Design and Technical Art

Design and Technical Art
Author: Richard Spilsbury
Publisher: Heinemann-Raintree Library
Total Pages: 64
Release: 2006
Genre: Juvenile Nonfiction
ISBN: 9781403482891

This book looks at the exciting world of design and technical art. This book will help students discover and understand the world of design and inspire them to create their own art.

Mastering Unreal Technology

Mastering Unreal Technology
Author: Jason Busby
Publisher: Pearson Education
Total Pages: 890
Release: 2009
Genre: Computers
ISBN: 9780672329913

Presents a guide to game development and modding using Unreal Engine.

Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Author: Pamela Sachant
Publisher: Good Press
Total Pages: 614
Release: 2023-11-27
Genre: Art
ISBN:

Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

The Art of Journey

The Art of Journey
Author: Matthew Nava
Publisher:
Total Pages: 184
Release: 2012-08-28
Genre: Artists' preparatory studies
ISBN: 9780985902216

Concept drawings created for the computer game Journey.

Technical Drawing for Stage Design

Technical Drawing for Stage Design
Author: Gary Thorne
Publisher: Crowood
Total Pages: 338
Release: 2015-05-31
Genre: Performing Arts
ISBN: 1785000667

Technical Drawing for Stage Design explains the importance of drawing in the design process, revealing how the initial two-dimensional drawing is a crucial building block in creating the scale model that in turn will develop into the stage set - that will transport the audience into another world. Topics covered include: introducing the tools and equipment used by the designer; developing confidence in freehand sketching; drawing to aid the creative thought process, communicate design ideas and help with the construction process; scenic elements and the related terminology; the architecture of the theatre - and how to draw it. Aimed at drama students and teachers, technical drawing students, amateur dramatics groups and theatre workshop organisers, Technical Drawing for Stage Design offers an attractive and practical manual on the subject. Well illustrated with approximately 120 black and white images.

Camera & Craft: Learning the Technical Art of Digital Photography

Camera & Craft: Learning the Technical Art of Digital Photography
Author: Andy Batt
Publisher: CRC Press
Total Pages: 402
Release: 2014-09-19
Genre: Photography
ISBN: 1135041377

Advice and insights from professionals working in a variety of fields, from photojournalism and portraiture to fine-art, landscape and commercial photography Technical explanations about how photographic tools work—so you can connect knowledge to your practice and work more instinctively and creatively Key steps for improving digital workflow Innovative exercises at the end of each chapter as well as on our companion website that encourage you to experiment with and understand the photographic process—from learning how far you can push your camera’s sensor to exploring the effects of neutral vs. creative color Interviews with technical and creative experts about developing skills and making images that matter

Materials and Design

Materials and Design
Author: Michael F. Ashby
Publisher: Elsevier
Total Pages: 342
Release: 2009-10-28
Genre: Technology & Engineering
ISBN: 0080949401

Materials and Design: The Art and Science of Material Selection in Product Design, Second Edition, discusses the role of materials and processes in product design. The book focuses on the materials that designers need, as well as on how and why they use them. The book's 10 chapters cover topics such as function and personality, factors influencing product design, the design process, materials selection, and case studies in materials and design. Appendices for each chapter provide exercises for readers, along with detailed charts of technical attributes of different materials for reference. This book will be particularly useful to both students and working designers. Students are introduced to the role of materials in manufacturing and design, with the help of familiar language and concepts. Working designers can use the book as a reference source for materials and manufacturing. - The best guide ever published on the on the role of materials, past and present, in product development, by noted materials authority Mike Ashby and professional designer Kara Johnson--now with even better photos and drawings on the Design Process - Significant new section on the use of re-cycled materials in products, and the importance of sustainable design for manufactured goods and services - Enhanced materials profiles, with addition of new materials types like nanomaterials, advanced plastics and bio-based materials

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 0123694965

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Sessional Papers

Sessional Papers
Author: Great Britain. Parliament. House of Commons
Publisher:
Total Pages: 876
Release: 1901
Genre: Great Britain
ISBN: