Design Education Across Disciplines
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Author | : Miikka J. Lehtonen |
Publisher | : Springer Nature |
Total Pages | : 290 |
Release | : 2023-03-31 |
Genre | : Education |
ISBN | : 303123152X |
This book explores how design thinking can transform higher education, with solutions ranging from single course sessions to whole programs and universities. The authors demonstrate how designing across disciplines is done, with disruptive technologies, ambiguity and challenges as catalysts. Iteratively tested pedagogies, design-driven solutions and creative uses of both tactile and digital worlds are among the approaches discussed. Educators and leaders of higher education institutes as well as designers and managers of companies will benefit from engaging the design ideas in their own work.
Author | : Brad Hokanson |
Publisher | : Springer Nature |
Total Pages | : 304 |
Release | : 2020-12-15 |
Genre | : Education |
ISBN | : 3030538753 |
This volume is the result of the annual Summer research symposium sponsored by the Association for Educational Communications and Technology (AECT). The twenty-two chapters in this volume seek to examine how learning and the design of instruction is interdisciplinary and connective in terms of research and practice. The book is generally divided into three areas: Theory, Research, and Application. This framework shaped the authors’ interactions, discussions, and the informal context of the symposium. Writings are included on multiple levels including research and practice on learning across disciplines, including instructional design and how design thinking is inherently interdisciplinary. How learning is designed for general audiences or for purposely integrated educational experiences has also been examined.
Author | : C. Eastman |
Publisher | : Elsevier |
Total Pages | : 329 |
Release | : 2001-02-08 |
Genre | : Education |
ISBN | : 0080530311 |
Wide aspects of a university education address design: the conceptualization, planning and implementation of man-made artifacts. All areas of engineering, parts of computer science and of course architecture and industrial design all claim to teach design. Yet the education of design tends ot follow tacit practices, without explicit assumptions, goals and processes. This book is premised on the belief that design education based on a cognitive science approach can lead to significant improvements in the effectiveness of university design courses and to the future capabilities of practicing designers. This applies to all professional areas of design. The book grew out of publications and a workshop focusing on design education. This volume attempts to outline a framework upon which new efforts in design education might be based. The book includes chapters dealing with six broad aspects of the study of design education: • Methodologies for undertaking studies of design learning • Longitudinal assessment of design learning • Methods and cases for assessing beginners, experts and special populations • Studies of important component processes • Structure of design knowledge • Design cognition in the classroom
Author | : Ross C. Alexander |
Publisher | : George Mason University |
Total Pages | : 0 |
Release | : 2017 |
Genre | : Computer-assisted instruction |
ISBN | : 9781942695080 |
Communication studies: fostering effective communication in online courses / Rosalie S. Aldrich, Renee Kaufmann, Natalia Rybas -- Composition and writing: embedding success: supplemental assistance in online writing instruction / Sarah E. Harris, Tanya Perkins, J. Melissa Blankenship -- English: facilitating online learning through discussions in the English classroom: tools for success and stumbling blocks to avoid -- Margaret Thomas-Evans, Steven Petersheim, Edwin A. Helton -- Political science: engaging students through effective instruction and course design in political science / Cheral A. Forge, Kristoffer Rees, Lilia Alexander, Ross C. Alexander -- Criminal justice: calming, critical thinking, and case studies: the politics, pitfalls, and practical solutions for teaching criminal justice in an online environment / Stephanie N. Whitehead, M. Michaux Parker -- Psychology: student misconceptions of psychology: steps for helping online students toward a scientific understanding of psychology -- Beth A. Trammell, Gregory Dam, Amanda Kraha -- World languages (Spanish and French): best practices in online second language teaching: theoretical considerations in course design and implementation / Dianne Burke Moneypenny, Julien Simon -- History: teaching history online: old struggles, new pathways / Justin Carroll, Christine Nemcik, Daron Olson -- Fine arts (drawing): best practices in online teaching for drawing / Carrie Longley, Kevin Longley -- Sociology, anthropology, and geography: igniting the passion: examples for sociology, anthropology, and geography / Denise Bullock, Katherine Millerwolf, Wazir Mohamed, Marc Wolf -- Philosophy: the proof is in the pedagogy: a philosophical examination of the practice of backward design / Mary A. Cooksey -- Biological sciences: online teaching and learning in biological sciences / Parul Khurana, Neil Sabine -- Mathematics: best practices of online education in mathematics / Young Hwan You, Josh Beal -- Education: building online learning communities on the foundation of teacher presence / Jamie Buffington-adams, Denice Honaker, Jerry Wilde -- Economics and finance: using simulation games to engage students in online advanced finance courses / Oi Lin Cheung, Litao Zhong -- Nursing: meeting QSEN competencies in the online environment / Paula Kerlerbaumann, Tony Abreymier, Karen Clark.
Author | : Carmela Aprea |
Publisher | : Springer Nature |
Total Pages | : 427 |
Release | : 2021-08-02 |
Genre | : Education |
ISBN | : 3030751422 |
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
Author | : Andrew Kitchenham |
Publisher | : IGI Global |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 9781609604790 |
"This book presents a global perspective on blended learning and augments that perspective with examples and applications from leading scholars around the world"--Provided by publisher.
Author | : Hilary Nesi |
Publisher | : Cambridge University Press |
Total Pages | : 313 |
Release | : 2012-02-23 |
Genre | : Foreign Language Study |
ISBN | : 0521767466 |
Genres across the Disciplines presents cutting edge, corpus-based research into student writing in higher education. Genres across the Disciplines is essential reading for those involved in syllabus and materials design for the development of writing in higher education, as well as for those investigating EAP. The book explores creativity and the use of metaphor as students work towards becoming experts in the genres of their discipline. Grounded in the British Academic Written English (BAWE) corpus, the text is rich with authentic examples of assignment tasks, macrostructures, concordances and keywords. Also available separately as a paperback.
Author | : Susan Orr |
Publisher | : Routledge |
Total Pages | : 267 |
Release | : 2017-08-07 |
Genre | : Education |
ISBN | : 1315415119 |
Art and Design Pedagogy in Higher Education provides a contemporary volume that offers a scholarly perspective on tertiary level art and design education. Providing a theoretical lens to examine studio education, the authors suggest a student-centred model of curriculum that supports the development of creativity. The text offers readers analytical frameworks with which to challenge assumptions about the art and design curriculum in higher education. In this volume, Orr and Shreeve critically interrogate the landscape of art and design higher education, offering illuminating viewpoints on pedagogy and assessment. New scholarship is introduced in three key areas: curriculum: the nature and purpose of the creative curriculum and the concept of a ‘sticky curriculum’ that is actively shaped by lecturers, technicians and students; ambiguity, which the authors claim is at the heart of a creative education; value, asking what and whose ideas, practices and approaches are given value and create value within the curriculum. These insights from the perspective of a creative university subject area also offer new ways of viewing other disciplines, and provide a response to a growing educational interest in cross-curricular creativity. This book offers a coherent theory of art and design teaching and learning that will be of great interest to those working in and studying higher education practice and policy, as well as academics and researchers interested in creative education.
Author | : Brent Carnell |
Publisher | : UCL Press |
Total Pages | : 304 |
Release | : 2017-11-13 |
Genre | : Education |
ISBN | : 1787350878 |
A complementary volume to Dilly Fung’s A Connected Curriculum for Higher Education (2017), this book explores ‘research-based education’ as applied in practice within the higher education sector. A collection of 15 chapters followed by illustrative vignettes, it showcases approaches to engaging students actively with research and enquiry across disciplines. It begins with one institution’s creative approach to research-based education – UCL’s Connected Curriculum, a conceptual framework for integrating research-based education into all taught programmes of study – and branches out to show how aspects of the framework can apply to practice across a variety of institutions in a range of national settings. The 15 chapters are provided by a diverse range of authors who all explore research-based education in their own way. Some chapters are firmly based in a subject-discipline – including art history, biochemistry, education, engineering, fashion and design, healthcare, and veterinary sciences – while others reach across geopolitical regions, such as Australia, Canada, China, England, Scotland and South Africa. The final chapter offers 12 short vignettes of practice to highlight how engaging students with research and enquiry can enrich their learning experiences, preparing them not only for more advanced academic learning, but also for professional roles in complex, rapidly changing social contexts.
Author | : Stephanie Watson Zollinger Ed.D. |
Publisher | : University of Minnesota Libraries Publishing |
Total Pages | : 168 |
Release | : 2021-09-01 |
Genre | : Design |
ISBN | : 1946135712 |
Effective Design Critique Strategies Across Disciplines is the first of its kind: a collection of immersive critiquing strategies and related scholarship developed by a diverse and international group of authors. The shared methods include those that utilize online learning environments, facilitate active learning, and engage design critique experiences via play. They range from anecdotal accounts of trying new things in unusual learning environments to theory-based approaches. The featured scholarship presents assessments and valuable discourse concerning the effectiveness of various critique strategies. The collection of strategies and research contribute to addressing the distinct gap in research- and practice-based resources that are available to design and project-based educators. Available online: https://umnlibraries.manifoldapp.org/projects/effective-design-critique