Computing In Euclidean Geometry
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Author | : Ding-Zhu Du |
Publisher | : World Scientific |
Total Pages | : 520 |
Release | : 1995 |
Genre | : Mathematics |
ISBN | : 9789810218768 |
This book is a collection of surveys and exploratory articles about recent developments in the field of computational Euclidean geometry. Topics covered include the history of Euclidean geometry, Voronoi diagrams, randomized geometric algorithms, computational algebra, triangulations, machine proofs, topological designs, finite-element mesh, computer-aided geometric designs and Steiner trees. This second edition contains three new surveys covering geometric constraint solving, computational geometry and the exact computation paradigm.
Author | : Sherif Ghali |
Publisher | : Springer Science & Business Media |
Total Pages | : 338 |
Release | : 2008-07-05 |
Genre | : Computers |
ISBN | : 1848001150 |
Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline? This book attempts to find the answer. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive "right" design.
Author | : Dingzhu Du |
Publisher | : World Scientific |
Total Pages | : 414 |
Release | : 1992 |
Genre | : Mathematics |
ISBN | : 9789810209667 |
This book is a collection of surveys and exploratory articles about recent developments in the field of computational Euclidean geometry. The topics covered are: a history of Euclidean geometry, Voronoi diagrams, randomized geometric algorithms, computational algebra; triangulations, machine proofs, topological designs, finite-element mesh, computer-aided geometric designs and steiner trees. Each chapter is written by a leading expert in the field and together they provide a clear and authoritative picture of what computational Euclidean geometry is and the direction in which research is going.
Author | : Ding-zhu Du |
Publisher | : World Scientific |
Total Pages | : 516 |
Release | : 1995-01-25 |
Genre | : Computers |
ISBN | : 9814501638 |
This book is a collection of surveys and exploratory articles about recent developments in the field of computational Euclidean geometry. Topics covered include the history of Euclidean geometry, Voronoi diagrams, randomized geometric algorithms, computational algebra, triangulations, machine proofs, topological designs, finite-element mesh, computer-aided geometric designs and Steiner trees. This second edition contains three new surveys covering geometric constraint solving, computational geometry and the exact computation paradigm.
Author | : Leo Dorst |
Publisher | : Elsevier |
Total Pages | : 664 |
Release | : 2010-07-26 |
Genre | : Juvenile Nonfiction |
ISBN | : 0080553109 |
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
Author | : Franco P. Preparata |
Publisher | : Springer Science & Business Media |
Total Pages | : 413 |
Release | : 2012-12-06 |
Genre | : Mathematics |
ISBN | : 1461210984 |
From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2
Author | : Jean Gallier |
Publisher | : Springer Science & Business Media |
Total Pages | : 584 |
Release | : 2012-12-06 |
Genre | : Mathematics |
ISBN | : 1461301378 |
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
Author | : Mark de Berg |
Publisher | : Springer Science & Business Media |
Total Pages | : 370 |
Release | : 2013-04-17 |
Genre | : Computers |
ISBN | : 3662042452 |
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
Author | : Gerard A. Venema |
Publisher | : American Mathematical Soc. |
Total Pages | : 147 |
Release | : 2013-12-31 |
Genre | : Mathematics |
ISBN | : 0883857847 |
This book provides an inquiry-based introduction to advanced Euclidean geometry. It utilizes dynamic geometry software, specifically GeoGebra, to explore the statements and proofs of many of the most interesting theorems in the subject. Topics covered include triangle centers, inscribed, circumscribed, and escribed circles, medial and orthic triangles, the nine-point circle, duality, and the theorems of Ceva and Menelaus, as well as numerous applications of those theorems. The final chapter explores constructions in the Poincare disk model for hyperbolic geometry. The book can be used either as a computer laboratory manual to supplement an undergraduate course in geometry or as a stand-alone introduction to advanced topics in Euclidean geometry. The text consists almost entirely of exercises (with hints) that guide students as they discover the geometric relationships for themselves. First the ideas are explored at the computer and then those ideas are assembled into a proof of the result under investigation. The goals are for the reader to experience the joy of discovering geometric relationships, to develop a deeper understanding of geometry, and to encourage an appreciation for the beauty of Euclidean geometry.
Author | : Gerald Sommer |
Publisher | : Springer Science & Business Media |
Total Pages | : 559 |
Release | : 2013-06-29 |
Genre | : Computers |
ISBN | : 3662046210 |
This monograph-like anthology introduces the concepts and framework of Clifford algebra. It provides a rich source of examples of how to work with this formalism. Clifford or geometric algebra shows strong unifying aspects and turned out in the 1960s to be a most adequate formalism for describing different geometry-related algebraic systems as specializations of one "mother algebra" in various subfields of physics and engineering. Recent work shows that Clifford algebra provides a universal and powerful algebraic framework for an elegant and coherent representation of various problems occurring in computer science, signal processing, neural computing, image processing, pattern recognition, computer vision, and robotics.