Creating Design Knowledge In Educational Innovation
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Author | : Inger-Marie F. Christensen |
Publisher | : Taylor & Francis |
Total Pages | : 318 |
Release | : 2024-10-21 |
Genre | : Education |
ISBN | : 1040175643 |
Examining how research-informed design knowledge is created, represented, and used in educational research and innovation projects, this book offers theoretical, methodological, and practical guidance on how to (and how not to) create, represent, and (re)use research-informed design principles. The chapters explore how educational researchers, designers, teachers, and other innovating practitioners can make outcomes of educational research and innovation projects scalable, readily applicable in educational design, and impactful on practice. They offer methodological "know-how" that is theoretically robust and grounded in research and design experiences. Providing critical reflection on current theories, methods, and practices, this book also considers directions for the future in light of developments in semantic web technologies, AI, and other emerging technologies. This book is a helpful guide for researchers, research students, and innovation designers who aim to produce and apply design knowledge that is robust, grounded in research, and practically useful as a part of diverse research and innovation projects.
Author | : Jan Van den Akker |
Publisher | : Routledge |
Total Pages | : 177 |
Release | : 2006-11-22 |
Genre | : Education |
ISBN | : 1134155654 |
The field of design research has been gaining momentum over the last five years, particularly in educational studies. As papers and articles have grown in number, definition of the domain is now beginning to standardise. This book fulfils a growing need by providing a synthesised assessment of the use of development research in education. It looks at four main elements: background information including origins, definitions of development research, description of applications and benefits and risks associated with studies of this kind how the approach can serve the design of learning environments and educational technology quality assurance - how to safeguard academic rigor while conducting design and development studies a synthesis and overview of the topic along with relevant reflections.
Author | : Corrales Compagnucci, Marcelo |
Publisher | : Edward Elgar Publishing |
Total Pages | : 264 |
Release | : 2021-10-21 |
Genre | : Law |
ISBN | : 183910726X |
This innovative book proposes new theories on how the legal system can be made more comprehensible, usable and empowering for people through the use of design principles. Utilising key case studies and providing real-world examples of legal innovation, the book moves beyond discussion to action. It offers a rich set of examples, demonstrating how various design methods, including information, service, product and policy design, can be leveraged within research and practice.
Author | : Phillip C. Schlechty |
Publisher | : Jossey-Bass |
Total Pages | : 296 |
Release | : 2005-02-21 |
Genre | : Education |
ISBN | : |
Helping educational leaders sustain continuous innovation and improvement in schools, this text presents a framework for understanding the norms, behaviours and structures that make school systems so intractable to change.
Author | : Paniagua Alejandro |
Publisher | : OECD Publishing |
Total Pages | : 210 |
Release | : 2018-04-09 |
Genre | : |
ISBN | : 9264085378 |
Pedagogy is at the heart of teaching and learning. Preparing young people to become lifelong learners with a deep knowledge of subject matter and a broad set of social skills requires a better understanding of how pedagogy influences learning. Focusing on pedagogies shifts the perception of ...
Author | : Ellen Taricani |
Publisher | : Emerald Group Publishing |
Total Pages | : 136 |
Release | : 2021-02-08 |
Genre | : Education |
ISBN | : 1800711085 |
Acknowledging that empowering today’s learner to find innovative and enriching experiences brings about a deeper desire within them to learn and develop skills, this book showcases a combination of innovative educational practices and creative pedagogy techniques to demonstrate how educators can kick-start learning success.
Author | : Anthony L. Brooks |
Publisher | : Springer |
Total Pages | : 561 |
Release | : 2019-01-30 |
Genre | : Computers |
ISBN | : 3030061345 |
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Author | : Ronghuai Huang |
Publisher | : Springer Nature |
Total Pages | : 381 |
Release | : |
Genre | : |
ISBN | : 9819700760 |
Author | : Vasiliki Brinia |
Publisher | : CRC Press |
Total Pages | : 134 |
Release | : 2020-03-20 |
Genre | : Technology & Engineering |
ISBN | : 0429595743 |
Designing an Innovative Pedagogy for Sustainable Development in Higher Education This book develops a "green pedagogy" and an innovation mindset in higher education by using approaches based on innovative design thinking, arts-based practices, digital transformation, and entrepreneurship for sustainable development. New pedagogical methods and educational solutions are developed throughout this book to offer pedagogical support to both students and university/college-level instructors. This book leads students as well as their instructors, through an artful and experimental way of thinking and doing, to take the ownership of the co-creation process. This is the basis for increasing social responsibility, motivation and commitment, and fostering creativity and innovation. An educational toolkit, including human-centric design methods, digital tools, creative and arts-based practices, innovation-related skills, and nascent and social entrepreneurship competencies, is provided for higher education instructors. This method kit will help instructors support students in the process of creating new knowledge for addressing real-world problems and enhance their societal involvement, foster entrepreneurial spirit, and reach opportunities for a sustainable future. Features Discusses arts-based education and entrepreneurship-based skills. Presents digital transformation and innovation-related skills for sustainable development. Proposes an experimental culture of thinking and doing. Provides agile and collaborative development methodology. Leads students to be much more creative and innovative. Offers a method kit for instructors to respond to 21st-century requirements in the field of higher education.
Author | : Anthony Brooks |
Publisher | : Springer Nature |
Total Pages | : 796 |
Release | : 2020-07-27 |
Genre | : Computers |
ISBN | : 3030532941 |
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.