Creating Science Fiction Comics

Creating Science Fiction Comics
Author: Nigel Dobbyn
Publisher: The Rosen Publishing Group, Inc
Total Pages: 34
Release: 2014-12-15
Genre: Juvenile Nonfiction
ISBN: 1477759301

Aliens, robots, and spaceships can all be found in the pages of science fiction comics. They may seem difficult to draw at first, but readers discover that—by following detailed instructions—these complicated characters become fun projects for aspiring artists. Each step in the drawing process corresponds to a sketch, allowing readers to visually check their progress. Vibrant illustrations of a variety of science fiction characters and settings are presented to readers on each page. Readers will even be able to draw their own science fiction comic cover using the skills they learned!

Aeonosphere

Aeonosphere
Author: Jo Rodrigues
Publisher: Jo Rodrigues
Total Pages: 358
Release: 2014-07-29
Genre:
ISBN: 9780987011756

Tom Scandari and Annie Wynbergh return in a thrilling, Science Fiction series. This first adventure sees the two intrepid explorers' team up with Mervin and Albert, in order to unleash the incredible potential of the enigmatic Aeonosphere, which lies hidden, below the city. Tom travels back through time to prevent devastating changes, masterminded by a greedy consortium based in the city of Johannesburg. Will Tom stop the madman, prevent the earth shattering consequences, and overcome the twist of betrayal? Travel in time with our heroes as they flee through the old mining tunnels, dodge an assassin, and make several daring escapes. A spectacular trip, back to 1941, takes the reader on a personal tour of the City of Gold, in all its glory. This is a complete novel, standing on its own, although it forms part of a projected three part series. The three books will reveal the story of Tom's ancestral roots, and the mysteries of the Aeonosphere. Tom and Annie were first introduced in the novel, Six For Seven. If you are planning to read both, read Six For Seven first, as it does give additional insight and background to the characters.

Science Fiction Prototyping

Science Fiction Prototyping
Author: Brian David Johnson
Publisher: Morgan & Claypool Publishers
Total Pages: 190
Release: 2011-02-02
Genre: Fiction
ISBN: 1608456560

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography

V for Vendetta Book & Mask Set

V for Vendetta Book & Mask Set
Author: ALAN. MOORE
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-04-27
Genre:
ISBN: 1779511736

In a world without political freedom, personal freedom and precious little faith in anything comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts. It's a gripping tale of the blurred lines between ideological good and evil. The inspiration for the hit 2005 movie starring Natalie Portman and Hugo Weaving, this amazing graphic novel is packaged with a collectable reproduction of the iconic V mask.

Captain America

Captain America
Author: Ed Brubaker
Publisher:
Total Pages:
Release: 2006
Genre: Science fiction comic books, strips, etc
ISBN: 9780785122258

"Six month ago, Crossbones kidnapped the Red Skull's daughter, Sin, from a government re-education facility and disappeared into the night. Now, he and this spawn of infinite evil have come to the American Midwest to tear a new hole in A.I.M. - but none of them counted on S.H.I.E.L.D. Agent 13 stumbling into the mix, and everything going wrong!" -Back cover, volume 1.

Science Fiction Prototyping

Science Fiction Prototyping
Author: Johnson Brian David
Publisher: Springer Nature
Total Pages: 223
Release: 2022-05-31
Genre: Mathematics
ISBN: 303101796X

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography

Building Sci-fi Moviescapes

Building Sci-fi Moviescapes
Author: Matt Hanson
Publisher: Gulf Professional Publishing
Total Pages: 186
Release: 2005
Genre: Computers
ISBN: 9780240807720

Building Sci-fi Moviescapes provides a rare, behind-the-scenes examination of how the digital city and space-scapes in science fiction movies are created-through the eyes of directors, producers, production designers, and visualization artists. This is a stunning showcase of some of the most impressive digital city and space-scapes to come out of the movies, from Hollywood, as well as the Japanese and European film industries. From seminal movies of the 1980s such as Tron and Bladerunner, to classic series such as The Matrix and Star Wars, to recent films such as Sky Captain and the World of Tomorrow, this book is the definitive guide to the imagined aesthetics of the future. Through authoritative commentary and interviews with key directors, producers, production designers, and 3D visual artists, Building Sci-fi Moviescapes explores trends and digital visualization methods in science fiction films from the last three decades. * A celebration in design and creativity in Sci-Fi filmmaking for the CG artist * Access to reavealing interviews with key 3D industry professionals * Rich creative inspiration for Sci-Fi filmmakers

Creating Comics!

Creating Comics!
Author: Judith Salavetz
Publisher: Rockport Publishers
Total Pages: 176
Release: 2010-09-01
Genre: Comics & Graphic Novels
ISBN: 161060167X

DIVComics are a unique form of storytelling created by talented and visionary artists. Creating Comics! is the first book to truly explore the backstories of the most talented visual artists currently practicing. Two of the most successful comic artists, Paul Gulacy and Michael Cavallaro, pen the foreword and introduction of the book, setting the tone for a truly remarkable collection of interviews from artists. Featured artists include Ryan Alexander-Tanner, Joseph Arthur, Gregory Benton, Ben Brown, Jeffrey Brown, Keith Carter, Michael Cavallaro, Amanda Conner, Henry Covert, Molly Crabapple, Marguerite Dabaie, Fly, Dylan Gibson, Michael Golden, Dan Goldman, Paul Gulacy, Chris Haughton, Glenn Head, Danny Hellman, John Holmstrom, R. Kikuo Johnson, Justin Kavoussi, Jim Lawson, Sonia Leong, Benjamin Marra, Paul Maybury, Tara McPherson, Josh Neufeld, Hyeondo Park, Chari Pere, Paul Pope, James Romberger/Marguerite Van Cook, J.J. Sedelmaier, Dash Shaw, R. Sikoryak, Maria Smedstad, Steve Spatucci, Jim Steranko, Denis St. John, Ward Sutton, Neil Swaab, Mark Texeira, Shawnti Therrien, Sara Varon, and Todd Webb. These artists walk readers through their conceptual process when devising story lines with powerful graphics. This is a must-read for all graphic novel enthusiasts!/div

The Law for Comic Book Creators

The Law for Comic Book Creators
Author: Joe Sergi
Publisher: McFarland
Total Pages: 267
Release: 2015-02-13
Genre: Literary Criticism
ISBN: 1476617333

Since the creation of the comic book, cases of legal conflict and confusion have often arisen where concepts such as public domain, unincorporated entities and moral rights are involved. As a result, comics creators are frequently concerned about whether they are protecting themselves. There are many questions and no single place to find the answers--that is, until now. Entertaining as it instructs, this book seeks to provide those answers, examining the legal history of comics and presenting information in a way that is understandable to everyone. While not seeking to provide legal advice, this book presents the legal background in plain English, and looks at the stories behind the cases. Every lawsuit has a story and every case has lessons to be learned. As these lessons are explored, the reader will learn the importance of contracts, the basics of copyright and trademark, the precautions necessary when working with public domain characters and the effects of censorship.

Comics

Comics
Author: Rogério de Campos
Publisher: Edições Sesc SP
Total Pages: 89
Release: 2020-10-06
Genre: History
ISBN: 6586111099

In the first book of the Movements series, journalist Rogério de Campos reconstructs the history of this centuries-old art of narrating myths, fables, exploits, social conflicts, existential chasms or even everyday scenes: comic books. Starting out from 5th-century BC storytellers of illustrated sagas, Campos retraces the course of the language he encountered in the 1827 book Les Amours de Mr. Vieux Bois, by Switzerland's Rodolphe Töpffer, the birth of modern comics. Panel by panel the book parades Sun Wukong, Popeye, Angelo Agostini, Krazy Kat, Wonder Woman, Mad magazine, Hugo Pratt, linus magazine, H.G. Oesterheld, Guido Crepax, Crumb, Alan Moore, Art Spiegelman, Garo magazine, Moebius, Zap magazine, Gilbert and Jaime Hernandez, Marjane Satrapi, Frigidaire magazine, Akira, Taiyo Matsumoto, Marcelo D'Salete... As the author states about the early days of modern comics: "When we start looking into the 19th century, we find talents all around the world. Caran D'Ache hailed from Russia but found in Paris an ideal environment, so great was the number of magazines and artists. London also had its magazines and artists, such as George Cruikshank and George du Maurier. Portugal boasted the talent of Bordalo Pinheiro. And Spain had Mecachis. Anywhere in the world where there were magazines and newspapers, somebody was drawing cartoons and comics. One might even call the 19th century the 'golden age' of comics, so numerous were the talents and innovations". And further ahead, about the place of comics: "They [comics] play a key role in public health by narrating the country's life, by helping to link dreams to the real lives of people." Published in Portuguese and English, the Movements series is edited by the writer Tiago Ferro.