Engage Level 1
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Author | : Cheryl Pelteret |
Publisher | : |
Total Pages | : 129 |
Release | : 2011-11-10 |
Genre | : English language |
ISBN | : 9780194537773 |
Engage Second Edition retains its successful topic-based learning approach, but now has a revised syllabus providing even greater support for students and teachers. The fresh design and up-to-date content are attractive to teenagers, and the improved unit structure develops confidence and motivation. Extra materials for teachers, and a full range of digital components, allow for flexibility, and there is also support for mixed ability classes.
Author | : Lisa Thorpe |
Publisher | : Capstone |
Total Pages | : 205 |
Release | : 2016-01-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1491491507 |
This teacher resource tool includes detailed teaching notes for each of the 32 Emergent titles from the Magenta set. Teaching notes include whole and small group instruction. Engagement for English Language Learners, multiple assessments for each title. Blackline masters and running records for each title are included. Great resource for using Engage Literacy to meet your Common Core Language Arts instructional needs.
Author | : Herbert Puchta |
Publisher | : Cambridge University Press |
Total Pages | : 0 |
Release | : 2015-03-05 |
Genre | : Foreign Language Study |
ISBN | : 9781107508828 |
Challenge and inspire your teenage learners to think beyond language. Think is a fresh, vibrant and upbeat course designed to engage teenage learners and make them think. As well as building students' language skills, it offers a holistic approach to learning: developing their thinking skills, encouraging them to reflect on values and building their self-confidence. Topics are chosen to appeal to and challenge teenagers, firing their imagination and ensuring effective learning. Exam-style exercises and tips help students prepare for Cambridge English Key, Preliminary and First. Informed by the Cambridge English Corpus, the course reflects real language usage and 'Get it right' sections help students avoid common mistakes.
Author | : Lauren White |
Publisher | : Capstone |
Total Pages | : 81 |
Release | : 2015-01-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 149141538X |
Engage Literacy is a comprehensive literacy program (K-3) that brings enjoyment and humor to reading while still providing teachers and children with carefully graded and leveled texts. The accompanying Engage Literacy Teacher's Resource provides supportive and easy-to-use teaching notes for the 24 books at levels 9-11 (Blue). Three BLMs are provided for each title. Skills addressed in both the teaching notes and BLMs include: Comprehension ; phonological awareness/graphophonics ; vocabulary development ; fluency ; text conventions ; writing activities. Also provided in the Teacher's Resource: tasks/BLMs for English Language Learners ; an oral reading record for each title. Engage Literacy Teacher's Resource books provide different avenues of acquiring knowledge so all children can learn effectively, regardless of differences in ability levels.
Author | : |
Publisher | : Capstone |
Total Pages | : 257 |
Release | : |
Genre | : |
ISBN | : 1515732711 |
Author | : Jonathan Cassie |
Publisher | : ASCD |
Total Pages | : 195 |
Release | : 2016-06-28 |
Genre | : Education |
ISBN | : 1416622055 |
In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?
Author | : Lauren White |
Publisher | : Capstone |
Total Pages | : 81 |
Release | : 2014-07-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1491409053 |
This extended teacher resource tool includes detailed teaching notes for each of the 24 Early titles from the Yellow set. Teaching notes include whole and small group instruction. Engagement for English Language Learners, multiple assessments for each title. Blackline masters and running records for each title are included. Great resource for using Engage Literacy to meet your Common Core Language Arts instructional needs.
Author | : Oxford University Press |
Publisher | : |
Total Pages | : 136 |
Release | : 2017-09-14 |
Genre | : |
ISBN | : 9780194016285 |
Author | : Lauren White |
Publisher | : Capstone |
Total Pages | : 205 |
Release | : 2015-07-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1491479256 |
This teacher resource tool includes detailed teaching notes for each of the 32 Early Fluent titles from the Green set. Teaching notes include whole and small group instruction. Engagement for English Language Learners, multiple assessments for each title. Blackline masters and running records for each title are included. Great resource for using Engage Literacy to meet your Common Core Language Arts instructional needs.
Author | : Nick Bryan-Kinns |
Publisher | : Springer Science & Business Media |
Total Pages | : 287 |
Release | : 2007-08-10 |
Genre | : Computers |
ISBN | : 1846286646 |
Reading has arguably the longest and richest history of any domain for scientifically considering the impact of technology on the user. From the 1920s to the 1950s, Miles Tinker [1963] and other researchers ran hundreds of user tests that examined the effects of different fonts and text layout variables, such as the amount of vertical space between each line of text (called leading). Their research focused on user performance, and reading speed was the favoured measure. They charted the effect of the manipulated variables on reading speed, looking for the point at which their participants could read the fastest. Their assumption was that faster reading speeds created a more optimal experience. Printers and publishers eagerly consumed this research. In recent years, some of these variables have been reexamined as the technology and capabilities evolve with the advent of computers and computer screens. Dillon [1992] examined how to design textual information for an electronic environment. Boyarski et al. [1998] examined the effect of fonts that were designed for computer screens. Dyson & Kipping [1998] examined the effect of line length on computer screens. Larson et al. [2000] examined the effect of 3-D rotation on reading. Gugerty et al. [2004] demonstrated a reading performance advantage with the Microsoft ClearType display technology.