Moodle For Dummies

Moodle For Dummies
Author: Radana Dvorak
Publisher: John Wiley & Sons
Total Pages: 438
Release: 2011-04-12
Genre: Computers
ISBN: 1118086511

The fun and friendly guide to the world's most popular online learning management system Modular Object Oriented Dynamic Learning Environment, also known as Moodle, is an online learning management system that creates opportunities for rich interaction between educators and their audience. However, the market has been lacking a simple, easy-to-understand guide that covers all the essentials of Moodle?until now. Using straightforward language and an entertaining tone to decipher the intricate world of Moodle, this book provides you with the resources you need to take advantage of all the eLearning and eTraining possibilities that Moodle offers. Offers a hands-on approach to learning Moodle, the revolutionary online learning management system Uses simple language peppered with good humor to break down the complexities of Moodle into easily digested pieces of information Caters to the specific needs of teachers and business trainers by providing the resources they need Moodle For Dummies provides you with the tools you need to acquire a solid understanding of Moodle and start implementing it in your courses.

A Framework for K-12 Science Education

A Framework for K-12 Science Education
Author: National Research Council
Publisher: National Academies Press
Total Pages: 400
Release: 2012-02-28
Genre: Education
ISBN: 0309214459

Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.

A Century of Innovation

A Century of Innovation
Author: 3M Company
Publisher: 3m Company
Total Pages: 246
Release: 2002
Genre: 3M Company
ISBN:

A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
Total Pages: 306
Release: 2016-10-04
Genre: Computers
ISBN: 9789888406784

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Into Math

Into Math
Author: Edward B. Burger
Publisher:
Total Pages: 518
Release: 2019
Genre: Mathematics
ISBN: 9780358002123

Record and Practice Journal

Record and Practice Journal
Author: Ron Larson
Publisher:
Total Pages:
Release: 2013
Genre:
ISBN: 9781608404636

This student-friendly, all-in-one workbook contains a place to work through Activities, as well as extra practice workskeets, a glossary, and manipulatives. The Record and Practice Journal is available in Spanish in both print and online.

Beyond Five in a Row

Beyond Five in a Row
Author: Becky Jane Lambert
Publisher:
Total Pages: 218
Release: 2001-03-01
Genre: Activity programs in education
ISBN: 9781888659153