Modern Engine Blueprinting Techniques

Modern Engine Blueprinting Techniques
Author: Mike Mavrigian
Publisher: CarTech Inc
Total Pages: 194
Release: 2013
Genre: Technology & Engineering
ISBN: 1613250479

Engine production for the typical car manufactured today is a study in mass production. Benefits in the manufacturing process for the manufacturer often run counter to the interests of the end user. What speeds up production and saves manufacturing costs results in an engine that is made to fall within a wide set of standards and specifications, often not optimized to meet the original design. In short, cheap and fast engine production results in a sloppy final product. Of course, this is not what enthusiasts want out of their engines. To maximize the performance of any engine, it must be balanced and blueprinted to the exact tolerances that the factory should have adhered to in the first place. Four cylinder, V-8, American or import, the performance of all engines is greatly improved by balancing and blueprinting. Dedicated enthusiasts and professional racers balance and blueprint their engines because the engines will produce more horsepower and torque, more efficiently use fuel, run cooler and last longer. In this book, expert engine builder and veteran author Mike Mavrigian explains and illustrates the most discriminating engine building techniques and perform detailed procedures, so the engine is perfectly balanced, matched, and optimized. Balancing and blueprinting is a time consuming and exacting process, but the investment in time pays off with superior performance. Through the process, you carefully measure, adjust, machine and fit each part together with precision tolerances, optimizing the design and maximizing performance. The book covers the block, crankshaft, connecting rods, pistons, cylinder heads, intake manifolds, camshaft, measuring tools and final assembly techniques. For more than 50 years, balancing and blueprinting has been an accepted and common practice for maximi

The Step-by-step Guide to Engine Blueprinting

The Step-by-step Guide to Engine Blueprinting
Author: Rick Voegelin
Publisher: S-A Design
Total Pages: 166
Release: 1997
Genre: Automobiles
ISBN: 9781884089268

This completely revised and updated version -- containing and additional thirty two pages -- is simply the best book available on engine preparation for street or racing! "The Step-By-Step Guide to Engine Blueprinting" clearly illustrates and explains all important preparation techniques in an easy-to-read format. Rick Voegelin's highly acclaimed combination of savvy writing and wrenching skill show readers how to use precision measuring tools, calculate compression ratios, degree a camshaft, and much more! This book covers both large-and-small block blueprinting and Ford, Chevy, and Chrysler products, as well as the latest in high-tech engine components, machining processes, materials and assembly techniques.

Pro Engine Blueprinting

Pro Engine Blueprinting
Author: Ben Watson
Publisher:
Total Pages: 148
Release:
Genre: Automobiles
ISBN: 9781610591621

The very best series of how-to handbooks designed for building, modifying and preparing your engine for peak performance. Thorough and straight-forward explanations combined with hundreds of photos and illustrations clearly detail every step in the rebuild process. Pro Engine Blueprinting explains in exacting detail the process of blueprinting, and prepares readers to carry out blueprinting projects with great success. Essential elements such as project planning and required tools and equipment are covered. Readers will be able to blueprint their engines to fine tolerances and thereby derive the greatest efficiency and performance.

David Vizard's How to Build Horsepower

David Vizard's How to Build Horsepower
Author: David Vizard
Publisher: CarTech Inc
Total Pages: 146
Release: 2010
Genre: Transportation
ISBN: 1934709174

Extracting maximum torque and horsepower from engines is an art as well as a science. David Vizard is an engineer and more aptly an engine building artist who guides the reader through all the aspects of power production and high-performance engine building. His proven high-performance engine building methods and techniques are revealed in this all-new edition of How to Build Horsepower. Vizard goes into extreme depth and detail for drawing maximum performance from any automotive engine. The production of power is covered from the most logical point from the air entering the engine all the way to spent gasses leaving through the exhaust. Explained is how to optimize all the components in between, such as selecting heads for maximum flow or port heads for superior power output, ideal valvetrain components, realizing the ideal rocker arm ratios for a particular application, secrets for selecting the best cam, and giving unique insight into all facets of cam performance. In addition, he covers how to select and setup superchargers, nitrous oxide, ignition and other vital aspects of high-performance engine building.

Secrets of Speed

Secrets of Speed
Author: Nick Swager
Publisher: David and Charles
Total Pages: 441
Release: 2019-06-06
Genre:
ISBN: 1787115704

The process of building 4-stroke engines to a professional standard, from selecting materials and planning work, right through to methods of final assembly and testing, written for the DIY engine builder in an easy-to-understand style, and supported by approximately 200 photographs and original drawings. Containing five engine inspection and build sheets, and the contact details of approximately 45 specialist manufacturers and motorsport suppliers, the book explains build methods common to all 4-stroke engines, rather than specific makes or models. An essential purchase for all engine-building enthusiasts.

Engine Builder's Handbook HP1245

Engine Builder's Handbook HP1245
Author: Tom Monroe
Publisher: Penguin
Total Pages: 180
Release: 1996-08-01
Genre: Transportation
ISBN: 9781557882455

All of the information in this valuable companion guide is presented in terms easy to understand. Packed with general tips, techniques, and procedures that can be applied to all types of engine building, whether for musclecars, classics, hot rods, powerboats or all-out race cars. Sections covered include: · Blueprinting · Machining · Reconditioning short blocks · Degreeing camshafts · Reconditioning cylinder heads · Vavetrain assembly · Measuring tools · Engine assembly

Competition Engine Building

Competition Engine Building
Author: John Baechtel
Publisher: CarTech Inc
Total Pages: 178
Release: 2012
Genre: Transportation
ISBN: 193470962X

The needs of a true competition engine are quite different than those of the engine under the hood of a typical commuter car. From the basic design needs, to the base component materials, to the sizes of the flow-related hardware, to the precision of the machining, to the capabilities of each pertinent system, very few similarities exist. Many books exist showcasing how to make street-based engines more powerful and/or durable. This book is different, in that it focuses purely on the needs of high rpm, high durability, high-powered racing engines. It begins by looking at the raw design needs, and then shares how these needs are met at the various phases of an engine's development, assembly, testing and tuning. This book features reviews of many popular modern tools, techniques, products, and testing/data collecting machinery. Showing the proper way to use such tools, how to accurately collect data, and how to use the data effectively when designing an engine, is critical information not readily available elsewhere. The special needs of a competition engine aren't commonly discussed, and the many secrets competition engine builders hold closely are openly shared on the pages here. Authored by veteran author John Baechtel, Competition Engine Building stands alone as a premier guide for enthusiasts and students of the racing engine. It also serves as a reference guide for experienced professionals anxious to learn the latest techniques or see how the newest tools are used. Baechtel is more than just an author, as he holds (or has held) several World Records at Bonneville. Additionally, his engines have won countless races in many disciplines, including road racing and drag racing.

Performance Automotive Engine Math

Performance Automotive Engine Math
Author: John Baechtel
Publisher: CarTech Inc
Total Pages: 155
Release: 2011
Genre: Technology & Engineering
ISBN: 1934709476

A reference book of math equations used in developing high-performance racing engines, including calculating engine displacement, compression ratio, torque and horsepower, intake and header size, carb size, VE and BSFC, injector sizing and piston speed. --book cover.

Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine
Author: Marcos Romero
Publisher: Packt Publishing Ltd
Total Pages: 366
Release: 2019-08-23
Genre: Computers
ISBN: 1789348420

Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Two-Stroke Performance Tuning

Two-Stroke Performance Tuning
Author: A. Bell
Publisher: Haynes Publishing
Total Pages: 272
Release: 1999-11-28
Genre: Transportation
ISBN: 9781859606193

Engine-tuning expert A. Graham Bell steers you through the various modifications that can be made to coax maximum useable power output and mechanical reliability from your two-stroke. Fully revised with the latest information on all areas of engine operation, from air and fuel, through carburation, ignition, cylinders, porting, reed and rotary valves, and exhaust systems to cooling and lubrication, dyno tuning and gearing.