Exploring C++

Exploring C++
Author: Ray Lischner
Publisher: Apress
Total Pages: 704
Release: 2008-12-19
Genre: Computers
ISBN: 1590597494

Describes the features and functions of the C++ programming language and uses integrated exercises to guide readers through a series of steps to learn specific features of C++.

Exploring C++ 11

Exploring C++ 11
Author: Ray Lischner
Publisher: Apress
Total Pages: 617
Release: 2014-02-28
Genre: Computers
ISBN: 1430261943

Exploring C++ divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Assuming no familiarity with C++, or any other C-based language, you’ll be taught everything you need to know in a logical progression of small lessons that you can work through as quickly or as slowly as you need. C++ can be a complicated language. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the language and how they interact with one another. C++ doesn't lend itself to neat compartmentalization the way other languages do. Rather than baffle you with complex chapters explaining functions, classes and statements in isolation we’ll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll learn to work with operators, objects and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.

Exploring C

Exploring C
Author: Yashavant Kanetkar
Publisher:
Total Pages: 0
Release: 2003-08
Genre: Computer program language
ISBN: 9788176566339

C# for Programmers

C# for Programmers
Author: Harvey M. Deitel
Publisher: Prentice Hall Professional
Total Pages: 1357
Release: 2005-11-21
Genre: Computers
ISBN: 0132465914

The practicing programmer's DEITEL® guide to C# and the powerful Microsoft .NET Framework Written for programmers with a background in C++, Java, or other high-level languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft's C# language and the new .NET 2.0 in depth. The book is updated for Visual Studio® 2005 and C# 2.0, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descriptions, and program outputs. The book features 200+ C# applications with 16,000+ lines of proven C# code, as well as 300+ programming tips that will help you build robust applications. Start with a concise introduction to C# fundamentals using an early classes and objects approach, then rapidly move on to more advanced topics, including multithreading, XML, ADO.NET 2.0, ASP.NET 2.0, Web services, network programming, and .NET remoting. Along the way you will enjoy the Deitels' classic treatment of object-oriented programming and a new, OOD/UML™ ATM case study, including a complete C# implementation. When you are finished, you will have everything you need to build next-generation Windows applications, Web applications, and Web services. Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized programming languages content-creation and corporate-training organization. Together with their colleagues at Deitel & Associates, Inc., they have written many international best-selling programming languages textbooks that millions of people worldwide have used to master C, C++, Java™, C#, XML, Visual Basic®, Perl, Python, and Internet and Web programming. The DEITEL® Developer Series is designed for practicing programmers. The series presents focused treatments of emerging technologies, including .NET, J2EE, Web services, and more. Practical, Example-Rich Coverage Of: C# 2.0, .NET 2.0, FCL ASP.NET 2.0, Web Forms and Controls Database, SQL, and ADO.NET 2.0 Networking and .NET Remoting XML, Web Services Generics, Collections GUI/Windows® Forms OOP: Classes, Inheritance, and Polymorphism OOD/UML™ ATM Case Study Graphics and Multimedia Multithreading Exception Handling And more... VISIT WWW.DEITEL.COM Download code examples To receive updates on this book, subscribe to the free DEITEL® BUZZ ONLINE e-mail newsletter at www.deitel.com/newsletter/subscribe.html Read archived Issues of the DEITEL® BUZZ ONLINE Get corporate training information

Exploring C++ 11, Second Edition

Exploring C++ 11, Second Edition
Author: Ray Lischner
Publisher:
Total Pages: 656
Release: 2013
Genre: C++ (Computer program language)
ISBN:

Exploring C ++ divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Assuming no familiarity with C++, or any other C-based language, you'll be taught everything you need to know in a logical progression of small lessons that you can work through as quickly or as slowly as you need. C++ can be a complicated language. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the language and how they interact with one another. C++ doesn't lend itself to neat compartmentalization the way other languages do. Rather than baffle you with complex chapters explaining functions, classes and statements in isolation we'll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you'll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C ++, you'll learn how to use the standard library early in the book. Next, you'll learn to work with operators, objects and data-sources in increasingly realistic situations. Finally, you'll start putting the pieces together to create sophisticated programs of your own design confident that you've built a firm base of experience from which to grow. What you'll learn Learn how to use C++ from first principles in a practical hands-on way. Understand how to use Custom types, virtual functions and objects to structure your code Build your own function templates, namespaces and containers from the ground up. Put everything together to create sophisticated programs that work with pointers, dynamic memory and overloaded functions to achieve the results you want. Who this book is for Read this book if you want to learn C++ and have a basic understanding of how computer programs work. You don't need to know a C-based language before you start, but a basic understanding of how programs are structured is helpful.

Exploring C++20

Exploring C++20
Author: Ray Lischner
Publisher: Apress
Total Pages:
Release: 2021-01-14
Genre: Computers
ISBN: 9781484259603

Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language. Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow. What You Will Learn Grasp the basics, including compound statements, modules, and more Work with custom types and see how to use them Write useful algorithms, functions, and more Apply your skills to projects that include a fixed-point numbers and body-mass index applications Carry out generic programming and apply it in a practical project Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming Who This Book Is For Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.

Discovering Modern C++

Discovering Modern C++
Author: Peter Gottschling
Publisher: C++ In-Depth
Total Pages: 0
Release: 2016
Genre: Computers
ISBN: 9780134383583

As scientific and engineering projects grow larger and more complex, it is increasingly likely that those projects will be written in C++. Mastering C++ gives you strong skills for programming at nearly every level, from 'close to the hardware' to the highest-level abstractions. Peter Gottschling's 'Discovering Modern C++' is an intensive introduction that guides you smoothly to sophisticated approaches based on advanced features

The C++ Standard Library

The C++ Standard Library
Author: Nicolai M. Josuttis
Publisher: Addison-Wesley
Total Pages: 1190
Release: 2012-05-25
Genre: Computers
ISBN: 0132977737

The Best-Selling C++ Resource Now Updated for C++11 The C++ standard library provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use of its components–and to benefit from their power–you need a resource that does far more than list the classes and their functions. The C++ Standard Library: A Tutorial and Reference, Second Edition, describes this library as now incorporated into the new ANSI/ISO C++ language standard (C++11). The book provides comprehensive documentation of each library component, including an introduction to its purpose and design; clearly written explanations of complex concepts; the practical programming details needed for effective use; traps and pitfalls; the exact signature and definition of the most important classes and functions; and numerous examples of working code. The book focuses in particular on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms. The book covers all the new C++11 library components, including Concurrency Fractional arithmetic Clocks and timers Tuples New STL containers New STL algorithms New smart pointers New locale facets Random numbers and distributions Type traits and utilities Regular expressions The book also examines the new C++ programming style and its effect on the standard library, including lambdas, range-based for loops, move semantics, and variadic templates. An accompanying Web site, including source code, can be found at www.cppstdlib.com.

Beginning C++ Game Programming

Beginning C++ Game Programming
Author: John Horton
Publisher: Packt Publishing Ltd
Total Pages: 746
Release: 2019-10-31
Genre: Computers
ISBN: 1838647651

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.