Didactics of Smart Pedagogy

Didactics of Smart Pedagogy
Author: Linda Daniela
Publisher: Springer
Total Pages: 496
Release: 2018-11-27
Genre: Education
ISBN: 3030015513

The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction—smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.

The Future of Innovation and Technology in Education

The Future of Innovation and Technology in Education
Author: Anna Visvizi
Publisher: Emerald Group Publishing
Total Pages: 336
Release: 2018-11-30
Genre: Education
ISBN: 1787565572

This book explores the effective use of information and communication technology (ICT) in teaching and learning. Concept-laden and practice-driven discussions offer insights into the art and practice of employing virtual and augmented reality (VR/AR), electronic devices, social networks and massive open online courses (MOOCs) in education.

Smart Pedagogy of Game-based Learning

Smart Pedagogy of Game-based Learning
Author: Linda Daniela
Publisher: Springer Nature
Total Pages: 239
Release: 2021-09-11
Genre: Education
ISBN: 3030769860

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments
Author: David Scaradozzi
Publisher: Springer Nature
Total Pages: 364
Release: 2021-12-10
Genre: Technology & Engineering
ISBN: 3030770400

This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.

The Internet of Things for Education

The Internet of Things for Education
Author: Linda Daniela
Publisher: Springer Nature
Total Pages: 198
Release: 2021-12-02
Genre: Education
ISBN: 3030857204

This book is about the Internet of Things in the field of education. Specifically, it focuses on two major topics: IoT (Internet of Things) solutions to support distance education and new pedagogical approaches to support development of computational thinking with educational devices possessing the characteristics of IoT. As the educational landscape has dramatically changed in times of global pandemic, online resources and media, such as IoT, have become increasingly important. This situation compels all educational scholars, researchers and practitioners to search for new solutions, new educational pathways and new agents for knowledge development to support learning. This book presents the possibilities of IoT as both a catalyst and performance tool for education. The convergence of multiple technologies, real-time analytics, machine learning, commodity sensors, and embedded systems can serve as tools for learning support and this book details exactly how these powerful tools can be utilized to best effect.

Music Learning Today

Music Learning Today
Author: William I. Bauer
Publisher:
Total Pages: 217
Release: 2020
Genre: Music
ISBN: 0197503705

Music Learning Today: Digital Pedagogy for Creating, Performing, and Responding to Music presents an approach to conceptualizing and utilizing technology as a tool for music learning. Designed for use by pre- and in-service music teachers, it provides the essential understandings required to become an adaptive expert with music technology, creating and implementing lessons, units, and curriculum that take advantage of technological affordances to assist students in developing their musicianship. Author William I. Bauer makes connections among music knowledge and skill outcomes, the research on human cognition and music learning, best practices in music pedagogy, and technology. His essential premise is that music educators and students benefit through use of technology as a tool to support learning in the three musical processes - creating, performing, and responding to music. The philosophical and theoretical rationales, along with the practical information discussed in the book, are applicable to all experience levels. However, the technological applications described are focused at a beginning to intermediate level, relevant to both pre-service and in-service music educators and their students. This expanded second edition features an all-new student-friendly design and updated discussions of recent technological developments with applications for music teaching and learning. The revamped companion website also offers a new teacher's guide, with sample syllabi and lessons for each chapter.

Personalized Learning

Personalized Learning
Author: Peggy Grant
Publisher: International Society for Technology in Education
Total Pages: 200
Release: 2014-06-21
Genre: Education
ISBN: 1564845443

Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.

Emerging Technologies and Pedagogies in the Curriculum

Emerging Technologies and Pedagogies in the Curriculum
Author: Shengquan Yu
Publisher: Springer Nature
Total Pages: 463
Release: 2020-01-03
Genre: Education
ISBN: 9811506183

This book explores the technologies that can be used in curricula to make education “smarter” and more adaptive in order to better meet the needs of today’s learners. The main emphasis is based on the theory and best practices of incorporating emerging technologies into curricula so as to educate learners in the 21st century. The book provides valuable insights into the future of education and examines which pedagogies are most suitable for integrating emerging technologies. It will help educators and stakeholders design and implement curricula that effectively prepare learners for the challenges of tomorrow.

Big Data in Education

Big Data in Education
Author: Ben Williamson
Publisher: SAGE
Total Pages: 281
Release: 2017-07-24
Genre: Education
ISBN: 1526416328

Big data has the power to transform education and educational research. Governments, researchers and commercial companies are only beginning to understand the potential that big data offers in informing policy ideas, contributing to the development of new educational tools and innovative ways of conducting research. This cutting-edge overview explores the current state-of-play, looking at big data and the related topic of computer code to examine the implications for education and schooling for today and the near future. Key topics include: · The role of learning analytics and educational data science in schools · A critical appreciation of code, algorithms and infrastructures · The rise of ‘cognitive classrooms’, and the practical application of computational algorithms to learning environments · Important digital research methods issues for researchers This is essential reading for anyone studying or working in today′s education environment!

Didactics of Mathematics

Didactics of Mathematics
Author: Ángel Alberto Magreñán
Publisher:
Total Pages: 187
Release: 2020
Genre: Mathematics
ISBN: 9781536175684

"Didactics of mathematics has been recently considered, for less than a century, as scientific discipline as itself. The study of this discipline has significantly grown in the last decades since many authors have focused their efforts in the study of the relations of the knowledge and the processes of teaching-learning of mathematics. This book presents eight original contributions of authors from ten different universities, and even from different countries, related to (1) Learning and metacognition; (2) A methodology to teach mathematics; (3) A study related to mathematics in China; (4) Collaborative learning in Mathematics in Secondary Education; (5) Intervention to teach notable products in Secondary Education; (6) The use of holography in geometry teaching in Secondary Education; (7) Problem Based Learning in University for advanced mathematics teaching; (8) Flip teaching in University. This monograph is required reading for all researchers in mathematics education and contains different useful material for mathematics educators and teacher trainers interested in the theory and practice of mathematics education. As such this monograph is suitable to teachers of mathematics in different educational levels. Researchers, graduate students and seminars will find this book really helpful for their daily work. This book is also recommended to researchers in different disciplines, such as general education, didactics or general mathematics"--