Digital Encounters

Digital Encounters
Author: Aylish Wood
Publisher: Routledge
Total Pages: 202
Release: 2007
Genre: Art
ISBN: 0415410657

Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.

Digital Encounters

Digital Encounters
Author: Cecily Raynor
Publisher: University of Toronto Press
Total Pages: 224
Release: 2023-03-30
Genre: Literary Criticism
ISBN: 1487538812

To understand the creative fabric of digital networks, scholars of literary and cultural studies must turn their attention to crowdsourced forms of production, discussion, and distribution. Digital Encounters explores the influence of an increasingly networked world on contemporary Latin American cultural production. Drawing on a spectrum of case studies, the contributors to this volume examine literature, art, and political activism as they dialogue with programming languages, social media platforms, online publishing, and geospatial metadata. Implicit within these connections are questions of power, privilege, and stratification. The book critically examines issues of inequitable access and data privacy, technology’s capacity to divide people from one another, and the digital space as a site of racialized and gendered violence. Through an expansive approach to the study of connectivity, Digital Encounters illustrates how new connections – between analog and digital, human and machine, print text and pixel – alter representations of self, Other, and world.

Shared Encounters

Shared Encounters
Author: Katharine S. Willis
Publisher: Springer Science & Business Media
Total Pages: 313
Release: 2009-11-28
Genre: Computers
ISBN: 184882727X

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

Digital Technology in Service Encounters

Digital Technology in Service Encounters
Author: Sonja Christ-Brendemühl
Publisher: Springer Nature
Total Pages: 284
Release: 2022-06-27
Genre: Business & Economics
ISBN: 3658378859

Digital technology is disrupting the prerequisites for most firms in the service industry and frequently forces them to reassess the ratio of human interaction and technology use in service encounters. To retain competitiveness, it seems mandatory to increase service encounter efficiency by embedding digital technology into the existing processes. However, there is little empirical evidence on how such technological implementations affect the sentiments, attitudes, and behaviors of frontline employees. Likewise, research on interrelated customer responses is scarce. To address this matter, this book presents four distinct yet related studies to investigate the impact of digital technology on frontline employees, customers, and ultimately service firms. The results and implications provide meaningful insights for theory and practice.

Technology Mediated Service Encounters

Technology Mediated Service Encounters
Author: Pilar Garcés-Conejos Blitvich
Publisher: John Benjamins Publishing Company
Total Pages: 261
Release: 2019-01-10
Genre: Language Arts & Disciplines
ISBN: 9027262993

The chapters in this collection, authored by renowned scholars, address a gap in the literature by focusing on the consequences that outsourcing, among other globalized economic practices, and remediation by new technologies have had on the service encounters genre (SE). From both a multilingual and a multidisciplinary perspective, this collection explores the development of technological applications and professional best practices as well as call centre interaction, e-commerce, and e-word of mouth. More specifically, the papers in this volume report on technology developed to support SEs and how this technology influences service providers and their allowable linguistic contributions. Further, this collection provides valuable insights on the language and strategic behaviour deployed in less researched kinds of SEs, gives special attention to how technology impacts the interface between the transactional and interactional goals of SEs, and thus has real world applications.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 9781948174374

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Autobiography of intercultural encounters through the internet

Autobiography of intercultural encounters through the internet
Author: Martyn Barrett
Publisher: Council of Europe
Total Pages: 62
Release: 2022-11-30
Genre: Political Science
ISBN: 9287192979

A guide to help you analyse a specific encounter you had with one or more people from another culture through an online interaction (for example, in a social network, forum or blog). In the contemporary world, encounters with people from other cultural backgrounds have become part of our everyday lives. These intercultural encounters may be used as an opportunity to learn about other cultures, to develop our capacities for effective and respectful communication, to think about our own cultural affiliations and to reflect on ways in which we might take action for the common good. The Autobiography of intercultural encounters (AIE) is an educational resource that can be used by learners to achieve all of these outcomes. It supports learners in thinking about and learning from intercultural encounters that they have experienced either face to face, through visual media (such as television, films, magazines), or through the internet. The present volume contains an updated and revised edition of the original Autobiography of intercultural encounters through the internet (AIETI), which supports learners’ reflections on intercultural encounters that take place through the internet. There are two versions of the AIETI: a standard version for those who can complete it on their own and a younger learners’ version for use by children who need support from an adult in thinking about intercultural encounters. Both versions are accompanied by notes for facilitators which explain in detail how the AIETI may be used. These new editions have been fully updated and aligned with the Council of Europe’s Reference Framework of Competences for Democratic Culture and may be used by educators and learners in primary, secondary and higher education and in non-formal and informal education.

Beyond Interpretivism? New Encounters with Technology and Organization

Beyond Interpretivism? New Encounters with Technology and Organization
Author: Lucas Introna
Publisher: Springer
Total Pages: 258
Release: 2016-11-18
Genre: Computers
ISBN: 3319497332

This book constitutes the refereed proceedings of the IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2016, held in Dublin, Ireland, in December 2016. The 12 revised full papers presented were carefully reviewed and selected from 75 submissions. The papers are organized in the following topical sections: doing process research; exploring affect and affordance; considering communication and performance; and examining knowledge and practice.

MEDIACITY. Situations, Practices and Encounters

MEDIACITY. Situations, Practices and Encounters
Author: Frank Eckardt
Publisher: Frank & Timme GmbH
Total Pages: 440
Release: 2008-01-01
Genre: Social Science
ISBN: 3865961827

“MEDIACITY: Situations, Practices and Encounters” investigates how the social settings and spaces of the city are created, experienced and practiced through the use and presence of new media. It takes the position that new media enables different settings, practices and behaviours to occur in urban space. Contributions from academics, practitioners and activists from disciplines such as Media Studies, Architecture, Urban Studies, Cultural and Urban Geography and Sociology present a critical reflection on the processes, methods and impacts of technologies in urban space.

American Encounters

American Encounters
Author: Angela L. Miller
Publisher: Prentice Hall
Total Pages: 0
Release: 2008
Genre: Art and society
ISBN: 9780130300041

"Contextual in approch, this text draws on socio-economic and political studies as well as histories of religion, science, literature, and popular culture, and explores the diverse, conflicted history of American art and architecture. Thematically interrelating the visual arts to other material artifacts and cultural practices, the text examines how artists and architects produced artwork that visually expressed various social and political values."--Publisher's website.