Conquest at Quendor

Conquest at Quendor
Author: S. Eric Meretzky
Publisher: Tor Books
Total Pages: 127
Release: 1984
Genre: Plot-your-own stories
ISBN: 9780812559897

Unless you can find the magical Helmet of Zork, the kingdom will be plunged into total war. The fate of Zork may depend on your choices.

The Whole Story

The Whole Story
Author: John E. Simkin
Publisher: K. G. Saur
Total Pages: 1228
Release: 1996
Genre: Language Arts & Disciplines
ISBN:

This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.

Journey Under the Sea

Journey Under the Sea
Author: R. A. Montgomery
Publisher: Thorndike Striving Reader
Total Pages: 202
Release: 2020-05-02
Genre: Juvenile Fiction
ISBN: 9781432877996

The reader embarks on an expedition in an underwater vessel to find the lost city of Atlantis. By choosing specific pages, the reader determines the outcome of the plot.

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures
Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2011
Genre: Computer adventure games
ISBN: 9781460955796

Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

The Secrets of Story

The Secrets of Story
Author: Matt Bird
Publisher: Penguin
Total Pages: 369
Release: 2016-11-01
Genre: Language Arts & Disciplines
ISBN: 1440348235

You've just boarded a plane. You've loaded your phone with your favorite podcasts, but before you can pop in your earbuds, disaster strikes: The guy in the next seat starts telling you all about something crazy that happened to him--in great detail. This is the unwelcome storyteller, trying to convince a reluctant audience to care about his story. We all hate that guy, right? But when you tell a story (any kind of story: a novel, a memoir, a screenplay, a stage play, a comic, or even a cover letter), you become the unwelcome storyteller. So how can you write a story that audiences will embrace? The answer is simple: Remember what it feels like to be that jaded audience. Tell the story that would win you over, even if you didn't want to hear it. The Secrets of Story provides comprehensive, audience-focused strategies for becoming a master storyteller. Armed with the Ultimate Story Checklist, you can improve every aspect of your fiction writing with incisive questions like these: • Concept: Is the one-sentence description of your story uniquely appealing? • Character: Can your audience identify with your hero? • Structure and Plot: Is your story ruled by human nature? • Scene Work: Does each scene advance the plot and reveal character through emotional reactions? • Dialogue: Is your characters' dialogue infused with distinct personality traits and speech patterns based on their lives and backgrounds? • Tone: Are you subtly setting, resetting, and upsetting expectations? • Theme: Are you using multiple ironies throughout the story to create meaning? To succeed in the world of fiction and film, you have to work on every aspect of your craft and satisfy your audience. Do both--and so much more--with The Secrets of Story.

Vintage Games 2.0

Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
Total Pages: 374
Release: 2019-05-08
Genre: Computers
ISBN: 1000000923

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Recovering the Unity of the Bible

Recovering the Unity of the Bible
Author: Walter C. Kaiser, Jr.
Publisher: Harper Collins
Total Pages: 258
Release: 2009
Genre: Religion
ISBN: 0310320240

In this new book Walt Kaiser makes the case for the unity of the Bible. The theological unity of the Bible celebrates the diversity of the Bible, but does so with the conviction that even though that unity can be tested historically, ethically, and otherwise, it has not detracted from the central case for the theological harmony that is found in the text. This has been the general conclusion of two millennia of Judo-Christian exegesis.

The Zork Chronicles

The Zork Chronicles
Author: George Alec Effinger
Publisher: Avon Books
Total Pages: 308
Release: 1990
Genre: Fiction
ISBN: 9780380753888