Connecticut Wheel of Fortune Game Book

Connecticut Wheel of Fortune Game Book
Author: Carole Marsh
Publisher: Gallopade International
Total Pages: 40
Release: 2001-07-15
Genre:
ISBN: 9780793396306

The Wheel of Fortune GameBook is reproducible and allows kids to guess on geography, hypothesize on history, explore economics, speculate on civics and bet on biographies. The Wheel of Fortune GameBook can be used by an individual or by teams who tally their own scores. Having a wheel to spin to establish point values for questions adds a fun element to the game. This book covers fascinating state facts and meets state standards. The book includes game instructions, a pattern for making a Lazy Susan Wheel and prize suggestions.

Connecticut Wheel of Fortune!

Connecticut Wheel of Fortune!
Author: Carole Marsh
Publisher: Gallopade International
Total Pages: 36
Release: 2011-01-01
Genre: Juvenile Nonfiction
ISBN: 0635084635

The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.

Connecticut Survivor Game Book for Kids!

Connecticut Survivor Game Book for Kids!
Author: Carole Marsh
Publisher: Gallopade International
Total Pages: 38
Release: 2001-07-15
Genre: Juvenile Nonfiction
ISBN: 9780635005281

The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.

The Official Wheel of Fortune Puzzle Book

The Official Wheel of Fortune Puzzle Book
Author: Merv Griffin
Publisher: Bantam Books
Total Pages: 192
Release: 1987-11-01
Genre: Games
ISBN: 9780553272048

Provides one hundred and fifty word puzzles, which, like the Wheel of Fortune game show, must be solved by guessing one letter at a time

Connecticut Survivor: A Classroom Challenge!

Connecticut Survivor: A Classroom Challenge!
Author: Carole Marsh
Publisher: Gallopade International
Total Pages: 36
Release: 2011-03-01
Genre: Juvenile Nonfiction
ISBN: 0635084627

The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.

New York Wheel of Fortune Gamebook

New York Wheel of Fortune Gamebook
Author: Carole Marsh
Publisher: Gallopade International
Total Pages: 36
Release: 2001-07-15
Genre: Juvenile Nonfiction
ISBN: 9780793396801

The Wheel of Fortune GameBook is reproducible and allows kids to guess on geography, hypothesize on history, explore economics, speculate on civics and bet on biographies. The Wheel of Fortune GameBook can be used by an individual or by teams who tally their own scores. Having a wheel to spin to establish point values for questions adds a fun element to the game. This book covers fascinating state facts and meets state standards. The book includes game instructions, a pattern for making a Lazy Susan Wheel and prize suggestions.

Tarot and Other Meditation Decks

Tarot and Other Meditation Decks
Author: Emily E. Auger
Publisher: McFarland
Total Pages: 277
Release: 2023-03-10
Genre: Social Science
ISBN: 1476686793

Arthur E. Waite and artist Pamela Colman Smith's Rider-Waite Tarot (1909) is the most popular Tarot in the world. Today, it is affectionately referred to as the Rider-Waite-Smith Tarot in recognition of the high quality of Smith's contributions. Waite and Smith's deck has become the gold standard for identifying and analyzing contemporary Tarot and other meditation decks based on archetypes. Developments in both visual and literary history and theory have influenced Tarot since its fifteenth-century invention as a game and subsequent adaptations for esotericism, cartomancy, and meditation. This analysis consider Tarot in relation to established modern and postmodern art movements, such as Symbolism, Surrealism, and Pattern and Decoration Art, as well as the concepts and theories informing both the dominance and the dissolution of the modernist "grid" and hierarchical priorities. This work also explores the close connection between Tarot and the invention of the literary novel and includes new material on the representation of Tarot in film and fiction. A new chapter addresses the growing influence of the archetypal "shadow" and "shadow work" on Tarot as an artistic form, narrative genre, and practice in the new millennium.