Dungeon Board Game
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Author | : Wizards of the Coast LLC |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-06-24 |
Genre | : Games & Activities |
ISBN | : 078696555X |
First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!
Author | : Wizards of the Coast |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-09 |
Genre | : |
ISBN | : 9780786934096 |
A new boxed set containing all the basics for those new to the Dungeons & Dragons roleplaying game. This brand-new boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D&D game experience. It contains everything needed to play exciting adventures, including a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons v3.5 core rulebooks, and 16 miniatures from the D&D Miniatures line. In celebration of the 30th anniversary of Dungeons & Dragons, this box was named for a classic boxed set from the first years of the game's history and is a great way for current players to introduce the game to a whole new generation. Components: - 16 non-random miniatures - rulebooks - character sheets - 4 double-sided map boards - complete set of D&D dice
Author | : Jon Peterson |
Publisher | : MIT Press |
Total Pages | : 401 |
Release | : 2021-10-12 |
Genre | : Games & Activities |
ISBN | : 0262542951 |
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Author | : |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2011-02-15 |
Genre | : Games & Activities |
ISBN | : 0786955708 |
A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons®. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon. Who will survive the perils of Wrath of Ashardalon™? Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. This game includes the following components: • 42 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die
Author | : |
Publisher | : |
Total Pages | : 256 |
Release | : 2020-10-22 |
Genre | : |
ISBN | : 9781916456228 |
Author | : Andrea Sfiligoi |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 90 |
Release | : 2017-09-13 |
Genre | : |
ISBN | : 9781976371455 |
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Author | : Andrea Sfiligoi |
Publisher | : |
Total Pages | : 104 |
Release | : 2020-08 |
Genre | : |
ISBN | : |
There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER
Author | : Andrew "AndHeDrew" Miller |
Publisher | : |
Total Pages | : |
Release | : 2015-11-01 |
Genre | : |
ISBN | : 9780692578896 |
Author | : Dale S. Henson |
Publisher | : TSR |
Total Pages | : 0 |
Release | : 1994 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781560768425 |
Author | : Marco Arnaudo |
Publisher | : McFarland |
Total Pages | : 233 |
Release | : 2018-09-13 |
Genre | : Games & Activities |
ISBN | : 1476669511 |
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.