Educational Games For Soft Skill Training In Digital Environments
Download Educational Games For Soft Skill Training In Digital Environments full books in PDF, epub, and Kindle. Read online free Educational Games For Soft Skill Training In Digital Environments ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Elena Dell'Aquila |
Publisher | : Springer |
Total Pages | : 178 |
Release | : 2016-12-14 |
Genre | : Education |
ISBN | : 3319063111 |
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.
Author | : Elena Dell'Aquila |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2016-01-07 |
Genre | : Education |
ISBN | : 9783319063102 |
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologist.
Author | : Maren Scheffel |
Publisher | : Springer Nature |
Total Pages | : 798 |
Release | : 2019-09-09 |
Genre | : Education |
ISBN | : 3030297365 |
This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.
Author | : Silvia Puiu |
Publisher | : Springer Nature |
Total Pages | : 445 |
Release | : 2024 |
Genre | : Electronic books |
ISBN | : 3031493532 |
This book aims to provide sustainable solutions for better understanding and management of online education in different parts of the world. In this context, it explores the attitudes and perceptions of stakeholders, such as students, faculty, and other actors on issues related to online education. In particular, it examines the challenges they have faced over the years when online courses were introduced due to the COVID-19 pandemic. A model is proposed that includes five variables: specific communication issues in online education, the ability of professors to offer online courses, the quality of online education, students' perceived stress during online education, and the technical requirements of online education. The book will be of interest to anyone concerned with the new and future ways of teaching and learning. Chapter "When a Phenomenon-Based University Course Went Online: Students' Experiences and Reflections After Sauna Bathing" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author | : Antonio López Peláez |
Publisher | : Taylor & Francis |
Total Pages | : 462 |
Release | : 2023-06-13 |
Genre | : Social Science |
ISBN | : 1000878686 |
This handbook provides an authoritative and cutting-edge overview of current research and trends related to the emerging field of digital technology and social work. This book is divided into six sections: Reframing Social Work in a Digital Society Shaping a Science of Social Work in the Digital Society Digital Social Work in Practice The Ethics of Digital Social Work Digital Social Work and the Digitalization of Welfare Institutions: Opportunities, Challenges and Country Cases Digital Social Work: Future Challenges, Directions and Transformations This book, comprised of 40 specially commissioned chapters, explores the main intersections between social work theory and practice in an increasingly digitized world. Bringing a critical focus to how social work as a profession is adapting exponentially to embrace the benefits of technology, it gives specific consideration to the digitalization of the social work profession, including the ways in which social workers are using different forms of technology to provide effective services and innovative practice responses. With chapters on big data, digital archiving, e-citizenship and inclusion, gerontechnology, children and technology, and data ethics, this book will be of interest to all social work scholars, students and professionals as well as those working in science and technology studies more broadly.
Author | : Carlos Vaz De Carvalho |
Publisher | : Frontiers Media SA |
Total Pages | : 132 |
Release | : 2021-06-28 |
Genre | : Science |
ISBN | : 2889669440 |
Author | : Elvira Popescu |
Publisher | : Springer |
Total Pages | : 169 |
Release | : 2019-06-24 |
Genre | : Technology & Engineering |
ISBN | : 3030238849 |
This book is based on the 9th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning, which was hosted by the University of Salamanca and held in Ávila (Spain) from 26th to 28th June 2019. Expanding on the topics of the evidence-based TEL workshops series, it provides an open forum for discussing intelligent technologies for learning. In particular, it discusses recommendation mechanisms that enable us to tailor learning to different contexts and people, e.g., by considering their personality; and learning analytics that help augment learning opportunities, e.g., by supporting the adaptation of the learning material. In addition to technologies, it covers methods from different fields, such as educational psychology or medicine, and from diverse communities co-working with people, such as making communities and participatory design communities to help create novel TEL opportunities. Further it describes the use of methods and technologies to investigate and enhance learning for “fragile users”, like children, the elderly and those with special needs. We thank the sponsors: IEEE Systems Man and Cybernetics Society Spain Section Chapter and the IEEE Spain Section (Technical Co-Sponsor), IBM, Indra, Viewnext, Global exchange, AEPIA, APPIA and AIR institute.
Author | : Vikas Kumar |
Publisher | : Springer Nature |
Total Pages | : 481 |
Release | : 2023-05-29 |
Genre | : Business & Economics |
ISBN | : 3031303512 |
This book offers a selection of the best papers presented at the annual international scientific conference “Digital Transformation in Industry: Trends, Management, Strategies,” which was held by the Institute of Economics of the Ural Branch of the Russian Academy of Sciences (Ekaterinburg, Russia) on October 28, 2022. The book focuses on concepts for initiating digitalization processes and identifying successful digital transformation strategies in all sectors of industry. Key topics include the sustainability of digital transformation in uncertain dynamics; conditions of uncertainty and barriers; industrial logistics in the new reality; best practices for implementing digital solutions to ensure sustainable, barrier-free and flexible supply chains; the achievement of sustainability in the process of digital transition; the adaptation of enterprises to the ESG concept through digital solutions; assessing the impact of industrial digital transformation on society and the environment; and clarifying how ESG aspects affect the economy. The experiences of various countries, regions and types of enterprise implementing IT and other technological innovations are also included, making the book a valuable asset for researchers and managers alike.
Author | : Costello, Robert |
Publisher | : IGI Global |
Total Pages | : 188 |
Release | : 2017-07-13 |
Genre | : Education |
ISBN | : 1522529829 |
Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.
Author | : Michael S. Firstenberg |
Publisher | : BoD – Books on Demand |
Total Pages | : 261 |
Release | : 2022-06-01 |
Genre | : Education |
ISBN | : 1839697318 |
Medical education has undergone a substantial transformation from the traditional models of the basic classroom, laboratory, and bedside that existed up to the late 20th century. The focus of this text is to review the spectrum of topics that are essential to the training of 21st-century healthcare providers. Modern medical education goes beyond learning physiology, pathophysiology, anatomy, pharmacology, and how they apply to patient care. Contemporary medical education models incorporate multiple dimensions, including digital information management, social media platforms, effective teamwork, emotional and coping intelligence, simulation, as well as advanced tools for teaching both hard and soft skills. Furthermore, this book also evaluates the evolving paradigm of how teachers can teach and how students can learn – and how the system evaluates success.