What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

His Wife Leaves Him

His Wife Leaves Him
Author: Stephen Dixon
Publisher: Fantagraphics Books
Total Pages: 417
Release: 2013-09-07
Genre: Fiction
ISBN: 1606996045

This prose fiction novel, written by literary prizewinner Stephen Dixon, replicates the consciousness of a jilted man. Stephen Dixon, one of America’s great literary treasures, has completed his first novel in five years ― His Wife Leaves Him, a long, intimate exploration of the interior life of a husband who has lost his wife. His Wife Leaves Him is as achingly simple as its title: A man, Martin, thinks about the loss of his wife, Gwen. In Dixon’s hands, however, this straightforward premise becomes a work of such complexity that it no longer appears to be words on pages so much as life itself. Dixon, like all great writers, captures consciousness. Stories matter here, and the writer understands how people tell them and why they go on retelling them, for stories, finally, may be all that Martin has of Gwen. Reminders of their shared past, some painful, some hilarious, others blissful and sensual, appear and reappear in the present. Stories made from memories merge with dreams of an impossible future they’ll never get to share. Memories and details grow fuzzy, get corrected, and then wriggle away, out of reach again. Martin holds all these stories dear. They leaven grief so that he may again experience some joy. Story by story then, he accounts for himself, good and bad, moments of grace, occasions for disappointment, promises and arguments. From these things are their lives made. InHis Wife Leaves Him, Stephen Dixon has achieved nothing short of the resurrection of a life through words. When asked to describe his latest work, the author said that “it’s about a bunch of nouns: love, guilt, sickness, death, remorse, loss, family, matrimony, sex, children, parenting, aging, mistakes, incidents, minutiae, birth, music, writing, jobs, affairs, memory, remembering, reminiscences, forgetting, repression, dreams, reverie, nightmares, meeting, dating, conceiving, imagining, delaying, loving.” His Wife Leaves Him is Dixon’s most important and ambitious novel, his tenderest and funniest writing to date, and the stylistic and thematic summation of his writing life.

Albion's Seed

Albion's Seed
Author: David Hackett Fischer
Publisher: Oxford University Press
Total Pages: 981
Release: 1991-03-14
Genre: History
ISBN: 019974369X

This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.

81 Fresh & Fun Critical-thinking Activities

81 Fresh & Fun Critical-thinking Activities
Author: Laurie Rozakis
Publisher: Scholastic Inc.
Total Pages: 124
Release: 1998
Genre: Education
ISBN: 9780590375269

Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing.

Brother's Ruin

Brother's Ruin
Author: Emma Newman
Publisher: Macmillan + ORM
Total Pages: 125
Release: 2017-03-14
Genre: Fiction
ISBN: 0765393956

Brother's Ruin is the first in a new gaslamp fantasy series by Emma Newman. “Newman reworks the familiar idea of magical schools, breathing some new life into the premise by exploring the darker corners of London and their murky morality.” — Publishers Weekly The year is 1850 and Great Britain is flourishing, thanks to the Royal Society of the Esoteric Arts. When a new mage is discovered, Royal Society elites descend like buzzards to snatch up a new apprentice. Talented mages are bought from their families at a tremendous price, while weak mages are snapped up for a pittance. For a lower middle class family like the Gunns, the loss of a son can be disastrous, so when seemingly magical incidents begin cropping up at home, they fear for their Ben's life and their own livelihoods. But Benjamin Gunn isn't a talented mage. His sister Charlotte is, and to prevent her brother from being imprisoned for false reporting she combines her powers with his to make him seem a better prospect. When she discovers a nefarious plot by the sinister Doctor Ledbetter, Charlotte must use all her cunning and guile to protect her family, her secret and her city. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Reality Is Broken

Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
Total Pages: 334
Release: 2011-01-20
Genre: Psychology
ISBN: 1101475498

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Odd John

Odd John
Author: Olaf Stapledon
Publisher: DigiCat
Total Pages: 216
Release: 2022-08-16
Genre: Fiction
ISBN:

DigiCat Publishing presents to you this special edition of "Odd John" by Olaf Stapledon. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

The NES Omnibus

The NES Omnibus
Author: Brett Weiss
Publisher:
Total Pages: 400
Release: 2020-11-28
Genre: Games & Activities
ISBN: 9780764360688

The NES Omnibus: The Nintendo Entertainment System and Its Games, Vol. 1 (A-L), covers the first half of the NES library in exhaustive and engaging detail. More than 350 games are featured, including such iconic titles asCastlevania, Donkey Kong, Double Dragon, Duck Hunt, Final Fantasy, and The Legend of Zelda. Each game, whether obscure or mainstream, is given the spotlight. In addition to thorough gameplay descriptions, the book includes reviews, memories, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, YouTube celebs, and other industry insiders. The book also features more than 1,500 full-color images, including box art, screenshots, and vintage ads.