Exiled in Eris: Sword & Blaster Fantasy Roleplaying

Exiled in Eris: Sword & Blaster Fantasy Roleplaying
Author: Christian Conkle
Publisher:
Total Pages: 174
Release: 2016-04-26
Genre: Games
ISBN: 9781938270819

Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. Imagine the wild west with swords and Seventies-style blaster pistols. Imagine a female espionage agent in a futuristic skin-tight bodysuit and a Clint Eastwood-style poncho karate kicking an orc in the face. Imagine a grizzled veteran and his buddy, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically-engineered guardian beast from its thousands of years of suspended animation. That is Exiled in Eris. Easy-to-learn rules system, using a 20-sided die for most rolls, but also the standard range of dice (d4, d6, d8, d12, d10, d20). Choose from 8 different species, including Humans, Cyberdroids, the reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings). Harness supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force). An extensive list of allies and rivals, as well as beasts and monstrosities. Artifacts that can be issued as rewards for discovering ancient caches. Includes a starter adventure: "The Tomb of the Architect."

The Expanse Roleplaying Game

The Expanse Roleplaying Game
Author: Steve Kenson
Publisher:
Total Pages: 0
Release: 2019-05-14
Genre: Games & Activities
ISBN: 9781934547977

"The Expanse created by James S.A. Corey."

The Plane Above: Secrets of the Astral Sea

The Plane Above: Secrets of the Astral Sea
Author: Rob Heinsoo
Publisher:
Total Pages: 0
Release: 2010
Genre: Dungeons and Dragons (Game)
ISBN: 9780786953929

This supplement builds on the overview of the Astral Sea presented in the "Manual of the Planes" game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters.

Dungeon! Board Game

Dungeon! Board Game
Author: Wizards of the Coast LLC
Publisher: National Geographic Books
Total Pages: 0
Release: 2014-06-24
Genre: Games & Activities
ISBN: 078696555X

First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Marvel Weddings

Marvel Weddings
Author: Stan Lee
Publisher: Marvel Comics Group
Total Pages: 0
Release: 2005
Genre: Comics & Graphic Novels
ISBN: 9780785116868

"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.

The Legend of Zelda and Philosophy

The Legend of Zelda and Philosophy
Author: Luke Cuddy
Publisher: Open Court Publishing
Total Pages: 286
Release: 2008
Genre: Legend of Zelda (Game).
ISBN: 0812696549

"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.

The Imperial Infantryman's Uplifting Primer - The Damocies Gulf Edition

The Imperial Infantryman's Uplifting Primer - The Damocies Gulf Edition
Author: Matt Ralphs
Publisher: Games Workshop
Total Pages: 0
Release: 2008-01-08
Genre: Fiction
ISBN: 9781844164844

Pocket book of the Imperial Guard styled in the form of an artefact of the 41st millennium. Contained within is a wealth of information describing tactics, combat, enemies, prayers and much more all couched in a tongue-in-cheek, pseudo-propagandist rhetoric. The book is filled with numerous sketches and diagrams to accompany the text. This second edition has additional sections on fighting in space and combating the alien Tau.

Transhumanism

Transhumanism
Author: David Livingstone
Publisher: David Livingstone
Total Pages: 404
Release: 2015-09-02
Genre: History
ISBN: 1515232573

Transhumanism is a recent movement that extols man’s right to shape his own evolution, by maximizing the use of scientific technologies, to enhance human physical and intellectual potential. While the name is new, the idea has long been a popular theme of science fiction, featured in such films as 2001: A Space Odyssey, Blade Runner, the Terminator series, and more recently, The Matrix, Limitless, Her and Transcendence. However, as its adherents hint at in their own publications, transhumanism is an occult project, rooted in Rosicrucianism and Freemasonry, and derived from the Kabbalah, which asserts that humanity is evolving intellectually, towards a point in time when man will become God. Modeled on the medieval legend of the Golem and Frankenstein, they believe man will be able to create life itself, in the form of living machines, or artificial intelligence. Spearheaded by the Cybernetics Group, the project resulted in both the development of the modern computer and MK-Ultra, the CIA’s “mind-control” program. MK-Ultra promoted the “mind-expanding” potential of psychedelic drugs, to shape the counterculture of the 1960s, based on the notion that the shamans of ancient times used psychoactive substances, equated with the “apple” of the Tree of Knowledge. And, as revealed in the movie Lucy, through the use of “smart drugs,” and what transhumanists call “mind uploading,” man will be able to merge with the Internet, which is envisioned as the end-point of Kabbalistic evolution, the formation of a collective consciousness, or Global Brain. That awaited moment is what Ray Kurzweil, a director of engineering at Google, refers to as The Singularly. By accumulating the total of human knowledge, and providing access to every aspect of human activity, the Internet will supposedly achieve omniscience, becoming the “God” of occultism, or the Masonic All-Seeing Eye of the reverse side of the American dollar bill.

Blue Rose: the AGE RPG of Romantic Fantasy

Blue Rose: the AGE RPG of Romantic Fantasy
Author: Jeremy Crawford
Publisher:
Total Pages: 0
Release: 2017-05-16
Genre: Games & Activities
ISBN: 9781934547748

Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.

Arab in America

Arab in America
Author: Toufic El Rassi
Publisher: Last Gasp
Total Pages: 128
Release: 2007
Genre: Comics & Graphic Novels
ISBN: 9780867196733

Through his own life story, from childhood through is life as an adult, El Rassi illustrates the prejudices and discrimination Arabs and Muslims experience daily in American society. He contends with ignorant teachers, racist neighbours, bullying classmates and a growing sense of alienation. He also examines the roles that media and popular culture play and with examples from film and news media, he shows how difficult it is to have an Arab identity in a society saturated with anti-Arab messages.