Functions and Graphs

Functions and Graphs
Author: James Tanton
Publisher: American Mathematical Soc.
Total Pages: 238
Release: 2018
Genre: Education
ISBN: 147044349X

A playful, readable, and thorough guide to precalculus, this book is directed at readers who would like a holistic look at the high school curriculum material on functions and their graphs. The exploration is presented through problems selected from the history of the Mathematical Association of America's American Mathematics Competition.

Eureka Math

Eureka Math
Author:
Publisher:
Total Pages:
Release: 2015
Genre: Algebra
ISBN: 9781632556417

Eureka helps students to truly understand math, connect it to the real world, and prepare them to solve problems they haven't encountered before. The team of teachers and mathematicians who created Eureka Math believe that it is not enough for students to know the process for solving a problem; they need to know why that process works. Eureka presents math as a story, one that develops from grades PK through 12. In A Story of Functions, our high school curriculum, this sequencing has joined with the methods of instruction that have been proven to work, in this nation and abroad.

Modular Programming Languages

Modular Programming Languages
Author: Jürg Gutknecht
Publisher: Springer
Total Pages: 310
Release: 2006-12-31
Genre: Computers
ISBN: 3540445196

Thecircleisclosed.The European Modula-2 Conference was originally launched with the goal of increasing the popularity of Modula-2, a programming language created by Niklaus Wirth and his team at ETH Zuric ̈ h as a successor of Pascal. For more than a decade, the conference has wandered through Europe, passing Bled,Slovenia,in1987,Loughborough,UK,in1990,Ulm,Germany,in1994,and Linz, Austria, in 1997. Now, at the beginning of the new millennium, it is back at its roots in Zuric ̈ h, Switzerland. While traveling through space and time, the conference has mutated. It has widened its scope and changed its name to Joint Modular Languages Conference (JMLC). With an invariant focus, though, on modularsoftwareconstructioninteaching,research,and“outthere”inindustry. This topic has never been more important than today, ironically not because of insu?cient language support but, quite on the contrary, due to a truly c- fusing variety of modular concepts o?ered by modern languages: modules, pa- ages, classes, and components, the newest and still controversial trend. “The recent notion of component is still very vaguely de?ned, so vaguely, in fact, that it almost seems advisable to ignore it.” (Wirth in his article “Records, Modules, Objects, Classes, Components” in honor of Hoare’s retirement in 1999). Clar- cation is needed.

Moodle For Dummies

Moodle For Dummies
Author: Radana Dvorak
Publisher: John Wiley & Sons
Total Pages: 438
Release: 2011-04-12
Genre: Computers
ISBN: 1118086511

The fun and friendly guide to the world's most popular online learning management system Modular Object Oriented Dynamic Learning Environment, also known as Moodle, is an online learning management system that creates opportunities for rich interaction between educators and their audience. However, the market has been lacking a simple, easy-to-understand guide that covers all the essentials of Moodle?until now. Using straightforward language and an entertaining tone to decipher the intricate world of Moodle, this book provides you with the resources you need to take advantage of all the eLearning and eTraining possibilities that Moodle offers. Offers a hands-on approach to learning Moodle, the revolutionary online learning management system Uses simple language peppered with good humor to break down the complexities of Moodle into easily digested pieces of information Caters to the specific needs of teachers and business trainers by providing the resources they need Moodle For Dummies provides you with the tools you need to acquire a solid understanding of Moodle and start implementing it in your courses.

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
Total Pages: 306
Release: 2016-10-04
Genre: Computers
ISBN: 9789888406784

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

MATHKNOW

MATHKNOW
Author: Alfio Quarteroni
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2009-12-24
Genre: Mathematics
ISBN: 8847011221

Mathematics forms bridges between knowledge, tradition, and contemporary life. The continuous development and growth of its many branches, both classical and modern, permeates and fertilizes all aspects of applied science and technology, and so has a vital impact on our modern society. The book will focus on these aspects and will benefit from the contribution of several world-famous scientists from mathematics and related sciences, such as: Ralph Abraham, Andrew Crumey, Peter Markowich, Claudio Procesi, Clive Ruggles, Ismail Serageldin, Amin Shokrollahi, Tobias Wallisser.

Digital Logic for Computing

Digital Logic for Computing
Author: John Seiffertt
Publisher: Springer
Total Pages: 324
Release: 2017-05-26
Genre: Computers
ISBN: 3319568396

The book provides a bottom-up approach to understanding how a computer works and how to use computing to solve real-world problems. It covers the basics of digital logic through the lens of computer organization and programming. The reader should be able to design his or her own computer from the ground up at the end of the book. Logic simulation with Verilog is used throughout, assembly languages are introduced and discussed, and the fundamentals of computer architecture and embedded systems are touched upon, all in a cohesive design-driven framework suitable for class or self-study.

Mathematics by Experiment

Mathematics by Experiment
Author: Jonathan Borwein
Publisher: CRC Press
Total Pages: 384
Release: 2008-10-27
Genre: Mathematics
ISBN: 1439865361

This revised and updated second edition maintains the content and spirit of the first edition and includes a new chapter, "Recent Experiences", that provides examples of experimental mathematics that have come to light since the publication of the first edition in 2003. For more examples and insights, Experimentation in Mathematics: Computational P