Dreamcast
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Author | : Chris Scullion |
Publisher | : White Owl |
Total Pages | : 279 |
Release | : 2023-11-30 |
Genre | : Games & Activities |
ISBN | : 1526772264 |
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Author | : Ken Horowitz |
Publisher | : McFarland |
Total Pages | : 311 |
Release | : 2016-11-04 |
Genre | : Games & Activities |
ISBN | : 078649994X |
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Author | : Jon H Hindman |
Publisher | : |
Total Pages | : 108 |
Release | : 2015-10-23 |
Genre | : |
ISBN | : 9781518740718 |
The Sega Dreamcast was the final console manufactured by Sega, and was truly ahead of its time technologically. Learn more about this noteworthy piece of hardware and its history, technology and reception in this collection of articles by games enthusiast Jon H. Hindman.
Author | : Brady Games |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2000-02 |
Genre | : Sega Dreamcast video games |
ISBN | : 9781566869300 |
This guide covers essential secrets, stats, and strategies for the hottest Sega Dreamcast titles, including Sonic Adventure, The House of the Dead 2, NFL Blitz 2000, Ready 2 Rumble, Street Fighter Alpha 3, Power Stone, and more.
Author | : Simon Carless |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 468 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780596007140 |
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Author | : Sam Pettus |
Publisher | : |
Total Pages | : 480 |
Release | : 2013-12-20 |
Genre | : Games & Activities |
ISBN | : 1311080821 |
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Author | : Bill Loguidice |
Publisher | : CRC Press |
Total Pages | : 369 |
Release | : 2014-02-24 |
Genre | : Computers |
ISBN | : 1135006512 |
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Author | : |
Publisher | : PediaPress |
Total Pages | : 919 |
Release | : |
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Author | : Duncan Harris |
Publisher | : |
Total Pages | : 0 |
Release | : 2022-08-18 |
Genre | : Business & Economics |
ISBN | : 9780957576834 |
The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Author | : Christopher Hopkins |
Publisher | : McFarland |
Total Pages | : 256 |
Release | : 2022-08-17 |
Genre | : Games & Activities |
ISBN | : 1476674353 |
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.