Director 8 Demystified

Director 8 Demystified
Author: Phil Gross
Publisher: Macromedia Press
Total Pages: 1222
Release: 2000
Genre: Computers
ISBN: 9780201709209

This best-selling book on Director has been updated to cover Director's many new features. The CD-ROM includes useful tutorials and scripts to get readers up and running with the software. This edition covers features new to this latest release, including new design and authoring tools and one-click publishing of Shockwave content.

Director 6 Demystified

Director 6 Demystified
Author: Jason Roberts
Publisher: Addison Wesley
Total Pages: 1140
Release: 1998
Genre: Computers
ISBN: 9780201688849

The acclaimed, bestselling guide to the #1 multimedia authoring tool is now officially endorsed by Macromedia. "Director 6 Demystified" uses a distinctive, friendly, yet authoritative style to educate without intimidation. The concepts behind the programming are thoroughly fleshed out and the exercises are geared toward putting the concepts into practice as clearly as possible.

Director 8

Director 8
Author: Jason Roberts
Publisher:
Total Pages: 917
Release: 2000
Genre:
ISBN: 9783827315793

Director 7 Demystified

Director 7 Demystified
Author: Jason Roberts
Publisher: Addison Wesley Longman
Total Pages: 1228
Release: 1999
Genre: Computers
ISBN: 9780201354454

The companion CD includes special effects and music files, Director movies, and try-it-yourself software.

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
Total Pages: 652
Release: 2003
Genre: Computers
ISBN: 9780201770216

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.