Everything You Know Is Pong
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Author | : Roger Bennett |
Publisher | : Harper Collins |
Total Pages | : 274 |
Release | : 2010-11-02 |
Genre | : Sports & Recreation |
ISBN | : 006201661X |
One billion Chinese pong fans can’t be wrong. With an all-star team of contributing writers—including Nick Hornby, Will Shortz, Davy Rothbart, Harold Evans, and Jonathan Safran Foer—and quirky, fascinating images of table tennis from around the world, editors Eli Horowitz (McSweeny’s) and Roger Bennet (creator of Bar Mitzvah Disco and Camp Camp) deliver a humorous but heartfelt paean to ping pong, the world's most popular, yet least appreciated sport. Everything You Know Is Pong is a beautifully designed literary tribute to every aspect of table tennis, the true global pastime.
Author | : Tahl Leibovitz |
Publisher | : CreateSpace |
Total Pages | : 152 |
Release | : 2014-11-01 |
Genre | : |
ISBN | : 9781500575908 |
This book is called Ping Pong for Fighters, and it's about fighting all the different elements that are attached to table tennis. The fight starts inward and eventually moves outward, from within ourselves, to the ball, to our opponents, to the environment and the external conditions. I think what's interesting about this book is that the reader takes the journey with me. All that I learned in over 20 years of competing in table tennis, is in this book. The goal of this book is to try and get the reader to approach the game differently. The book is basically a philosophy for the thinking and feeling player. A philosophy that encourages one to stay in the present moment, have self confidence and compete to the best of their ability. This book is also very direct and very easy to understand. It is not an intellectual discourse of any kind. The book reads more like a conversation consisting of helpful direction through experience and a philosophy of table tennis that is concerned more with experiencing what it feels like to think and play table tennis like a top table tennis player.
Author | : Dustin Hansen |
Publisher | : Macmillan |
Total Pages | : 369 |
Release | : 2016-11-22 |
Genre | : Juvenile Nonfiction |
ISBN | : 1250080959 |
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Author | : Howard Jacobson |
Publisher | : Bloomsbury Publishing |
Total Pages | : 125 |
Release | : 2016-07-05 |
Genre | : Drama |
ISBN | : 1783198354 |
Oliver Walzer is shy, bookish, Jewish. He doesn’t know how to talk to girls. But he can slice, flick and spin a ping pong ball better than any teenager in Manchester. Oliver channels his frustrated adolescent lust into the game he loves. That is until the heartbreaking Lorna Peachley and the prospect of a place at Cambridge take his eye off the ball.
Author | : Alex Wellen |
Publisher | : Harmony |
Total Pages | : 328 |
Release | : 2003 |
Genre | : Biography & Autobiography |
ISBN | : |
Presents an account of an ordinary man's odyssey through law school and the bar exam to a legal career.
Author | : David Epstein |
Publisher | : Penguin |
Total Pages | : 369 |
Release | : 2021-04-27 |
Genre | : Psychology |
ISBN | : 0735214506 |
The #1 New York Times bestseller that has all America talking—with a new afterword on expanding your range—as seen on CNN's Fareed Zakaria GPS, Morning Joe, CBS This Morning, and more. “The most important business—and parenting—book of the year.” —Forbes “Urgent and important. . . an essential read for bosses, parents, coaches, and anyone who cares about improving performance.” —Daniel H. Pink Shortlisted for the Financial Times/McKinsey Business Book of the Year Award Plenty of experts argue that anyone who wants to develop a skill, play an instrument, or lead their field should start early, focus intensely, and rack up as many hours of deliberate practice as possible. If you dabble or delay, you’ll never catch up to the people who got a head start. But a closer look at research on the world’s top performers, from professional athletes to Nobel laureates, shows that early specialization is the exception, not the rule. David Epstein examined the world’s most successful athletes, artists, musicians, inventors, forecasters and scientists. He discovered that in most fields—especially those that are complex and unpredictable—generalists, not specialists, are primed to excel. Generalists often find their path late, and they juggle many interests rather than focusing on one. They’re also more creative, more agile, and able to make connections their more specialized peers can’t see. Provocative, rigorous, and engrossing, Range makes a compelling case for actively cultivating inefficiency. Failing a test is the best way to learn. Frequent quitters end up with the most fulfilling careers. The most impactful inventors cross domains rather than deepening their knowledge in a single area. As experts silo themselves further while computers master more of the skills once reserved for highly focused humans, people who think broadly and embrace diverse experiences and perspectives will increasingly thrive.
Author | : Nicholas Griffin |
Publisher | : Simon and Schuster |
Total Pages | : 352 |
Release | : 2014-01-07 |
Genre | : History |
ISBN | : 1451642814 |
Combining the insight of Franklin Foer’s How Soccer Explains the World and the intrigue of Ben Affleck’s Argo, Ping Pong Diplomacy traces the story of how an aristocratic British spy used the game of table tennis to propel a Communist strategy that changed the shape of the world. THE SPRING OF 1971 heralded the greatest geopolitical realignment in a generation. After twenty-two years of antagonism, China and the United States suddenly moved toward a détente—achieved not by politicians but by Ping-Pong players. The Western press delighted in the absurdity of the moment and branded it “Ping-Pong Diplomacy.” But for the Chinese, Ping-Pong was always political, a strategic cog in Mao Zedong’s foreign policy. Nicholas Griffin proves that the organized game, from its first breath, was tied to Communism thanks to its founder, Ivor Montagu, son of a wealthy English baron and spy for the Soviet Union. Ping-Pong Diplomacy traces a crucial intersection of sports and society. Griffin tells the strange and tragic story of how the game was manipulated at the highest levels; how the Chinese government helped cover up the death of 36 million peasants by holding the World Table Tennis Championships during the Great Famine; how championship players were driven to their deaths during the Cultural Revolution; and, finally, how the survivors were reconvened in 1971 and ordered to reach out to their American counterparts. Through a cast of eccentric characters, from spies to hippies and Ping-Pong-obsessed generals to atom-bomb survivors, Griffin explores how a neglected sport was used to help realign the balance of worldwide power.
Author | : Guido Mina di Sospiro |
Publisher | : Quest Books |
Total Pages | : 224 |
Release | : 2015-09-01 |
Genre | : Sports & Recreation |
ISBN | : 083563194X |
When a mortifying defeat to his teenage son rekindles his lifelong passion for table tennis, keen philosopher Guido Mina di Sospiro sets out to learn the game properly. Guido’s love for spinning a feather-weight ball takes him from his local Ping-Pong club, populated by idiosyncratic players with extraordinary stories to tell, to training drills with a world-class coach. This seemingly harmless game also leads him into sticky situations in the CIA headquarters and the ganglands of Washington, D.C. Woven throughout his Ping-Pong epiphany are philosophical ruminations on Plato and Aristotle, metaphysicians and empiricists, Jung’s dark shadow, Sun Tzu’s war tactics, the I Ching, and much more. As Guido’s journey takes him from Big Sur to a nail-biting showdown in China against a string of elite players, he finds that Ping-Pong can teach us a surprising amount about life.
Author | : Eli Horowitz |
Publisher | : Macmillan + ORM |
Total Pages | : 384 |
Release | : 2014-06-10 |
Genre | : Fiction |
ISBN | : 0374710945 |
Both a bold storytelling experiment and a propulsive reading experience, Eli Horowitz, Matthew Derby, and Kevin Moffett's The Silent History is at once thrilling, timely, and timeless. A generation of children forced to live without words. It begins as a statistical oddity: a spike in children born with acute speech delays. Physically normal in every way, these children never speak and do not respond to speech; they don't learn to read, don't learn to write. As the number of cases grows to an epidemic level, theories spread. Maybe it's related to a popular antidepressant; maybe it's environmental. Or maybe these children have special skills all their own. The Silent History unfolds in a series of brief testimonials from parents, teachers, friends, doctors, cult leaders, profiteers, and impostors (everyone except, of course, the children themselves), documenting the growth of the so-called silent community into an elusive, enigmatic force in itself—alluring to some, threatening to others.
Author | : Sid Meier |
Publisher | : W. W. Norton & Company |
Total Pages | : 233 |
Release | : 2020-09-08 |
Genre | : Biography & Autobiography |
ISBN | : 1324005882 |
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.