Creating Effective Environments For Teenage Programming
Download Creating Effective Environments For Teenage Programming full books in PDF, epub, and Kindle. Read online free Creating Effective Environments For Teenage Programming ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Jennifer Velásquez |
Publisher | : American Library Association |
Total Pages | : 150 |
Release | : 2015-05-27 |
Genre | : Language Arts & Disciplines |
ISBN | : 0838913423 |
There are plenty of resources about teen services that focus on YA readers’ advisory and programming ideas. But the basics of day-to-day service to teens in the library setting, a discipline requiring specific skills, is all too often glossed over in professional literature. As a result many LIS grads begin serving teens armed with an incomplete understanding of why their job is both important and unique, and what they need to know from day one. This compromises their effectiveness as both young adult librarians and advocates for teen services. In this down-to-earth book, former Library Journal Mover & Shaker Velásquez explores real-world challenges and obstacles to teen service that often present themselves, offering solutions and guidance for both new YA librarians and those wanting to freshen up their approach. Presenting fresh ways of thinking about the role of the teen services librarian and how it fits into the organizational structure, Velásquez Combines field-tested approaches with current research to tackle common teen library service issues such as truancy, curfews, programming philosophy and mission, privacy, and organizational resistance, whether subtle or overtAddresses each topic from the perspective of working with teens, family members, fellow colleagues, and community stakeholdersPresents realistic strategies to help shift a library’s culture towards one that embraces teens and teen servicesShows how to get the most out of a library’s teen space, discussing factors like location, age restrictions, time of day restrictions, and staffing, plus suggestions for using the shelf-space of the YA collection as a starting pointThis book goes beyond the “what” and “how” of teen services to get to the “why,” ensuring that both new and experienced practitioners will understand the ways teens want to use public space, discover and create information, and interact with peers and adults.
Author | : Maneesh Sethi |
Publisher | : Premier Press |
Total Pages | : 395 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781592008346 |
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Author | : Jason R. Briggs |
Publisher | : No Starch Press |
Total Pages | : 365 |
Release | : 2022-11-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1718503032 |
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Author | : Frank Mercadante |
Publisher | : Saint Mary's Press |
Total Pages | : 186 |
Release | : 2004 |
Genre | : Church work with teenagers |
ISBN | : 0884898172 |
Every Catholic teen will be evangelized in the coming year. That is a fact. The question is this: Who will evangelize our teens, and to what will they be converted? Ironically, most "evangelization" is being done not by the Church but by contemporary American culture. A variety of voices are vying for the attention and allegiance of our youth. Many of those voices, often electronically piped into our unsuspecting households, proclaim relevantly, creatively, and persuasively a message contrary to our Catholic faith. Yet the Church possesses a message that addresses the most significant hunger of every teen's heart. We have exactly what young people are searching for. We struggle, however, in constructing an environment that teens find attractive, and we often fail to proclaim the Gospel in a creative and culturally relevant manner. Make It Real: A Practical Resource for Teen-Friendly Evangelization is all about building evangelistic ministry that not only is worth teens' time but also addresses the issues that are real in their lives. This book provides fresh, clear, and test-driven principles for building an effective and teen-friendly ministry for evangelistic outreach. The fully designed sessions help the busy youth worker implement dynamic and spiritually powerful evangelistic gatherings.
Author | : Paul Craven |
Publisher | : Apress |
Total Pages | : 403 |
Release | : 2015-12-31 |
Genre | : Computers |
ISBN | : 148421790X |
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Author | : Michael Garrett Farrelly |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 120 |
Release | : 2011-02-18 |
Genre | : Language Arts & Disciplines |
ISBN | : 1598849107 |
This collection of thoughtful essays discusses library trends and best practices in creating dynamic, effective, and enjoyable spaces for young adults. Young adult librarians face a wide of array of issues when planning spaces for teen patrons. At the same time, the "digital divide" has shrunk for many Americans in the past decade, and libraries are expected to keep up by providing more open access to mobile technologies, digital books, and online information—certainly a formidable challenge. Make Room for Teens!: Reflections on Developing Teen Spaces in Libraries serves as a thought-provoking tool for librarians who seeking guidance in creating, maintaining, and updating young adult spaces in their libraries. The essays contained within this book discuss the topic in clear language that is free from jargon, emphasizing illustrative (and sometimes humorous) anecdotes, experiential learning, and best practices. Rather than a "how-to" guide, the book provides a comprehensive thought exercise for librarians looking to better understand and create spaces for young adults and teenagers. Subjects addressed include important issues like common space, collection development, and the ways in which teens "own" a space, giving librarians an invaluable understanding of what a library space really "says" to young adults.
Author | : Bryson Payne |
Publisher | : No Starch Press |
Total Pages | : 336 |
Release | : 2015-04-01 |
Genre | : Computers |
ISBN | : 1593276818 |
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Author | : Heidi Williams |
Publisher | : International Society for Technology in Education |
Total Pages | : 178 |
Release | : 2022-08-16 |
Genre | : Education |
ISBN | : 1564848620 |
This new edition of the popular book No Fear Coding offers current research, updated tools and more cross-curricular connections for K-5 teachers to integrate into their classes. Coding has become an essential skill for finding solutions to everyday problems, while computational thinking (CT) teaches reasoning and creativity, and offers an innovative approach to demonstrating content knowledge and seeing mathematical processes in action. No Fear Coding introduced many K-5 educators to ways to bring coding into their curriculum by embedding computational thinking skills into activities for different content areas. This second edition features updated tools—including programmable robots and other physical computing devices—as well as new activities aligned to the ISTE Standards for Students and Computational Thinking Competencies. Also new in this edition: • New tools for teaching coding—including physical computing devices, block-based programming and AR/VR— along with methods for introducing, tutorials and lesson plans. • Teachable examples and activities that illustrate CT concepts—decomposition, pattern recognition, abstraction and algorithmic thinking. • Resources for deeper understanding and discussion questions for professional development and reflection on the practice of teaching coding and CT. • Tips on demystifying basic coding concepts so that teachers are comfortable teaching these concepts to their students. No Fear Coding, Second Edition will help build students’ coding and CT knowledge to prepare them for the middle grades and beyond.
Author | : |
Publisher | : |
Total Pages | : 734 |
Release | : 1997 |
Genre | : Jewish literature |
ISBN | : |
An author and subject index to selected and American Anglo-Jewish journals of general and scholarly interests.
Author | : Kenneth R. Ginsburg |
Publisher | : |
Total Pages | : 0 |
Release | : 2020-06-29 |
Genre | : Adolescence |
ISBN | : 9781610024136 |
Completely revised and updated, Reaching Teens provides communications strategies to effectively engage with today's teenagers. This groundbreaking multimedia resource combines video and text to show how recognizing, reinforcing, and building on inherent strengths supports positive youth development. Key Features New edition expands guidance on trauma, by reframing the approach to show that working with youth can be trauma sensitive and also incorporates positive youth development and resilience. Twenty-nine new chapters--93 total New website companion, which includes Full book content, plus references Expanded version of select chapters In-chapter access to videos and group learning and discussion Tailored learning resources for different audiences created in conjunction with subject matter experts: Youth development programs Education settings Health care settings Juvenile justice settings Foster care settings Substance use programs and recovery settings Includes 400 video clips. Earn CME credits/CEUs