing press, and ending with a discussion of computers and the Internet, Peter M. Tiersma traces the journey of contracts, wills, statutes, judicial opinions, and other legal texts through the past and into the future. Though the ultimate effects of modern technologies on our legal system remain to be seen, Parchment, Paper, Pixels offers readers an insightful guide as to how our shifting forms of technological literacy have shaped and continue to shape the practice of law today.
Author | : Mark Baskinger |
Publisher | : Watson-Guptill |
Total Pages | : 306 |
Release | : 2013-11-19 |
Genre | : Design |
ISBN | : 038534452X |
A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.
Author | : Kurt Demaagd |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 255 |
Release | : 2012 |
Genre | : Computers |
ISBN | : 1449320368 |
Learn how to build your own computer vision (CV) applications quickly and easily with SimpleCV, an open source framework written in Python. Through examples of real-world applications, this hands-on guide introduces you to basic CV techniques for collecting, processing, and analyzing streaming digital images. You'll then learn how to apply these methods with SimpleCV, using sample Python code. All you need to get started is a Windows, Mac, or Linux system, and a willingness to put CV to work in a variety of ways. Programming experience is optional. Capture images from several sources, including webcams, smartphones, and Kinect Filter image input so your application processes only necessary information Manipulate images by performing basic arithmetic on pixel values Use feature detection techniques to focus on interesting parts of an image Work with several features in a single image, using the NumPy and SciPy Python libraries Learn about optical flow to identify objects that change between two image frames Use SimpleCV's command line and code editor to run examples and test techniques
Author | : Florent Gorges |
Publisher | : Dark Horse Comics |
Total Pages | : 344 |
Release | : 2018-12-11 |
Genre | : Comics & Graphic Novels |
ISBN | : 1506708994 |
A beautiful celebration of the life and imagery of Japan's master of fantasy and science fiction art! This handsome, landscape-style hardback contains nearly 400 illustrations and photos from the incredible career of Final Fantasy designer Yoshitaka Amano. But Beyond the Fantasy covers far more than just the famous game series. Amano's artistic journey goes back to his first job in 1967--age 15, working on Speed Racer! From animator, to illustrator, to internationally exhibited painter, this biography is a look not only into the work of Amano's life, but the influences, techniques, philosophy, and family that have nurtured it.
Author | : Florent Gorges |
Publisher | : Dark Horse Comics |
Total Pages | : 454 |
Release | : 2018-12-11 |
Genre | : Comics & Graphic Novels |
ISBN | : 1506707548 |
The ultimate tribute to fantasy and science fiction artist Yoshitaka Amano! This limited edition slipcase contains: The 328-page Yoshitaka Amano: The Illustrated Biography--Beyond the Fantasy. This handsome, landscape-style hardback contains nearly 400 illustrations and photos from the incredible career of Final Fantasy designer Yoshitaka Amano. An elegant 96-page landscape-style softcover with French flaps: Yoshitaka Amano--Paris Sketchbook, following the artist through the city in a photo essay, and collecting the sketches he made along the way. A region-free Blu-ray (subtitled in English) with almost three hours of material: extensive discussions with Amano in his home, studio, and archives, as well as a "live draw" showing Amano's exact technique from blank sheet to finished Vampire Hunter D painting! Two mini-lithographs made by Amano exclusively for the Limited Edition. An individually signed and numbered card from Amano!
Author | : Jeanna Kirsher |
Publisher | : |
Total Pages | : 120 |
Release | : 2021-04-14 |
Genre | : |
ISBN | : |
Pixel ART Notebook | Pixel Paper A4 for your Pixel Art Designs The book consists of small size grids to create your own Pixel Art. 120 squared pages 8.5x11 Inch Format
Author | : Jesper Juul |
Publisher | : MIT Press |
Total Pages | : 328 |
Release | : 2019-10-08 |
Genre | : Games & Activities |
ISBN | : 0262354357 |
An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of “walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.
Author | : Ergina Kavallieratou |
Publisher | : MDPI |
Total Pages | : 217 |
Release | : 2018-10-03 |
Genre | : Technology & Engineering |
ISBN | : 3038971057 |
This book is a printed edition of the Special Issue "Document Image Processing" that was published in J. Imaging
Author | : Dale M. Willows |
Publisher | : Routledge |
Total Pages | : 532 |
Release | : 2012-12-06 |
Genre | : Education |
ISBN | : 1136472738 |
Over the last 25 years, reading processes have been the focus of an enormous amount of research in experimental psychology as well as in other disciplines. The theories and models emerging from this research have greatly advanced understanding of both normal acquisition and of reading disabilities. Although great progress has been made, there are certain aspects that have been relatively neglected in the current understanding. Specifically, the role of visual factors has received less attention than that of other component processes. This is particularly surprising since reading and writing are distinct from the other language processes of speaking and listening in large part by virtue of the fact that a visual dimension is involved. Relevant research is broadly scattered both geographically and in terms of disciplines, and there have been no major reviews or books concerned with the visual dimension of reading and reading disabilities. The purpose of this book is to bring together a broad range of evidence that concerns the role of visual information in reading and reading disabilities. Because reading processes are of central interest to cognitive scientists, neuropsychologists, psycholinguists, clinicians, and educators, this book should draw a very broad readership.