Doodle Jump #2

Doodle Jump #2
Author: Meredith Gran
Publisher: Dynamite
Total Pages: 26
Release: 2014-07-16
Genre: Comics & Graphic Novels
ISBN:

Our hero Doodler and his new pal Triple find themselves in a shadowy ninja world. They're in for a few unwelcome surprises - unless they can pull together as a team! Come aboard for this brand new, all-ages accessible, original comic book series from Dynamite! Doodle Jump is the #3 all-time top paid app, and has been a top 25 app title for over three years, with hundreds of millions of downloads and updates.

Appillionaires

Appillionaires
Author: Chris Stevens
Publisher: John Wiley & Sons
Total Pages: 224
Release: 2011-09-15
Genre: Computers
ISBN: 1119978998

Turn your app ideas into a money-making goldmine More than 10 billion apps have been downloaded from Apple's AppStore and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world. You'll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these "bedroom coders" became overnight millionaires. Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward Shows you how to structure your app development process based on the Appillionaires who made their fortune Explores what works and what doesn't with regards to getting your app featured and enticing buyers Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm If you were unaware of the potential to make money from selling your apps, then app-arently, you really need this book!

Doodle Jump #3

Doodle Jump #3
Author: Meredith Gran
Publisher: Dynamite
Total Pages: 34
Release: 2014-08-13
Genre: Comics & Graphic Novels
ISBN:

Doodler and Triple are fully immersed in the wild and crazy ninja world! Now they must navigate the ancient ninja-themed mega-mall to find answers to their journey's questions...and inevitably, some danger. Continuing the brand new, all-ages accessible, original comic book series from Dynamite!

Doodle Jump Collection

Doodle Jump Collection
Author: Meredith Gran
Publisher: Dynamite Entertainment
Total Pages: 154
Release: 2015-10-21
Genre: Comics & Graphic Novels
ISBN: 1606907042

The hugely popular, award-winning game is now a full-color adventure for everyone to read and enjoy! Our jump-inclined hero Doodler has landed in a mysterious wintry world - and an inhospitable one, at that! With the help of an enthusiastic new friend, can he dodge killer penguins and weather the storm? And what destiny lies beyond this frigid wasteland, where Doodler might prove himself a champion against evil ninjas and rampaging robots? Written by Meredith Gran (Adventure Time: Marceline, Scream Queens) with fantastic art by Steve Uy (Avengers Initiative, JSA Classified).

Doodle Fusion

Doodle Fusion
Author: Zifflin
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-10-02
Genre:
ISBN: 9781517376918

Introducing Zifflin's latest adult coloring book in the Doodle series, Doodle Fusion. Featuring the dynamic and innovative illustrations of Lei Melendres. His work is inspired by digital culture, intricate patterns and the supernatural. Lei has crafted 50 intensely detailed pages for you to immerse yourself in. This anti stress coloring book allows you to unwind by combining challenging coloring with a sense of intrepid and creative adventure. Get out of your work headspace and into the world of Doodle Fusion.

Jumping for Joy

Jumping for Joy
Author: Chris Scullion
Publisher: White Owl
Total Pages: 170
Release: 2022-09-08
Genre: Games & Activities
ISBN: 1526790165

The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.

Death'o'toddl'r

Death'o'toddl'r
Author: Xiyun Liu
Publisher: Xlibris Corporation
Total Pages: 264
Release: 2015-12-19
Genre: Fiction
ISBN: 1514447541

more spoken thn written, like an unaltered, unfiltered, etc. recordin, read-out, etc. of monologues, dialogues, etc. distorted n the majority swallowed by constant background noises in, of, etc. this universe captured n decoded @ certain frequencies, raisin the issue of distortionism to a higher level

New York Magazine

New York Magazine
Author:
Publisher:
Total Pages: 146
Release: 1992-04-20
Genre:
ISBN:

New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.

One Up

One Up
Author: Joost van Dreunen
Publisher: Columbia University Press
Total Pages: 317
Release: 2020-10-06
Genre: Business & Economics
ISBN: 0231552211

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Best Before

Best Before
Author: James A. Newman
Publisher: Routledge
Total Pages: 194
Release: 2012
Genre: Games & Activities
ISBN: 0415577918

Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform.