Creature Collection II

Creature Collection II
Author: Sword & Sorcery Studio
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2001
Genre: Dungeons and Dragons (Game)
ISBN: 9781588461605

Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. The second volume of new fantasy creatures. Revisit the Carnival of Shadows and face a whole dark menagerie of twisted servitor races that the Titans fashioned for their war against the gods. Horrifying aberrations, unique undead, demons and devils all provide for hundreds of unique encounters and even plots for entire adventures.

Creature Collection

Creature Collection
Author: Sword & Sorcery Studio
Publisher: White Wolf Publishing
Total Pages: 194
Release: 2000-10-30
Genre: Comics & Graphic Novels
ISBN: 9781565044876

"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]

Potterwookiee

Potterwookiee
Author: Obert Skye
Publisher: Macmillan + ORM
Total Pages: 314
Release: 2012-09-18
Genre: Juvenile Fiction
ISBN: 0805097538

The latest creature to emerge from Rob's closet is a cross between Chewbacca from Star Wars and Harry Potter. Rob names him "Potterwookiee" ("Hairy" for short) and soon Rob finds himself treading water as he tries to figure out how to care for his mixed-up friend. Great laughs and great books help Rob along the way.

Monster Manual Two

Monster Manual Two
Author: Ed Bonny
Publisher:
Total Pages: 232
Release: 2002
Genre: Fiction
ISBN: 9780786928736

This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)

Collection II

Collection II
Author: Barbara Marjanovic
Publisher: iUniverse
Total Pages: 117
Release: 2005-02
Genre:
ISBN: 0595341128

Everything seemed perfectly normal to Marg and Jack on that lovely morning when they were doing their spring-cleaning-until Jack emerged from the attic with a mysterious stack of papers. There was nothing out of the ordinary with the stack of papers, except that they were neatly bound, exactly like a manuscript with a heavier bond white front and back cover. The front cover had a rectangular opening on the upper end of it. Peaking out of the hole was the following words, all in a large, bold Arial type font: Collection II When Marg gets over the initial shock of finding yet another set of papers in her home, she and Jack decide that once again, Jack will take care of everything. The result-Collection II. Take a journey with Marg and Jack through this collection of short stories, filled with tales of vampires and dragons, a housewife who decides that enough is enough, and a ghost seeking revenge. These are just a few of the stories that author Barbara Anna Marjanovic has used to create a literary treasure in which the unbelievable somehow becomes believable.

Principles of Creature Design

Principles of Creature Design
Author: Terryl Whitlatch
Publisher:
Total Pages: 0
Release: 2015
Genre: Anatomy, Artistic
ISBN: 9781624650215

"Designing a captivating creature simply for it to exist against a white background and going no further is a purely academic exercise. Designing a creature that can survive in a world, interact with its own and other species, and go on to make an impact, is designing with intent. This is the end goal of creature design and what you will witness in this latest book from industry expert Terryl Whitlatch. With decades of experience in the entertainment industry, developing creatures for Star Wars: Episode 1 -- The Phantom Menace and Beowulf, among other films, Whitlatch offers an abundance of valuable advice throughout the Principles of Creature Design. For Whitlatch, there's not limit to what can be imagined with an open mind, though the journey may not always be an easy one. It's what she calls "Chasing the unicorn." We will surely enjoy joining her on her journey, filled with creatures so vivid, whimsical, and elaborate that we will wish -- or wonder -- if they are real."--Back cover.

Clever Creatures

Clever Creatures
Author: Anne Rooney
Publisher: Badger Publishing
Total Pages: 32
Release: 2014-03-02
Genre: Juvenile Nonfiction
ISBN: 1784648876

Do you know which bird teaches its chicks a password? Or which animal goes fishing with a net made of bubbles?Or which creature can escape from a closed jar? Open this book and find out! Levelled by expert literacy consultant, Dee Reid, this set of ten books is designed for students aged 10-14 with a lower reading age of 8.5-9. Short sentences and different text types such as diagrams, tables and bullet points serve to break up the text and allow readers to absorb the information more readily, taking breaks when they are needed. The subject matter is varied just like the format, and students will enjoy reading about animals from around the world, cons, strange jobs, aliens in films and Greek mythology - to name a few.

What Kind of Creatures Are We?

What Kind of Creatures Are We?
Author: Noam Chomsky
Publisher: Columbia University Press
Total Pages: 194
Release: 2015-12-15
Genre: Philosophy
ISBN: 0231540922

The renowned philosopher and political theorist presents a summation of his influential work in this series of Columbia University lectures. A pioneer in the fields of modern linguistics and cognitive science, Noam Chomsky is also one of the most avidly read political theorist of our time. In this series of lectures, Chomsky presents more than half a century of philosophical reflection on all three of these areas. In precise yet accessible language, Chomsky elaborates on the scientific study of language, sketching how his own work has implications for the origins of language, the close relations that language bears to thought, its eventual biological basis. He expounds and criticizes many alternative theories, such as those that emphasize the social, the communicative, and the referential aspects of language. He also investigates the apparent scope and limits of human cognitive capacities. Moving from language and mind to society and politics, Chomsky concludes with a philosophical defense of a position he describes as "libertarian socialism," tracing its links to anarchism and the ideas of John Dewey, and even briefly to the ideas of Karl Marx and John Stuart Mill. Demonstrating its conceptual growth out of our historical past, he also shows its urgent relation to our present moment.

Critical Failures

Critical Failures
Author: Robert Bevan
Publisher: Createspace Independent Pub
Total Pages: 316
Release: 2013-01-12
Genre: Fiction
ISBN: 9781481952439

Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game. Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world. It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist. Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.

Silent Hill 2

Silent Hill 2
Author: Mike Drucker
Publisher: Boss Fight Books
Total Pages: 120
Release: 2021-01-26
Genre: Games & Activities
ISBN: 1940535271

A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.