Conquering Adventure Games

Conquering Adventure Games
Author: Carl Townsend
Publisher:
Total Pages: 145
Release: 1984
Genre: Computer adventure games.
ISBN: 9780880563505

Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Conquering Zelda

Conquering Zelda
Author: Donald R. McCrary
Publisher: Sudoku
Total Pages: 63
Release: 1990
Genre: Legend of Zelda (Game)
ISBN:

Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."

Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

ACKS Core First Printing

ACKS Core First Printing
Author: Macris
Publisher: Autarch LLC
Total Pages: 274
Release: 2012-01-01
Genre:
ISBN: 9780984983209

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Game Over

Game Over
Author: David Sheff
Publisher: Vintage
Total Pages: 558
Release: 2011-11-02
Genre: Business & Economics
ISBN: 0307800741

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 132
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 1449496261

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

ROBLOX: Create and Conquer!: An AFK Book

ROBLOX: Create and Conquer!: An AFK Book
Author: Dynamo
Publisher: Scholastic Inc.
Total Pages: 148
Release: 2023-02-07
Genre: Juvenile Nonfiction
ISBN: 1339012502

Become a ROBLOX master with this unauthorized guide! With over 100 color pages of secrets, guides, and more, start your journey to conquering one of the world's most popular video games! Want to up your Roblox skills? Then check out this 100% unofficial guide! Hints, tips, info, quizzes and more, ROBLOX: Create and Conquer has everything you need to become a true master! Want to learn how to make your very own custom RPG or top the charts on the hardest obby's out there? Then grab this guide and prepare to win it all!

The Electronic Text

The Electronic Text
Author: William V. Costanzo
Publisher: Educational Technology
Total Pages: 328
Release: 1989
Genre: Education
ISBN: 9780877782087

The Ultimate Book of Scavenger Hunts

The Ultimate Book of Scavenger Hunts
Author: Stacy Tornio
Publisher: Rowman & Littlefield
Total Pages: 233
Release: 2020-06-01
Genre: Nature
ISBN: 1493051547

It’s hard to resist a scavenger hunt. Give kids a list of things to find, and they naturally want to turn it into a game and start checking things off. Add in an outdoor and nature twist, and the game is elevated to a whole new level—and what an amazing opportunity to engage kids and families with nature in a whole new way. The Ultimate Book of Scavenger Hunts will help turn every outdoor outing into a scavenger hunt, with plenty of things for your family to look for, discover, and learn about. Geared towards families with kids ages 4-10, the hunts are geared to just about any location—from city to farm to beach to mountains. The book includes a leveled difficulty rating system so you can find both easy and difficult items within each hunt (1 being easy, 2 medium, 3 hard). Each hunt comes complete with factoids and information about the items on the list, and each item is accompanied by a colorful spot illustration so that the hunter can easily identify what they are looking for.