Dynamic Gesture Recognition Using Transformation Invariant Hand Shape Recognition
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Author | : Richard Boyle |
Publisher | : Springer |
Total Pages | : 946 |
Release | : 2006-11-02 |
Genre | : Computers |
ISBN | : 3540486313 |
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
Author | : Qiguang Miao |
Publisher | : Elsevier |
Total Pages | : 225 |
Release | : 2024-07-26 |
Genre | : Computers |
ISBN | : 0443289603 |
Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms.Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. - Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms - Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies - Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges
Author | : Sergio Escalera |
Publisher | : Springer |
Total Pages | : 583 |
Release | : 2017-07-19 |
Genre | : Computers |
ISBN | : 3319570218 |
This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.
Author | : Krishna, P. Venkata |
Publisher | : IGI Global |
Total Pages | : 336 |
Release | : 2016-07-13 |
Genre | : Computers |
ISBN | : 1522505474 |
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Author | : Prashan Premaratne |
Publisher | : Springer Science & Business Media |
Total Pages | : 182 |
Release | : 2014-03-20 |
Genre | : Technology & Engineering |
ISBN | : 9814585696 |
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.
Author | : Ankit Chaudhary |
Publisher | : Springer |
Total Pages | : 108 |
Release | : 2017-06-05 |
Genre | : Technology & Engineering |
ISBN | : 9811047987 |
This book focuses on light invariant bare hand gesture recognition while there is no restriction on the types of gestures. Observations and results have confirmed that this research work can be used to remotely control a robotic hand using hand gestures. The system developed here is also able to recognize hand gestures in different lighting conditions. The pre-processing is performed by developing an image-cropping algorithm that ensures only the area of interest is included in the segmented image. The segmented image is compared with a predefined gesture set which must be installed in the recognition system. These images are stored and feature vectors are extracted from them. These feature vectors are subsequently presented using an orientation histogram, which provides a view of the edges in the form of frequency. Thereby, if the same gesture is shown twice in different lighting intensities, both repetitions will map to the same gesture in the stored data. The mapping of the segmented image's orientation histogram is firstly done using the Euclidian distance method. Secondly, the supervised neural network is trained for the same, producing better recognition results. An approach to controlling electro-mechanical robotic hands using dynamic hand gestures is also presented using a robot simulator. Such robotic hands have applications in commercial, military or emergency operations where human life cannot be risked. For such applications, an artificial robotic hand is required to perform real-time operations. This robotic hand should be able to move its fingers in the same manner as a human hand. For this purpose, hand geometry parameters are obtained using a webcam and also using KINECT. The parameter detection is direction invariant in both methods. Once the hand parameters are obtained, the fingers’ angle information is obtained by performing a geometrical analysis. An artificial neural network is also implemented to calculate the angles. These two methods can be used with only one hand, either right or left. A separate method that is applicable to both hands simultaneously is also developed and fingers angles are calculated. The contents of this book will be useful for researchers and professional engineers working on robotic arm/hand systems.
Author | : Thomas B. Moeslund |
Publisher | : Springer Science & Business Media |
Total Pages | : 633 |
Release | : 2011-10-08 |
Genre | : Computers |
ISBN | : 0857299972 |
This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Features: with a Foreword by Professor Larry Davis; contains contributions from an international selection of leading authorities in the field; includes an extensive glossary; discusses the problems associated with detecting and tracking people through camera networks; examines topics related to determining the time-varying 3D pose of a person from video; investigates the representation and recognition of human and vehicular actions; reviews the most important applications of activity recognition, from biometrics and surveillance, to sports and driver assistance.
Author | : Michael Cree |
Publisher | : Springer Nature |
Total Pages | : 280 |
Release | : 2020-03-06 |
Genre | : Computers |
ISBN | : 9811536511 |
This volume constitutes the refereed proceedings, presented during the ACPR 2019 Workshops, held in Auckland, New Zealand, in November 2019. The 17 full papers and 6 short papers were carefully reviewed and selected out of numerous submissions. The papers are organized according to the topics of the workshops: computer vision for modern vehicles; advances and applications on generative deep learning models; image and pattern analysis for multidisciplinary computational anatomy; multi-sensor for action and gesture recognition; towards the automatic data processing chain for airborne and spaceborne sensors.
Author | : Subhasis Chaudhuri |
Publisher | : Springer Science & Business Media |
Total Pages | : 188 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1461214904 |
Depth recovery is important in machine vision applications when a 3-dimensional structure must be derived from 2-dimensional images. This is an active area of research with applications ranging from industrial robotics to military imaging. This book provides the comprehensive details of the methodology, along with the complete mathematics and algorithms involved. Many new models, both deterministic and statistical, are introduced.
Author | : S.N.Sivanandam & S.N.Deepa |
Publisher | : John Wiley & Sons |
Total Pages | : 768 |
Release | : 2007-06 |
Genre | : Artificial intelligence |
ISBN | : 9788126510757 |
Market_Desc: · B. Tech (UG) students of CSE, IT, ECE· College Libraries· Research Scholars· Operational Research· Management Sector Special Features: Dr. S. N. Sivanandam has published 12 books· He has delivered around 150 special lectures of different specialization in Summer/Winter school and also in various Engineering colleges· He has guided and co guided 30 PhD research works and at present 9 PhD research scholars are working under him· The total number of technical publications in International/National Journals/Conferences is around 700· He has also received Certificate of Merit 2005-2006 for his paper from The Institution of Engineers (India)· He has chaired 7 International Conferences and 30 National Conferences. He is a member of various professional bodies like IE (India), ISTE, CSI, ACS and SSI. He is a technical advisor for various reputed industries and engineering institutions· His research areas include Modeling and Simulation, Neural Networks, Fuzzy Systems and Genetic Algorithm, Pattern Recognition, Multidimensional system analysis, Linear and Nonlinear control system, Signal and Image processing, Control System, Power system, Numerical methods, Parallel Computing, Data Mining and Database Security About The Book: This book is meant for a wide range of readers who wish to learn the basic concepts of soft computing. It can also be helpful for programmers, researchers and management experts who use soft computing techniques. The basic concepts of soft computing are dealt in detail with the relevant information and knowledge available for understanding the computing process. The various neural network concepts are explained with examples, highlighting the difference between various architectures. Fuzzy logic techniques have been clearly dealt with suitable examples. Genetic algorithm operators and the various classifications have been discussed in lucid manner, so that a beginner can understand the concepts with minimal effort.