Exalted Storytellers Companion
Author | : Alan Alexander |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Fantasy games |
ISBN | : 9781588466853 |
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Author | : Alan Alexander |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Fantasy games |
ISBN | : 9781588466853 |
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Author | : Heather Grove |
Publisher | : White Wolf Publishing |
Total Pages | : 84 |
Release | : 2001-07 |
Genre | : Games & Activities |
ISBN | : 9781588466501 |
It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? Expanded information on the spirit courts, the other Celestial Exalted, the society and powers of the Dragon-Blooded, and descriptions and statistics for a wide variety of magical devices and wondrous items, all packaged with a Storyteller's screen.
Author | : |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2000-12-31 |
Genre | : Fantasy games |
ISBN | : 9781565043237 |
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The companion for Storytellers of the revised Werewolf: The Apocalypse combines a game screen and book to further reveal the plight of the Garou in the days before the Apocalypse.
Author | : White Wolf Games Studio |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2000-02 |
Genre | : |
ISBN | : 9781565042599 |
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The Vampire Storytellers Companion collects new rules, abilities and bloodlines to aid Storytellers in their task of world-building. This book and screen present new information on the less numerous Kindred of the World of Darkness, as well as an expanded weapons list and frightening Disciplines only whispered of by the Kindred of the Camarilla and Sabbat.
Author | : White Wolf Games Studio |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2002-12 |
Genre | : Demon (Game) |
ISBN | : 9781588467515 |
Author | : Bruce Baugh |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2002-07 |
Genre | : Vampire (Game) |
ISBN | : 9781588462763 |
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.
Author | : Justin Achilli |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2000-02 |
Genre | : Fantasy games |
ISBN | : 9781565042643 |
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales.
Author | : Justin Achilli |
Publisher | : White Wolf Publishing |
Total Pages | : 148 |
Release | : 2001-08 |
Genre | : Games & Activities |
ISBN | : 9781588466525 |
It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? A comprehensive guide to the Scavenger Lands.
Author | : Kraig Blackwelder |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1998-12 |
Genre | : |
ISBN | : 9781565046276 |
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Storytellers Screen presents all the charts and tables necessary to run Aberrant, as well as additional setting information and a ready-to-run story in a 72-page book.
Author | : Bruce Hunter |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2002-10 |
Genre | : Mage (Game) |
ISBN | : 9781588464026 |
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.