Writing Irresistible Kidlit

Writing Irresistible Kidlit
Author: Mary Kole
Publisher: Penguin
Total Pages: 305
Release: 2012-12-04
Genre: Language Arts & Disciplines
ISBN: 1599635763

Captivate the hearts and minds of young adult readers! Writing for young adult (YA) and middle grade (MG) audiences isn't just "kid's stuff" anymore--it's kidlit! The YA and MG book markets are healthier and more robust than ever, and that means the competition is fiercer, too. In Writing Irresistible Kidlit, literary agent Mary Kole shares her expertise on writing novels for young adult and middle grade readers and teaches you how to: • Recognize the differences between middle grade and young adult audiences and how it impacts your writing. • Tailor your manuscript's tone, length, and content to your readership. • Avoid common mistakes and cliches that are prevalent in YA and MG fiction, in respect to characters, story ideas, plot structure and more. • Develop themes and ideas in your novel that will strike emotional chords. Mary Kole's candid commentary and insightful observations, as well as a collection of book excerpts and personal insights from bestselling authors and editors who specialize in the children's book market, are invaluable tools for your kidlit career. If you want the skills, techniques, and know-how you need to craft memorable stories for teens and tweens, Writing Irresistible Kidlit can give them to you.

Building Imaginary Worlds

Building Imaginary Worlds
Author: Mark J.P. Wolf
Publisher: Routledge
Total Pages: 409
Release: 2014-03-14
Genre: Literary Criticism
ISBN: 113622081X

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Fictional Worlds

Fictional Worlds
Author: Thomas G. Pavel
Publisher: Harvard University Press
Total Pages: 194
Release: 1986
Genre: Education
ISBN: 9780674299665

Created worlds may resemble the actual world, but they can just as easily be deemed incomplete, precarious, or irrelevant. Why, then, does fiction continue to pull us in and, more interesting perhaps, how? In this beautiful book Pavel provides a poetics of the imaginary worlds of fiction, their properties, and their reason for being.

Fantasy World-Building

Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
Total Pages: 163
Release: 2019-02-13
Genre: Art
ISBN: 0486828654

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.

The Wildsea: RPG

The Wildsea: RPG
Author: Felix Isaacs
Publisher:
Total Pages: 0
Release: 2022-08-04
Genre: Comics & Graphic Novels
ISBN: 9781736877586

A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.

These Rebel Waves

These Rebel Waves
Author: Sara Raasch
Publisher: HarperCollins
Total Pages: 390
Release: 2018-08-07
Genre: Young Adult Fiction
ISBN: 006247152X

A thrilling new fantasy series—full of deadly magic, double crosses, and a dangerous quest in a new world—from Sara Raasch, the New York Times bestselling author of the Snow Like Ashes series. Adeluna is a soldier. Five years ago, she helped the magic-rich island of Grace Loray overthrow its oppressor, Agrid, a country ruled by religion. But adjusting to postwar life has not been easy. When an Argridian delegate vanishes during peace talks with Grace Loray’s new Council, Argrid demands brutal justice—but Lu suspects something dangerous is at work. Devereux is a pirate. As one of the stream raiders who run rampant on Grace Loray, he scavenges the island’s magic plants and sells them on the black market. But after Argrid accuses raiders of the diplomat’s abduction, Vex becomes a target. An expert navigator, he agrees to help Lu find the Argridian—but the truth they uncover could be deadlier than any war. Benat is a heretic. The crown prince of Argrid, he harbors a secret obsession with Grace Loray’s forbidden magic. When Ben’s father, the king, gives him the shocking task of reversing Argrid’s fear of magic, Ben has to decide if one prince can change a devout country—or if he’s building his own pyre. As conspiracies arise, Lu, Vex, and Ben will have to decide who they really are . . . and what they are willing to become for peace.

Secondary Worlds

Secondary Worlds
Author: Wystan Hugh Auden
Publisher:
Total Pages: 154
Release: 1968
Genre: Martyrdom in literature
ISBN:

Discussion of the primary worlds of the senses and historical reality, and the secondary worlds of imagination and poetry.

The A-Zs of Worldbuilding

The A-Zs of Worldbuilding
Author: Rebekah Loper
Publisher:
Total Pages: 252
Release: 2017-09-30
Genre:
ISBN: 9780692850558

Worldbuilding is the ultimate act of creation for speculative fiction writers, but how exactly do you worldbuild? You ask 'what if' and use each answer as a springboard to more questions and answers about your fictional world. In The A-Zs of Worldbuilding, that 'what if' process is broken down into 26 themed chapters, covering topics ranging from architecture to zoology. Each chapter includes a corresponding set of guided exercises to help you find the 'what if' questions relevant to your story's world. Fair warning, though: worldbuilding is addictive. Once you get started, you might never put your pen down again.

30 Days of Worldbuilding

30 Days of Worldbuilding
Author: A Trevena
Publisher: Maythorne Press
Total Pages: 80
Release: 2022-01-28
Genre: Language Arts & Disciplines
ISBN:

Overwhelmed by creating fantasy worlds? Lost in your world? Unsure where to go next? 30 Days of Worldbuilding breaks the task into manageable chunks. By following 30 creative prompts, this book will guide you from idea, to full world. This workbook will help you to: - Break the epic task of worldbuilding into easy steps - Build a full and complete world with prompts you may not have thought of - Tie your worldbuilding into your story to increase tension and conflict - Bring your worldbuilding back to your characters to get your readers hooked By completing just one prompt each day, you can have a fully created fantasy world in a month. You will also have an invaluable book of worldbuilding notes to keep beside you as you write. Get 30 Days of Worldbuilding today, and stop getting lost in your world.

30 Days of Worldbuilding

30 Days of Worldbuilding
Author: A. Trevena
Publisher:
Total Pages: 98
Release: 2019-12-23
Genre:
ISBN: 9781677313129

Overwhelmed by creating fantasy worlds? Lost in your world? Unsure where to go next? 30 Days of Worldbuilding breaks the task into manageable chunks. By following 30 creative prompts, this book will guide you from idea, to full world. This workbook will help you to: Break the epic task of worldbuilding into easy steps Build a full and complete world with prompts you may not have thought of Tie your worldbuilding into your story to increase tension and conflict Bring your worldbuilding back to your characters to get your readers hooked This book also includes a bonus lesson on building magic systems that work. By completing just one prompt each day, you can have a fully created fantasy world in a month. You will also have an invaluable book of worldbuilding notes to keep beside you as you write. Get 30 Days of Worldbuilding today, and stop getting lost in your world. Available as both an ebook Guidebook and a paperback Workbook with space for answering each prompt.