Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling
Author: Joaquim Jorge
Publisher: Springer Science & Business Media
Total Pages: 404
Release: 2010-12-15
Genre: Computers
ISBN: 1848828128

The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
Total Pages: 303
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000824039

Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Transactions on Edutainment VI

Transactions on Edutainment VI
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
Total Pages: 275
Release: 2011-09-06
Genre: Computers
ISBN: 3642226388

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Advances in Production Management Systems. Sustainable Production and Service Supply Chains

Advances in Production Management Systems. Sustainable Production and Service Supply Chains
Author: Vittal Prabhu
Publisher: Springer
Total Pages: 623
Release: 2013-09-05
Genre: Computers
ISBN: 3642412637

The two volumes IFIP AICT 414 and 415 constitute the refereed proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2013, held in University Park, PA, USA, in September 2013. The 133 revised full papers were carefully reviewed and selected for inclusion in the two volumes. They are organized in 4 parts: sustainable production, sustainable supply chains, sustainable services, and ICT and emerging technologies.

Frontiers in Pen and Touch

Frontiers in Pen and Touch
Author: Tracy Hammond
Publisher: Springer
Total Pages: 343
Release: 2017-12-01
Genre: Computers
ISBN: 3319642391

This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.

Design Computing and Cognition '10

Design Computing and Cognition '10
Author: John S. Gero
Publisher: Springer Science & Business Media
Total Pages: 733
Release: 2011-02-22
Genre: Technology & Engineering
ISBN: 9400705107

This volume contains the refereed and revised papers of the Fourth International Conference on Design Computing and Cognition (DCC'10), held in Stuttgart, Germany. The material in this book represents the state-of-the-art research and developments in design computing and design cognition. The papers are grouped under the following nine headings, describing both advances in theory and application and demonstrating the depth and breadth of design computing and design cognition: Design Cognition; Framework Models in Design; Design Creativity; Lines, Planes, Shape and Space in Design; Decision-Making Processes in Design; Knowledge and Learning in Design; Using Design Cognition; Collaborative/Collective Design; and Design Generation. This book is of particular interest to researchers, developers and users of advanced computation in design across all disciplines and to those who need to gain better understanding of designing.

Advances in Intelligent Systems and Applications - Volume 2

Advances in Intelligent Systems and Applications - Volume 2
Author: Jeng-Shyang Pan
Publisher: Springer Science & Business Media
Total Pages: 803
Release: 2012-12-15
Genre: Technology & Engineering
ISBN: 3642354734

The field of Intelligent Systems and Applications has expanded enormously during the last two decades. Theoretical and practical results in this area are growing rapidly due to many successful applications and new theories derived from many diverse problems. This book is dedicated to the Intelligent Systems and Applications in many different aspects. In particular, this book is to provide highlights of the current research in Intelligent Systems and Applications. It consists of research papers in the following specific topics: l Authentication, Identification, and Signature l Intrusion Detection l Steganography, Data Hiding, and Watermarking l Database, System, and Communication Security l Computer Vision, Object Tracking, and Pattern Recognition l Image Processing, Medical Image Processing, and Video Coding l Digital Content, Digital Life, and Human Computer Interaction l Parallel, Peer-to-peer, Distributed, and Cloud Computing l Software Engineering and Programming Language This book provides a reference to theoretical problems as well as practical solutions and applications for the state-of-the-art results in Intelligent Systems and Applications on the aforementioned topics. In particular, both the academic community (graduate students, post-doctors and faculties) in Electrical Engineering, Computer Science, and Applied Mathematics; and the industrial community (engineers, engineering managers, programmers, research lab staffs and managers, security managers) will find this book interesting.

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education
Author: Gu, Ning
Publisher: IGI Global
Total Pages: 488
Release: 2012-01-31
Genre: Architecture
ISBN: 1613501811

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

Design Computing and Cognition’20

Design Computing and Cognition’20
Author: John S. Gero
Publisher: Springer Nature
Total Pages: 679
Release: 2022-02-24
Genre: Technology & Engineering
ISBN: 3030906256

The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.

The Proceedings of the International Conference on Sensing and Imaging, 2018

The Proceedings of the International Conference on Sensing and Imaging, 2018
Author: Eric Todd Quinto
Publisher: Springer Nature
Total Pages: 224
Release: 2019-12-17
Genre: Science
ISBN: 3030308251

This book proceedings collects ​a number of papers presented at the International Conference on Sensing and Imaging, which was held at Guangxi University of Science and Technology from October 15-18, 2018. Sensing and imaging is an interdisciplinary field covering a variety of sciences and techniques such as optics, electricity, magnetism, heat, sound, and computing technologies. The field has diverse applications of interest such as image processing techniques.The results in the book bridge the gap between theory and applications, translating techniques into better products. The text will appeal to students, professionals and researchers alike.