Fantasy Vector Designs

Fantasy Vector Designs
Author: Alan Weller
Publisher: Courier Corporation
Total Pages: 130
Release: 2010-06-01
Genre: Crafts & Hobbies
ISBN: 0486991024

Handpicked from ancient texts, architectural details, rare pictographs, and other sources, 200 vector-based images of dragons, wizards, fairies, elves, and other creatures from myth and legend can be manipulated easily without losing image quality.

Fantasy Art Bible

Fantasy Art Bible
Author: Jane Moseley
Publisher: Chartwell
Total Pages: 195
Release: 2009-09
Genre: Art
ISBN: 0785825525

"A comprehensive guide for fantasy and science-fiction artists and students working in traditional or digital media."--Page 4 of cover

Fantasy Map Making

Fantasy Map Making
Author: Jesper Schmidt
Publisher: Fantasy Publishing
Total Pages: 172
Release:
Genre: Reference
ISBN:

Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.

Photoshop Elements Drop Dead Fantasy Techniques

Photoshop Elements Drop Dead Fantasy Techniques
Author: Derek Lea
Publisher: Sterling Publishing Company, Inc.
Total Pages: 232
Release: 2006
Genre: Computers
ISBN: 9781579907990

Photoshop Elements may be the little brother of Photoshop, but it's no slouch when it comes to digital image manipulation, as this book proves. Packed with fun and challenging projects that will appeal to all Photoshop Elements users, Photoshop Elements Drop Dead Fantasy Techniques is a masterclass in photographic wizardry-the only limit is your imagination! Book jacket.

Dragon's Lair and the Fantasy of Interactivity

Dragon's Lair and the Fantasy of Interactivity
Author: MJ Clarke
Publisher: Rowman & Littlefield
Total Pages: 151
Release: 2022-06-06
Genre: Social Science
ISBN: 1793636044

Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

Silhouette Vector Motifs

Silhouette Vector Motifs
Author: Alan Weller
Publisher: Courier Corporation
Total Pages: 52
Release: 2010-12-16
Genre: Computers
ISBN: 0486991407

Great for use as spot illustrations, 301 sharp silhouettes are offered in four formats each. Ready to expand or enhance, vector-based images include people, animals, plant life, fantasy figures, vehicles, and more.

Fantasy/Animation

Fantasy/Animation
Author: Christopher Holliday
Publisher: Routledge
Total Pages: 327
Release: 2018-04-27
Genre: Performing Arts
ISBN: 1351681400

This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Games | Game Design | Game Studies

Games | Game Design | Game Studies
Author: Gundolf S. Freyermuth
Publisher: transcript Verlag
Total Pages: 291
Release: 2015-11-30
Genre: Social Science
ISBN: 3839429838

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Drawing and Painting Fantasy Beasts

Drawing and Painting Fantasy Beasts
Author: Kevin Walker
Publisher: B.E.S. Publishing
Total Pages: 132
Release: 2005
Genre: Animals, Mythical, in art
ISBN:

A guide to drawing and painting fantasy beasts that uses step-by-step instructions and illustrations to explain how to create dragons, serpents, sea monsters, trolls, and centaurs.

Fashion Forward

Fashion Forward
Author:
Publisher: BRILL
Total Pages: 443
Release: 2020-05-18
Genre: Social Science
ISBN: 1848880014