Days Gone Game, PS4, PC, Gameplay, DLC, Camps, Weapons, Aim, Locations, Tips, Download, Jokes, Guide Unofficial

Days Gone Game, PS4, PC, Gameplay, DLC, Camps, Weapons, Aim, Locations, Tips, Download, Jokes, Guide Unofficial
Author: Guild Master
Publisher: Gamer Guides LLC
Total Pages: 34
Release: 2019-07-18
Genre: Games & Activities
ISBN: 9780359797790

*Unofficial Guide Version* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - All About Resources. - Escaping. - Combat. - Motorcycle. - Beat Opponents. - Beat the Game. - Secrets, Tips, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE! Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.

Video Games and Creativity

Video Games and Creativity
Author:
Publisher: Academic Press
Total Pages: 330
Release: 2015-08-03
Genre: Psychology
ISBN: 0128017058

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
Total Pages: 806
Release: 2018-08-06
Genre: Computers
ISBN: 1351172344

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

Spelunky

Spelunky
Author: Derek Yu
Publisher: Boss Fight Books
Total Pages: 147
Release: 2016
Genre: Computers
ISBN: 1940535115

A game's creation as told by its creator, perhaps the best rpimer on game design.

Creativity and Learning

Creativity and Learning
Author: Beth A. Hennessey
Publisher: NEA Professional Library
Total Pages: 36
Release: 1987
Genre: Education
ISBN:

The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted, such as having children work for an expected reward, setting up competitive situations, having children focus on expected evaluation, using plenty of surveillance, and setting up restricted-choice situations. Strategies for nurturing and encouraging intrinsic motivation and creativity in classroom settings are explored. A bibliography and a list of resources on thinking skills conclude the pamphlet. (PB)

Queerness in Play

Queerness in Play
Author: Todd Harper
Publisher: Springer
Total Pages: 282
Release: 2018-10-19
Genre: Language Arts & Disciplines
ISBN: 3319905422

Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

Lord of Souls: An Elder Scrolls Novel

Lord of Souls: An Elder Scrolls Novel
Author: Greg Keyes
Publisher: Random House Worlds
Total Pages: 337
Release: 2011-09-27
Genre: Fiction
ISBN: 0345508025

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

The Infernal City: An Elder Scrolls Novel

The Infernal City: An Elder Scrolls Novel
Author: Greg Keyes
Publisher: Del Rey
Total Pages: 305
Release: 2009-11-24
Genre: Fiction
ISBN: 0345516974

Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

Einleitung in die Ethik

Einleitung in die Ethik
Author: Edmund Husserl
Publisher: Springer Science & Business Media
Total Pages: 562
Release: 2004-08-16
Genre: Philosophy
ISBN: 9781402019944

Im vorliegenden Band wird Husserls 1920 erstmals gehaltene und 1924 wiederholte Vorlesung über Ethik veröffentlicht. In ihr wendet sich Husserl nach einer systematischen Bestimmung des Begriffs der Ethik einer kritischen Darstellung der Geschichte der Ethik zu. Diese Darstellung ist am Gegensatz von Rationalismus und Empirismus orientiert, der sich in der Ethik in den gegensätzlichen Ansätzen der Verstandes- und Gefühlsmoralisten zeigt. Im Rahmen einer Auseinandersetzung mit klassischen Positionen aus der Geschichte der Ethik versucht Husserl, die Grundlagen seiner eigenen Ethik zu gewinnen und darin die traditionellen Gegenüberstellungen zu versöhnen. So steht für Husserl die Gefühlsgrundlage der Moral nicht im Widerspruch zur Idee eines absoluten Sollens, an der Husserl im Anschluss an Kant und Fichte festhält. Husserls Ausführungen gipfeln in dem Ideal eines universalen vernunftbestimmten Willenslebens, in dem alle Aktsetzungen endgültig zu rechtfertigen wären. Zur Vorlesung gehört ein umfangreicher Exkurs, in dem Husserl durch eine phänomenologische Analyse des Unterschieds zwischen Sach- und Normbegriffen den wissenschaftstheoretischen Charakter der Ethik als normativer Geisteswissenschaft bestimmt.

Film Narratology

Film Narratology
Author: Peter Verstraten
Publisher: University of Toronto Press
Total Pages: 273
Release: 2009-01-01
Genre: Performing Arts
ISBN: 0802095054

In Film Narratology, Peter W.J. Verstraten makes film narratives his primary focus, while noting the unexplored and essentially different narrative effects that film can produce with mise-en-scène, cinematography, and editing.