Dragon Power Games

Dragon Power Games
Author: Shelley Munro
Publisher: Shelley Munro
Total Pages: 1208
Release:
Genre: Fiction
ISBN: 1991063067

The Complete Dragon Isles series. If you can’t take the heat, avoid dragons. Liza, a single mother and aspiring writer, glimpses the unbelievable during a research trip, and when she awakens after the resulting car crash, she isn’t in England any longer. Thus starts the Dragon Isles series… If you enjoy fake marriage romances, curvy heroines, fire-breathing dragons, aerial battles, dungeons, castles, mystery, mayhem, magic, and skullduggery, you will like this series. Contains four books: Liza Cherry Rena Sasha

DragonBall Z

DragonBall Z
Author: Mike Pondsmith
Publisher: ANimechaniX
Total Pages: 0
Release: 1999-12
Genre: Computer adventure games
ISBN: 9781891933004

Offers instructions and explainations on how to play an animated version of the Dragonball Z game.

Dragon Games

Dragon Games
Author: P. W. Catanese
Publisher: Simon and Schuster
Total Pages: 312
Release: 2010-01-26
Genre: Juvenile Fiction
ISBN: 1416998683

A surprise visitor to the Aerie provides devastating news for Happenstance about his past--but it's the future that Umber and Hap must contend with: they need to learn all they can about Meddlers if they are to discover what Hap's role in Umber's mission is to be. And that means a risky trip to The Inferno, where Caspar has taken the key pages of Umber's research. But that's only one of the perilous journeys Umber has in mind for his mysterious ward: Umber's nemesis, the wheeling and dealing Hameron, has acquired some dragon eggs, and Umber can't resist the opportunity to study a new magical species, even if it means a trip to the corrupt kingdom of Sarnica. But when he and Hap see what the warlord of Sarnica has planned for the dragon hatchlings at the upcoming Dragon Games, Umber's quest for knowledge turns into a dangerous rescue operation.

The Dragon Games

The Dragon Games
Author: Calum Ridley
Publisher: Field Books
Total Pages: 366
Release:
Genre: Fiction
ISBN:

In the heart of the magical realm of Windmere, where the air shimmers with enchanted whispers and dragons paint the sky with fiery hues, a thrilling event awaits: the Dragon Games. Every year, children from across the kingdom dream of being chosen to participate in this exhilarating tournament, where they are paired with a dragon to face a series of challenging trials. Lila, a ten-year-old girl, longs to be a part of the Dragon Games. She imagines herself soaring high above the clouds on the back of a magnificent dragon, the wind whipping through her hair as she tackles each daring challenge. However, deep inside, she doubts her own abilities and fears she won't be chosen. But destiny has a surprise in store for Lila. At the Selection Ceremony, where children are paired with dragons, she is chosen – and paired with a dragon unlike any other. Whisper, as he is called, possesses a secret talent: he can vanish into thin air, making him both powerful and incredibly shy. Lila's journey with Whisper takes her on an unforgettable adventure through a world brimming with magic, peril, and fierce competition. Along the way, she will learn the importance of friendship, the power of teamwork, and the courage to face her fears. And as they delve deeper into the mysteries of the Dragon Games, Lila and Whisper will uncover a sinister threat that could jeopardize everything they hold dear. Prepare for an enchanting adventure filled with breathtaking feats, heartwarming friendships, and a dash of magic!

Power-Up

Power-Up
Author: Chris Kohler
Publisher: Courier Dover Publications
Total Pages: 337
Release: 2016-10-10
Genre: Games & Activities
ISBN: 0486816427

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Trading Card Games For Dummies

Trading Card Games For Dummies
Author: John Kaufeld
Publisher: John Wiley & Sons
Total Pages: 370
Release: 2006-02-10
Genre: Games & Activities
ISBN: 0470044071

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Games for Learning

Games for Learning
Author: Peggy Kaye
Publisher: Macmillan
Total Pages: 274
Release: 1991-08
Genre: Education
ISBN: 9780374522865

A guide of educational games for parents covering all areas of the school curriculum.

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES
Author: Alexander Varga
Publisher: Luxory
Total Pages: 330
Release: 2024-09-25
Genre: Language Arts & Disciplines
ISBN: 6156728198

In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.

Anima Prime

Anima Prime
Author: Christian Griffen
Publisher:
Total Pages: 196
Release: 2011-04-08
Genre:
ISBN: 9780615462349

Fight for love and vengeance.Wield megaswords and magic guns.Battle on top of airships.Summon powerful eidolons.Walk between dimensions.And that's just the beginning.Anima Prime is a tabletop roleplaying game that combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of eidolons to allow you to create your own stories and action scenes rivaling those usually seen in video game cut scenes and anime. A flexible goal system lets you infuse any fight with meaningful story decision points and unlimited tactical options.This game text is licensed under a Creative Commons-Attribution-Share Alike 3.0 License. A complete copy of the text can be obtained for free from www.AnimaPrimeRPG.com.Winner of the Indie RPG Awards' Best Free Game of 2011 Award!

Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens
Author: Gerald A. Voorhees
Publisher: Bloomsbury Publishing USA
Total Pages: 387
Release: 2012-02-16
Genre: Social Science
ISBN: 1441138927

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.