Contemporary Screens
Author | : Virginia Fabbri Butera |
Publisher | : Australian Geographic |
Total Pages | : 56 |
Release | : 1986 |
Genre | : Crafts & Hobbies |
ISBN | : |
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Author | : Virginia Fabbri Butera |
Publisher | : Australian Geographic |
Total Pages | : 56 |
Release | : 1986 |
Genre | : Crafts & Hobbies |
ISBN | : |
Author | : David J. Leonard |
Publisher | : Praeger |
Total Pages | : 240 |
Release | : 2006-06-30 |
Genre | : Performing Arts |
ISBN | : |
This book examines how African American directors have depicted racial issues since the mid-90s, revealing the ways in which they both consciously avoid and sometimes utilize racial stereotypes.
Author | : Jean Genet |
Publisher | : Grove Press |
Total Pages | : 210 |
Release | : 1994-01-20 |
Genre | : Antiques & Collectibles |
ISBN | : 0802151582 |
Explicitly political, The Screens is set within the context of the Algerian War. The play's cast of over fifty characters moves through seventeen scenes, the world of the living breaching the world of the dead by means of shifting the screens--the only scenery--in a brilliant tour de force of spectacle and drama.
Author | : Mauro Carbone |
Publisher | : State University of New York Press |
Total Pages | : 168 |
Release | : 2019-06-14 |
Genre | : Philosophy |
ISBN | : 1438474660 |
In The Flesh of Images, Mauro Carbone analyzed Merleau-Ponty's interest in film and modern painting as it relates to his aesthetic theory and as it illuminates our contemporary relationship to images. Philosophy-Screens broadens the work undertaken in this earlier book, looking at the ideas of other twentieth-century thinkers concerning the relationship between philosophy and film, and extending that analysis to address our experience of electronic and digital screens in the twenty-first century. In the first part of the book, Carbone examines the ways that Sartre, Merleau-Ponty, Lyotard, and Deleuze grappled with the philosophical significance of cinema as a novel aesthetic medium unfolding in the twentieth century. He then considers the significance of this philosophical framework for understanding the digital revolution, in particular the extent to which we are increasingly and comprehensively connected with screens. Smartphones, tablets, and computers have become a primary referential optical apparatus for everyday life in ways that influence the experience not only of seeing but also of thinking and desiring. Carbone's Philosophy-Screens follows Deleuze's call for "a philosophy-cinema" that can account for these fundamental changes in perception and aesthetic production, and adapts it to twenty-first-century concerns.
Author | : Kate Mondloch |
Publisher | : U of Minnesota Press |
Total Pages | : 155 |
Release | : 2010 |
Genre | : Art |
ISBN | : 0816665214 |
Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists such as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the construction of screen spectatorship in art from the seminal film and video installations of the 1960s and 1970s to the new media artworks of today's digital culture. Mondloch identifies a momentous shift in contemporary art that challenges key premises of spectatorship brought about by technological objects that literally and metaphorically filter the subject's field of vision. As a result she proposes that contemporary viewers are, quite literally, screen subjects and offers the unique critical leverage of art as an alternative way to understand media culture and contemporary visuality.
Author | : Craig Buckley |
Publisher | : Amsterdam University Press |
Total Pages | : 329 |
Release | : 2019-11-15 |
Genre | : Computers |
ISBN | : 9048543959 |
Against the grain of the growing literature on screens, *Screen Genealogies* argues that the present excess of screens cannot be understood as an expansion and multiplication of the movie screen nor of the video display. Rather, screens continually exceed the optical histories in which they are most commonly inscribed. As contemporary screens become increasingly decomposed into a distributed field of technologically interconnected surfaces and interfaces, we more readily recognize the deeper spatial and environmental interventions that have long been a property of screens. For most of its history, a screen was a filter, a divide, a shelter, or a camouflage. A genealogy stressing transformation and descent rather than origins and roots emphasizes a deeper set of intersecting and competing definitions of the screen, enabling new thinking about what the screen might yet become.
Author | : Nanna Verhoeff |
Publisher | : Amsterdam University Press |
Total Pages | : 213 |
Release | : 2012 |
Genre | : Social Science |
ISBN | : 9089643796 |
"Nanna Verhoeff's new book is a must for anybody interested in visual culture and media theory. It offers a rich and stimulating theoretical account of the central dimension of our contemporary existence--interfacing and navigating both data and physical world through a variety of screens (game consoles, mobile phones, car interfaces, GPS devices, etc.). In the process of exploring these new screen practices, Verhoeff offers fresh perspectives on many of the key questions in media and new media studies as well as a number of new original theoretical concepts. As the first theoretical manual for the society of mobile screens, this book will become an essential reference for all future investigations of our mobile screen condition.--Lev Manovich."--Publisher's description.
Author | : Sebastien Lefait |
Publisher | : Rowman & Littlefield |
Total Pages | : 253 |
Release | : 2013 |
Genre | : Performing Arts |
ISBN | : 0810885905 |
The theme of surveillance has become an increasingly common element in movies and television shows, perhaps as a response to the sense that the world is now virtually under watch. But the recent surge of this filmic device calls for an explanation that transcends the basic assumption that media illustrates the changes of society. The persistent and growing presence of surveillance in cinematic productions is not merely a reflection of the advent of surveillance societies, but rather an aesthetic adaptation to the evolution of watching patterns. In Surveillance on Screen: Monitoring Contemporary Films and Television Programs, S bastien Lefait examines this ever-increasing phenomenon. Drawing on the rapidly developing field of surveillance studies, Lefait offers an in-depth analysis of television shows and films, which complement current theoretical approaches to those subjects. This unique combination of surveillance theories with the latest concepts of film, television, and Internet studies is based on a large and diversified range of popular series and films, including the shows 24, Lost, and Survivor as well as such films as Minority Report, Paranormal Activity, The Truman Show, and the on-screen version of George Orwell's Nineteen Eighty-Four. Written from a perspective that does not limit itself to a "reflection-of-society" approach, this book explores both how cinema shapes our experience of surveillance and how surveillance influences our viewing of cinema. Lefait follows the various identifiable stages in cinema's experimental use of surveillance, studying the impact of technology on both the watcher and the watched. In addition to film and media studies, this book will be of interest to those engaged in information technology, sociology, and, of course, surveillance studies.
Author | : Philip K. Hu |
Publisher | : |
Total Pages | : 224 |
Release | : 2009 |
Genre | : Art |
ISBN | : |
Folding screens, known as byôbu in Japanese, are treasures within any museum's collection and are beloved by the general public. This beautiful publication brings together the very finest screens from the world-renowned collections of the Art Institute of Chicago and the Saint Louis Art Museum. The featured works range from an extraordinary pair of landscapes by Sesson Shukei, a Zen-Buddhist monk-painter of the late 16th century, to daring contemporary works from the late 20th century. The first half of the Edo period (1615-1868) is especially well represented, with a dozen screens from the 17th century by such masters as Kano Koi and Tosa Mitsuoki. The contemporary scene is also well covered, with ten examples from the 20th century--proving the longevity of this art form and its currency among modern-day artists. Enlightening essays by important scholars in the field cover topics like the emergence of screens as an art form and a novel discussion of the relationship of Japanese screens to those made in other countries. Distributed for the Art Institute of Chicago Exhibition Schedule: The Art Institute of Chicago (6/26/09-9/27/09) Saint Louis Art Museum (10/18/09-1/3/10)
Author | : Pasi Valiaho |
Publisher | : MIT Press |
Total Pages | : 203 |
Release | : 2023-08-15 |
Genre | : Social Science |
ISBN | : 0262548976 |
An investigation of the aesthetics and politics of new visual media under twenty-first-century capitalism, from console games to virtual reality to video installation art. In Biopolitical Screens, Pasi Väliaho charts and conceptualizes the imagery that composes our affective and conceptual reality under twenty-first-century capitalism. Väliaho investigates the role screen media play in the networks that today harness human minds and bodies—the ways that images animated on console game platforms, virtual reality technologies, and computer screens capture human potential by plugging it into arrangements of finance, war, and the consumption of entertainment. Drawing on current neuroscience and political and economic thought, Väliaho argues that these images work to shape the atomistic individuals who populate the neoliberal world of accumulation and war. Väliaho bases his argument on a broad notion of the image as something both visible and sayable, detectable in various screen platforms but also in scientific perception and theoretical ideas. After laying out the conceptual foundations of the book, Väliaho offers focused and detailed investigations of the current visual economy. He considers the imagery of first-person shooter video games as tools of “neuropower”; explores the design and construction of virtual reality technologies to treat post-traumatic stress disorder in veterans of Iraq and Afghanistan; and examines three instances of video installation art that have the power to disrupt the dominant regime of sensibility rather than reinforce it.