Dark Souls III Estus Flask Edition

Dark Souls III Estus Flask Edition
Author: Prima Games
Publisher: Prima Games
Total Pages: 0
Release: 2016-04
Genre: Dark Souls (Game)
ISBN: 9780744017069

"The Undead treasure these dull green flasks." This high-quality, resin replica of the emerald Estus Flask is sure to be "an undead favorite" of any Dark Souls fan. "The Greatsword of a knight tainted by the Dark of the Abyss." The Wolf Knight's Greatsword, only in this deluxe package, is a sculpted and etched 8" metal bookmark to mark your place while using the hardcover guide. "The Darksign is the sign of an accursed Undead." Use the Dark Souls III Darksign Journal (5" x 8", 192 lined pages) to take notes on the game, or use it to reflect on your accomplishments after a long day's toil. Premium hardcover guide. Comes with a dust jacket that features artwork from Dark Souls III. Free Mobile-Friendly eGuide. Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. This limited edition bundle will only be printed once. When they are sold out, they will be gone forever! The Estus Flask (6" tall and 2.626" wide at its base) is a decorative replica of the empty emerald flask that appears in the Dark Souls series. The opaque polyresin flask is sealed and does not hold liquid.

Dark Souls III: Design Works

Dark Souls III: Design Works
Author: Various
Publisher: Udon Entertainment
Total Pages: 0
Release: 2018-11-20
Genre: Computer adventure games
ISBN: 9781772940640

Collects the gritty and hair-raising artwork behind Dark Souls III, featuring armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!

Dark Souls. Beyond the Grave - Volume 1

Dark Souls. Beyond the Grave - Volume 1
Author: Damien Mecheri
Publisher: Third Editions
Total Pages: 304
Release: 2019-02-19
Genre: Games & Activities
ISBN: 2377840000

Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Dark Souls III: Prima Official Game Guide

Dark Souls III: Prima Official Game Guide
Author: Michael Lummis
Publisher: Prima Games
Total Pages: 0
Release: 2016
Genre: Computer adventure games
ISBN: 9780744017045

The Dark Souls series is known for its challenging gameplay, character class customisation and re-playability.- Premium Hardcover Book - a must have for any fan! This game guide features comprehensive area walkthroughs with detailed maps, as well as detailing shortcuts and important items

Alice Knott

Alice Knott
Author: Blake Butler
Publisher: Penguin
Total Pages: 322
Release: 2020-07-07
Genre: Fiction
ISBN: 0525535233

Named one of the Best Books of 2020 by Refinery29 A hypnotic, wildly inventive novel about art, violence, and endurance Alice Knott lives alone, a reclusive heiress haunted by memories of her deceased parents and mysterious near-identical brother. Much of her family’s fortune has been spent on a world-class collection of artwork, which she stores in a vault in her lonely, cavernous house. One day, she awakens to find the artwork destroyed, the act of vandalism captured in a viral video that soon triggers a rash of copycat incidents. As more videos follow and the world’s most priceless works of art are destroyed one by one, Alice finds that she has become the chief suspect in an international conspiracy—even as her psyche becomes a shadowed landscape of childhood demons and cognitive disorder. Unsettling, almost physically immersive, Alice Knott is a virtuoso exploration of the meaning of art and the lasting afterlife of trauma, as well as a deeply humane portrait of a woman whose trials feel both apocalyptic and universal.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 145
Release: 2021-10-07
Genre: Computers
ISBN: 1000451011

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Dark Souls - the Official Guide (Hardcover)

Dark Souls - the Official Guide (Hardcover)
Author: Future Press
Publisher: Future Press Verlag Und Marketing Gmbh
Total Pages: 400
Release: 2011-10-01
Genre:
ISBN: 9783869930480

Prepare To Die Less with this Hardback Guide to Dark Souls !!Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.Area Guide WalkthroughThe Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.Enemy EncyclopediaEverything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.Weapons & EquipmentWeapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.All ItemsThe complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.Character BuildingPlan your character perfectly with our guide to choosing classes, building your character for specific roles and selecting optimal equipment.Everything UncoveredDiscover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.

The Geeky Chef Cookbook

The Geeky Chef Cookbook
Author: Cassandra Reeder
Publisher: Race Point Pub
Total Pages: 147
Release: 2015-05-19
Genre: Cooking
ISBN: 163106049X

Contains 50 step-by-step, illustrated recipes for foods seen in sci-fi and fantasy TV, movies, games and books.

After Meat

After Meat
Author: Karthik Sekar
Publisher:
Total Pages: 422
Release: 2021-11-16
Genre:
ISBN: 9780578977379

Animals make for terrible technology. The technological use of animals--making food, drugs, clothing, and cosmetics out of animal material--will cease. A cow takes over one year to grow, "wastes" over ninety percent of what it's fed, and cannot be innovated much further. After Meat explains the fundamental limits of animal technology in terms of physics and biology. Replacement technology such as microbial fermentation will surpass those limits. Eventually, we'll have food that is better in every way--in terms of taste, cost, nutrition, resource consumption, and ethics--because we won't use animals to produce it. Along the way, After Meat leads us through a veritable forest of adjacent topics. We wade into evolution and reductivism, broach consciousness and the Multiverse, dive into economics and policy, bounce from weather prediction to the problem of hunger to the morality of eating plants. In sum, we ineluctably conclude that our future has little room for animal technology, and that future will be better for it.