Eureka Math Grade 5 Succeed Workbook #1 (Modules 1-2)

Eureka Math Grade 5 Succeed Workbook #1 (Modules 1-2)
Author: Great Minds (Firm)
Publisher:
Total Pages: 222
Release: 2021-03-15
Genre: Addition
ISBN: 9781640540934

Eureka helps students to truly understand math, connect it to the real world, and prepare them to solve problems they haven't encountered before. The team of teachers and mathematicians who created Eureka Math believe that it is not enough for students to know the process for solving a problem; they need to know why that process works. Eureka presents math as a story, one that develops from grades PK through 12. In A Story of Units, our elementary curriculum, this sequencing has joined with the methods of instruction that have been proven to work, in this nation and abroad.

85 Differentiated Word Sorts

85 Differentiated Word Sorts
Author: Janiel M. Wagstaff
Publisher: Teaching Resources
Total Pages: 0
Release: 2016-06
Genre: English language
ISBN: 9780545907361

Formatted word sorts are organized by level of complexity to make it easy for teachers to meet their students' diverse needs.

Crossing the Chasm

Crossing the Chasm
Author: Geoffrey A. Moore
Publisher: Harper Collins
Total Pages: 254
Release: 2009-03-17
Genre: Business & Economics
ISBN: 0061795860

Here is the bestselling guide that created a new game plan for marketing in high-tech industries. Crossing the Chasm has become the bible for bringing cutting-edge products to progressively larger markets. This edition provides new insights into the realities of high-tech marketing, with special emphasis on the Internet. It's essential reading for anyone with a stake in the world's most exciting marketplace.

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
Total Pages: 306
Release: 2016-10-04
Genre: Computers
ISBN: 9789888406784

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.