Darkbasic Programming For The Absolute Beginner
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Author | : Jerry Lee Ford |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Computer games |
ISBN | : 9781598633856 |
Provides information on using the DarkBasic language to program computer games.
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 624 |
Release | : 2006 |
Genre | : Computers |
ISBN | : |
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 380 |
Release | : 2006 |
Genre | : Computers |
ISBN | : |
If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 426 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9781592000029 |
If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.
Author | : Jonathan S. Harbour |
Publisher | : Cengage Learning |
Total Pages | : 854 |
Release | : 2007 |
Genre | : Computers |
ISBN | : |
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Author | : Jerry Lee Ford |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Computers |
ISBN | : 9781305075191 |
An introduction to the programming language helps readers create computer games and other multimedia projects.
Author | : Jonathan S. Harbour |
Publisher | : Course Technology Ptr |
Total Pages | : 346 |
Release | : 2008-01 |
Genre | : Computers |
ISBN | : 9781598634761 |
An introduction to game programming for the PC, Mac, and Linux systems provides detailed instructions on how to create computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation. Original. (Beginner)
Author | : Maneesh Sethi |
Publisher | : Course Technology Ptr |
Total Pages | : 349 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9781598635188 |
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Author | : Jonathan S. Harbour |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2012 |
Genre | : C# (Computer program language) |
ISBN | : 9781435458482 |
Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Author | : William C. Wake |
Publisher | : Addison-Wesley Professional |
Total Pages | : 256 |
Release | : 2004 |
Genre | : Business & Economics |
ISBN | : 9780321109293 |
& Most software practitioners deal with inherited code; this book teaches them how to optimize it & & Workbook approach facilitates the learning process & & Helps you identify where problems in a software application exist or are likely to exist