Create Your Own Graphic Novel Using Digital Techniques

Create Your Own Graphic Novel Using Digital Techniques
Author: Mike Chinn
Publisher: B.E.S. Publishing
Total Pages: 168
Release: 2006
Genre: Art
ISBN: 9780764134654

From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.

The Breakaways

The Breakaways
Author: Cathy G. Johnson
Publisher: First Second
Total Pages: 226
Release: 2019-03-05
Genre: Juvenile Fiction
ISBN: 1626723575

Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.

Understanding and Creating Digital Texts

Understanding and Creating Digital Texts
Author: Richard Beach
Publisher: Rowman & Littlefield
Total Pages: 321
Release: 2014-10-16
Genre: Education
ISBN: 1442228741

Given the increased use of digital reading and writing tools in the classroom, this book provides secondary and college English language arts teachers with activities and classroom examples for using a range of different digital tools—blogs, wikis, websites, annotations, Twitter, mapping, forum discussions, etc.—to engage students in understanding and creating digital texts. It therefore integrates reading and writing instruction through goal-driven activities supported by uses and affordances of digital tools. This book also provides a framework for designing these activities that encourage students to define purpose and audience, make connections between digital texts and people, collaborate with others, employ alternative modes of communication and gain new perspectives, and constructing identities; practices that are linked to addressing the high school English Language Arts Common Core State Standards. The book also describes ways to use digital tools to support these practices—for example, using digital tools to foster students’ collaborative reading and writing. The book also describes use of digital feedback and e-portfolio tools to foster students’ reflection on their uses of these practices.

Creating Comics as Journalism, Memoir and Nonfiction

Creating Comics as Journalism, Memoir and Nonfiction
Author: Randy Duncan
Publisher: Routledge
Total Pages: 277
Release: 2015-10-08
Genre: Language Arts & Disciplines
ISBN: 1317913191

This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.

Digital Prepress for Comic Books

Digital Prepress for Comic Books
Author: Kevin Tinsley
Publisher: Stickman Graphics
Total Pages: 242
Release: 2009
Genre: Comics & Graphic Novels
ISBN: 0967542383

Covers software developments and features sections on PDF generation and InDesign. With instructions and 300 color illustrations, this manual provides the answers and solutions you need to successfully print a magazine or graphic novel.

Class, Please Open Your Comics

Class, Please Open Your Comics
Author: Matthew L. Miller
Publisher: McFarland
Total Pages: 283
Release: 2015-04-22
Genre: Literary Criticism
ISBN: 1476619174

Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.

Digital Storytelling

Digital Storytelling
Author: Carolyn Handler Miller
Publisher: Taylor & Francis
Total Pages: 497
Release: 2008-04-03
Genre: Art
ISBN: 1136145176

Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.

The Photographic Image in Digital Culture

The Photographic Image in Digital Culture
Author: Martin Lister
Publisher: Psychology Press
Total Pages: 276
Release: 1995
Genre: Art
ISBN: 9780415121576

This book explores the technological transformation of the image and its implications for photography. Contributors investigate many issues, and also, they examine the cultural meanings of new surveillance images, history and biography, etc.

The Ages of the X-Men

The Ages of the X-Men
Author: Joseph J. Darowski
Publisher: McFarland
Total Pages: 249
Release: 2014-06-24
Genre: Literary Criticism
ISBN: 1476616345

The X-Men comic book franchise is one of the most popular of all time and one of the most intriguing for critical analysis. With storylines that often contain overt social messages within its "mutant metaphor," X-Men is often credited with having more depth than the average superhero property. In this collection, each essay examines a specific era of the X-Men franchise in relationship to contemporary social concerns. The essays are arranged chronologically, from an analysis of popular science at the time of the first X-Men comic book in 1963 to an interpretation of a storyline in light of rhetoric of President Obama's first presidential campaign. Topics ranging from Communism to celebrity culture to school violence are addressed by scholars who provide new insights into one of America's most significant popular culture products.

Digit

Digit
Author:
Publisher:
Total Pages: 540
Release: 2007
Genre: Commercial art
ISBN: