Droid 4 For Dummies

Droid 4 For Dummies
Author: Dan Gookin
Publisher: John Wiley & Sons
Total Pages: 257
Release: 2012-04-30
Genre: Computers
ISBN: 1118351835

A handy, concise guide to the Droid 4 from bestselling author Dan Gookin As handy, productive, and trim as your new Droid 4 smartphone, this easy-in, easy-out Droid 4 guide is just what you need to get the very most out of Google's latest home-run smartphone. Bestselling For Dummies author Dan Gookin keeps you ahead of the game by thoroughly and clearly covering all the bases. Master basic phone operations, texting, portable web browsing, social networking, video chatting, and tons more, all delivered in Dan Gookin's fun, funny, fact-filled, and entertaining style. Helps you get the most out of your Droid 4 smartphone, which runs on the ultrafast 4G LTE network Provides an amazing range of useful how-tos, tricks, and techniques Explains setup, basic operations, text and typing, the address book, portable web browsing, and social networking Also covers video chatting, shooting and sharing photos and HD video, wireless networking, downloading the latest apps and games, and customizing your Droid 4 with cool content and amazing accessories Now that you've got the new Droid 4, make it do your bidding with Droid 4 For Dummies!

Android Phones For Dummies

Android Phones For Dummies
Author: Dan Gookin
Publisher: John Wiley & Sons
Total Pages: 354
Release: 2012-03-09
Genre: Computers
ISBN: 1118232445

Everything you need to know about your Android smartphone?in full color! Eager to learn the ins and outs of your exciting, new Android phone? Then this is the book you need! Written in the typical fun and friendly For Dummies style, this full-color guide covers the basics of all the features of Android phones without weighing you down with heavy technical terms or jargon. Veteran world-renowned author Dan Gookin walks you through everything from getting started with setup and configuration to making the most of your phone's potential with texting, e-mailing, accessing the Internet and social networking sites, using the camera, synching with a PC, downloading apps, and more. Covers all the details of the operating system that applies to every Android phone, including Motorola Droids, HTC devices, Samsung Galaxy S phones, to name a few Walks you through basic phone operations while also encouraging you to explore your phone's full potential Serves as an ideal guide to an inexperienced Android newbie who is enthusiastic about getting a handle on everything an Android phone can do Android Phones For Dummies helps you get smarter with your Android smartphone.

Android Application Development For Dummies

Android Application Development For Dummies
Author: Donn Felker
Publisher: John Wiley & Sons
Total Pages: 460
Release: 2010-11-17
Genre: Computers
ISBN: 1118005155

The fun and friendly guide to creating applications on the Android platform The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform. Takes you soup through nuts of developing applications for the Android platform Begins with downloading the SDK, then explains how to code Android applications and submit projects to the Android Market Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

Star Wars Knights of the Old Republic II

Star Wars Knights of the Old Republic II
Author: David S. J. Hodgson
Publisher: Prima Games
Total Pages: 306
Release: 2004
Genre: Computer games
ISBN: 0761547487

You are the Republic's only hope . . . or biggest threat. -Detailed stats, equipment, and ability descriptions for all party members -Covers all main allies and foes -Exhaustive Jedi Mastery helps you master each Jedi class -Detailed maps for every planet and location -Construct the ultimate weapon and armor kits with our expert workbench tips -All Secret Powers unearthed! -All Jedi Party Members Revealed! -The best ranged and melee weapons combat tested and approved!

Pro Android 4

Pro Android 4
Author: Satya Komatineni
Publisher: Apress
Total Pages: 1006
Release: 2012-06-12
Genre: Computers
ISBN: 143023931X

Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more. After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.

LEGO MINDSTORMS For Dummies

LEGO MINDSTORMS For Dummies
Author: Michael Meadhra
Publisher: For Dummies
Total Pages: 410
Release: 2001
Genre: Computers
ISBN: 9780764507670

The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!

Beginning Android 4 Games Development

Beginning Android 4 Games Development
Author: Mario Zechner
Publisher: Apress
Total Pages: 685
Release: 2012-01-25
Genre: Computers
ISBN: 1430239883

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Star Wars

Star Wars
Author: Bill Smith
Publisher: Scholastic Incorporated
Total Pages: 228
Release: 1996
Genre: Star Wars films
ISBN: 9780590023610

HTML5 for iOS and Android: A Beginner's Guide

HTML5 for iOS and Android: A Beginner's Guide
Author: Robin Nixon
Publisher: McGraw Hill Professional
Total Pages: 481
Release: 2011-07-12
Genre: Computers
ISBN: 0071756337

Essential Skills--Made Easy! Create advanced websites, web apps, and standalone apps for Apple iOS and Google Android devices. HTML5 for iOS and Android: A Beginner's Guide explains, step by step, how to use HTML5 and CSS3 as well as supporting technologies, such as JavaScript, MySQL, and PHP. Download wrapper code from the book's companion website to enable your programs to run like native iOS or Android apps. You'll also get tips for distributing your creations in various app stores. Everything you need to get started developing powerful mobile apps and websites is included in this hands-on guide. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Robin Nixon is a developer and freelance technical writer who has published more than 500 articles in magazines such as PC Plus, PCW, Web User, PC Advisor, and PC Answers. He is the author of several computer books, including Plug-in PHP, Plug-in JavaScript, and Plug-in CSS.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 827
Release: 2012-11-15
Genre: Computers
ISBN: 0133033791

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written