Exploring Computers

Exploring Computers
Author: Joe Herz
Publisher: Teacher Created Resources
Total Pages: 178
Release: 2000-10
Genre: Computers
ISBN: 1576904628

Exploring Computers

Exploring Computers
Author: Kevin Wilson
Publisher:
Total Pages: 204
Release: 2021-08-02
Genre:
ISBN: 9781913151553

Go from dummy to competent in no time with the this illustrated, easy to follow guide. Exploring Computers is the perfect companion for your new PC, laptop, or surface tablet.

Turtle Geometry

Turtle Geometry
Author: Harold Abelson
Publisher: MIT Press
Total Pages: 502
Release: 1986-07-09
Genre: Computers
ISBN: 9780262510370

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Seeing the Past with Computers

Seeing the Past with Computers
Author: Kevin Kee
Publisher: University of Michigan Press
Total Pages: 255
Release: 2019-01-24
Genre: Computers
ISBN: 0472131117

Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Our Brains Are Like Computers!

Our Brains Are Like Computers!
Author: Joel Shaul
Publisher: Jessica Kingsley Publishers
Total Pages: 82
Release: 2016-01-21
Genre: Education
ISBN: 1784502081

This highly visual social skills book uses computer metaphors and visual diagrams to help children on the autism spectrum to understand how their words and actions can affect other people. Easily identifiable computing and social networking metaphors are used to explain how memories are saved in the brain, like files in computer folders, and how, just as files can be shared and downloaded on the internet, people learn about you by sharing their positive and negative impressions with each other. The author explains why certain actions may be 'liked' or 'disliked' by others, and offers guidance on appropriate and inappropriate social behavior. This book also features photocopiable worksheets to reinforce the guidance and lessons offered in the book.