Entertainment for Education. Digital Techniques and Systems

Entertainment for Education. Digital Techniques and Systems
Author: Xiaopeng Zhang
Publisher: Springer Science & Business Media
Total Pages: 651
Release: 2010-07-30
Genre: Computers
ISBN: 3642145329

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Digital Game-Based Learning

Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
Total Pages: 464
Release: 2007-03-01
Genre: Education
ISBN: 9781557788634

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Transactions on Edutainment IV

Transactions on Edutainment IV
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
Total Pages: 287
Release: 2010-07-30
Genre: Computers
ISBN: 3642144837

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

How People Learn II

How People Learn II
Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
Total Pages: 347
Release: 2018-09-27
Genre: Education
ISBN: 0309459672

There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.

The Collection's at the Core

The Collection's at the Core
Author: Marcia A. Mardis
Publisher: Bloomsbury Publishing USA
Total Pages: 175
Release: 2014-12-04
Genre: Language Arts & Disciplines
ISBN:

Common Core standards, OER, STEM, and collection development—where to begin? This book investigates these critical topics together to give you the power to transform your collection and practice and put your school library at the center of STEM. Curricula that focus on Science, Technology, Engineering, and Mathematics (STEM) areas of study aren't just important for furthering competency and careers in these fields; STEM helps ensure that future generations include inventive and critical thinkers. Digital resources offer a current, exciting direction to involve school librarians with their STEM teachers. With its specific focus on open digital multimedia learning resources, this book will enable school librarians to take advantage of this opportunity and evaluate, build, and maintain their STEM collections. The book comprises three sections: an overview of policy initiatives; a thorough exploration of STEM education policy, digital materials, and collection considerations; and detailed explanations of strategies for collection development and promotion. You'll learn how to perform a collection analysis to determine the age and extent of your STEM collections and make priorities for enriching them with appropriate digital multimedia resources as well as how to classify resources using Dewey and Sears and with regard to the Common Core State Standards and the Next Generation Science Standards.

National Educational Technology Standards for Students

National Educational Technology Standards for Students
Author: International Society for Technology in Education
Publisher: ISTE (Interntl Soc Tech Educ
Total Pages: 28
Release: 2007
Genre: Computers
ISBN: 9781564842374

This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.

OECD Digital Education Outlook 2021 Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots

OECD Digital Education Outlook 2021 Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots
Author: OECD
Publisher: OECD Publishing
Total Pages: 252
Release: 2021-06-08
Genre:
ISBN: 9264904646

How might digital technology and notably smart technologies based on artificial intelligence (AI), learning analytics, robotics, and others transform education? This book explores such question. It focuses on how smart technologies currently change education in the classroom and the management of educational organisations and systems.

Building Bridges

Building Bridges
Author: Clare Kosnik
Publisher: Springer
Total Pages: 221
Release: 2016-07-15
Genre: Education
ISBN: 9463004912

Literacy learning continues to be central to schooling, and is currently of major concern to educators, policy developers, and members of the public alike. However, the proliferation of communication channels in this digital era requires a fundamental re-thinking of the nature of literacy and the pedagogy of literacy teaching and teacher education. This text brings together papers by experts in teacher education, literacy, and information technology to help chart a way forward in this complex area. Because of their background in teacher education, the authors are realistic about what is appropriate and feasible – they do not just jump on a technology bandwagon – but they are also able to provide extended examples of how to embed technology in the practice of teacher education. “Taking a multi-disciplinary perspective (literacy, teacher education and digital technology) and informed by a range of empirical studies, policy analyses and scholarly reflection, this book makes a unique contribution to the literature on one of education’s most pressing challenges: how we prepare teachers of literacy at a time when understandings of literacy are expanding. Chapters by leading researchers are complemented by those offering illuminating vignettes of practice that, in turn, provide opportunities for interrogation by the rich theoretical toolkit that characterizes the field. The book is thoughtfully structured and manages a coherence that is rare in edited collections. An impressive and heartening read.” – Viv Ellis, Professor of Education at Brunel University, England and Bergen University College in Norway