Dune 2 The Legendary Rts That Defined A Genre And Inspired Generations
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Author | : MR. BIG WEALTH |
Publisher | : MR. BIG WEALTH |
Total Pages | : 41 |
Release | : 2023-09-19 |
Genre | : Games & Activities |
ISBN | : |
DUNE 2: The Legendary RTS that Defined a Genre and Inspired Generations BY MR. BIG WEALTH
Author | : Jason Gregory |
Publisher | : CRC Press |
Total Pages | : 1042 |
Release | : 2017-03-27 |
Genre | : Computers |
ISBN | : 135160564X |
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Author | : Frank Herbert |
Publisher | : Abrams |
Total Pages | : 188 |
Release | : 2022-08-09 |
Genre | : Comics & Graphic Novels |
ISBN | : 1647006791 |
In DUNE: The Graphic Novel, Book 2: Muad’Dib, the second of three volumes adapting Frank Herbert’s Dune, young Paul Atreides and his mother, the lady Jessica, find themselves stranded in the deep desert of Arrakis. Betrayed by one of their own and destroyed by their greatest enemy, Paul and Jessica must find the mysterious Fremen, or perish. This faithful adaptation of the 1965 novel, Dune, by Brian Herbert, son of Frank Herbert, and the New York Times bestselling author Kevin J. Anderson, continues to explore Paul’s journey as he evolves from boy to mysterious messiah. Illustrated by Raúl Allén and Patricia Martín, this spectacular blend of adventure and spirituality, environmentalism, and politics is a groundbreaking look into our universe and transformed by the graphic novel format into a powerful, fantastical tale for a new generation of readers.
Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author | : Andrew Rollings |
Publisher | : New Riders Publishing |
Total Pages | : 964 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780735713635 |
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
Author | : Christine Poggi |
Publisher | : Yale University Press |
Total Pages | : 318 |
Release | : 1992-01-01 |
Genre | : Art |
ISBN | : 9780300051094 |
The invention of collage by Picasso and Braque in 1912 proved to be a dramatic turning point in the development of Cubism and Futurism and ultimately one of the most significant innovations in twentieth-century art. Collage has traditionally been viewed as a new expression of modernism, one allied with modernism's search for purity of means, anti-illusionism, unity, and autonomy of form. This book - the first comprehensive study of collage and its relation to modernism - challenges this view. Christine Poggi argues that collage did not become a new language of modernism but a new language with which to critique modernism. She focuses on the ways Cubist collage - and the Futurist multimedia work that was inspired by it - undermined prevailing notions of material and stylistic unity, subverted the role of the frame and pictorial ground, and brought the languages of high and low culture into a new relationship of exchange.
Author | : Antonio José Planells de la Maza |
Publisher | : Lulu.com |
Total Pages | : 270 |
Release | : 2017-11-21 |
Genre | : Performing Arts |
ISBN | : 1387386425 |
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
Author | : Bob Bates |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer games |
ISBN | : 9781592001040 |
In "Game Developer's Market Guide" readers get complete, up-to-date profiles of hundreds of large and small publishers, distributors, game recruiters, schools, and conferences.
Author | : McKenzie Wark |
Publisher | : Indiana University Press |
Total Pages | : 280 |
Release | : 1994-11-22 |
Genre | : Social Science |
ISBN | : 9780253113481 |
"The author's capacity to grasp and interpret these [world media] events is astounding, and her ability to provide insights into a world where unbounded information is circling the earth with the speed of light is startling." -- Choice "... a wide-ranging, quirky and dextrous mix of description, theory and analysis, that documents the perils of the global telecommunications network... " -- Times Literary Supplement "... this is a stimulating, even moving, book, dense with ideas and with many quotable lines." -- The New Statesman "Wark is one of the most original and interesting cultural critics writing today." -- Lawrence Grossberg McKenzie Wark writes about the experience of everyday life under the impact of increasingly global media vectors. We no longer have roots, we have aerials. We no longer have origins, we have terminals.
Author | : J. S. Cook |
Publisher | : Dreamspinner Press LLC |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Fiction |
ISBN | : 9781634770309 |
Can billionaire inventor Chase cope with NYPD detective Brian, newspaper reporter Walter, and police informant Alec?