Demon Games
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Author | : A. Witt Timothy a. Witt |
Publisher | : iUniverse |
Total Pages | : 574 |
Release | : 2010 |
Genre | : Fiction |
ISBN | : 1440170975 |
As the moments pass, Aolene begins second-guessing his incantations. Has he done something wrong? He has his doubts, right up until the moment he sees it, the bright fire that shoots out from the perimeter of the bloodstained circle, causing the wizard to turn away, hoping its great intensity will not blind him. As the flames begin to dissolve, the demon comes into focus, and the entire room brightens up in a fluorescent orange glow. This beast's eyes are generating all this light; they are like that of fire. From its mouth, foams a thick black smoke. It is the size and shape of a man, except that its skin is covered in scales, and its body is encased in something resembling dried mud. The demon's hands are webbed and long claws stretch out inches from the tips of its fingers. There are grey bat-shaped wings sprouting from its back, easily crossing the sphere-shaped markings on the floor beneath it ... the demon appears to have no teeth, but this is only until it smiles, focusing in on its captor. Aolene takes in the fear, noticing its pointed fangs. They are the only thing in this room that sparkle.
Author | : Steve Bowden |
Publisher | : Kings Road Publishing |
Total Pages | : 284 |
Release | : 2011-02-07 |
Genre | : Social Science |
ISBN | : 184358445X |
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
Author | : LJ Roberts |
Publisher | : AuthorHouse |
Total Pages | : 119 |
Release | : 2014-10-24 |
Genre | : Poetry |
ISBN | : 1496987977 |
The book is a poetic description of a life destroyed emotionally mentally & physically by drugs. I feel I am qualified because it was my life. This may bring light to just one, This may be an answer to some, This may be a warning for what you are about to become. I am about to take you on a roller coaster of emotions that has been my life & all its fears, 21 years of drug abuse has brought with it its fair share of loneliness depression addiction happiness hope but most of all painful empty shed tears, If your mind is a virgin to the demon game what I am about to write will make you think I am insane, If your mind is not a virgin to the demon game then what you are about to read will sound oh to familiar just basic everyday plain. For what I am about to write does not come from the world of fairy-tales or fiction, What you are about to read is very true & it comes from the painful world of drug addiction.
Author | : |
Publisher | : World of Darkness |
Total Pages | : 222 |
Release | : 2004-08-01 |
Genre | : Fantasy games |
ISBN | : 9781588464767 |
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Author | : Diane Carr |
Publisher | : John Wiley & Sons |
Total Pages | : 343 |
Release | : 2014-03-10 |
Genre | : Social Science |
ISBN | : 0745687504 |
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Author | : Joshua Bycer |
Publisher | : CRC Press |
Total Pages | : 156 |
Release | : 2018-10-26 |
Genre | : Computers |
ISBN | : 0429802072 |
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Author | : Devorah Heitner |
Publisher | : Routledge |
Total Pages | : 256 |
Release | : 2016-10-04 |
Genre | : Education |
ISBN | : 1351817833 |
Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.
Author | : Brett Weiss |
Publisher | : Schiffer + ORM |
Total Pages | : 778 |
Release | : 2014-10-28 |
Genre | : History |
ISBN | : 1507300379 |
Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals
Author | : Steven Rhodes |
Publisher | : Chronicle Books |
Total Pages | : 64 |
Release | : 2022-02-22 |
Genre | : |
ISBN | : 9781797214009 |
Unleash abominations, discover hidden spell words, and practice the dark art of coloring in the lines with this fiendishly clever coloring and activity book from artist Steven Rhodes. Here are dozens of surreally funny, retro-inspired parody designs such as Alien Abduction Club, Here Comes the Apocalypse, Death Metal Sing-Along, and Portal to the Cat Dimension, all rendered in spooky black and white and ready for you to add your unearthly coloring inspiration. But that's not all! Try if you dare the uncannily entertaining activities inside. Join the dots to see what abomination Julie has unleashed into the world. Roll the dice to see which of your friends can be abducted by aliens first. Plus sinister shadow puppets, occult career selector paper dolls, spot the clowns in the graveyard, and other chilling chill-out coloring and activity fun times for ghouls and gargoyles alike.
Author | : Lucia Peters |
Publisher | : Chronicle Books |
Total Pages | : 202 |
Release | : 2019-09-03 |
Genre | : Body, Mind & Spirit |
ISBN | : 1452179905 |
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.