Computing in Architectural Practice

Computing in Architectural Practice
Author: Jaki Howes
Publisher: Taylor & Francis
Total Pages: 194
Release: 2005-06-28
Genre: Architecture
ISBN: 1135816921

This book provides a concise introduction for small and medium sized architectural practices considering introducing computers or using them more widely.

The Architecture Machine

The Architecture Machine
Author: Teresa Fankhänel
Publisher: Birkhaüser
Total Pages: 248
Release: 2020-07-20
Genre: Architecture
ISBN: 9783035621549

Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. The book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021), for the first time considers - in depth - the development of the digital in architecture. In four chapters, it recounts this intriguing history from its beginnings in the 1950s through to today and presents the computer as a drawing machine, as a design tool, as a medium for telling stories, and as an interactive communication platform. The basic underlying question is simple: Has the computer changed architecture? And if so, by how much?

Co-designers

Co-designers
Author: Yanni Alexander Loukissas
Publisher: Routledge
Total Pages: 170
Release: 2012
Genre: Architecture
ISBN: 0415592283

The book is organised around the accounts of professional designers engaged in a high-stakes competition to redefine architecture in the context of computer simulation.

Readings in Computer Architecture

Readings in Computer Architecture
Author: Mark D. Hill
Publisher: Gulf Professional Publishing
Total Pages: 740
Release: 2000
Genre: Computers
ISBN: 9781558605398

Offering a carefully reviewed selection of over 50 papers illustrating the breadth and depth of computer architecture, this text includes insightful introductions to guide readers through the primary sources.

Computer Architecture

Computer Architecture
Author: Gerrit A. Blaauw
Publisher: Addison-Wesley Professional
Total Pages: 1274
Release: 1997
Genre: Computers
ISBN:

In this remarkable book on computer design, long-known in the field and widely used in manuscript form, Gerrit A. Blaauw and Frederick P. Brooks, Jr. provide a definitive guide and reference for practicing computer architects and for students. The book complements Brooks' recently updated classic, The Mythical Man-Month, focusing here on the design of hardware and there on software, here on the content of computer architecture and there on the process of architecture design. The book's focus on architecture issues complements Blaauw's early work on implementation techniques. Having experienced most of the computer age, the authors draw heavily on their first-hand knowledge, emphasizing timeless insights and observations. Blaauw and Brooks first develop a conceptual framework for understanding computer architecture. They then describe not only what present architectural practice is, but how it came to be so. A major theme is the early divergence and the later reconvergence of computer architectures. They examine both innovations that survived and became part of the standard computer, and the many ideas that were explored in real machines but did not survive. In describing the discards, they also address why these ideas did not make it. The authors' goals are to analyze and systematize familiar design alternatives, and to introduce you to unfamiliar ones. They illuminate their discussion with detailed executable descriptions of both early and more recent computers. The designer's most important study, they argue, is other people's designs. This book's computer zoo will give you a unique resource for precise information about 30 important machines. Armed with the factors pro and con on the various known solutions to design problems, you will be better able to determine the most fruitful architectural course for your own design. 0201105578B04062001

Fundamentals of Computer Architecture and Design

Fundamentals of Computer Architecture and Design
Author: Ahmet Bindal
Publisher: Springer
Total Pages: 541
Release: 2017-08-02
Genre: Technology & Engineering
ISBN: 3319258117

This textbook provides semester-length coverage of computer architecture and design, providing a strong foundation for students to understand modern computer system architecture and to apply these insights and principles to future computer designs. It is based on the author’s decades of industrial experience with computer architecture and design, as well as with teaching students focused on pursuing careers in computer engineering. Unlike a number of existing textbooks for this course, this one focuses not only on CPU architecture, but also covers in great detail in system buses, peripherals and memories. This book teaches every element in a computing system in two steps. First, it introduces the functionality of each topic (and subtopics) and then goes into “from-scratch design” of a particular digital block from its architectural specifications using timing diagrams. The author describes how the data-path of a certain digital block is generated using timing diagrams, a method which most textbooks do not cover, but is valuable in actual practice. In the end, the user is ready to use both the design methodology and the basic computing building blocks presented in the book to be able to produce industrial-strength designs.

Architecture and Computers

Architecture and Computers
Author: James Steele
Publisher:
Total Pages: 250
Release: 2001
Genre: Architecture
ISBN:

Computers have revolutionized architecture. This cutting-edge guide examines the pros, cons, and various aspects of using the computer in architectural design, featuring incredible projects by such industry leaders as Frank Gehry, Morphosis, Hamzah and Yeang, and others.

Paradigms in Computing

Paradigms in Computing
Author: David Jason Gerber
Publisher: eVolo Press
Total Pages: 404
Release: 2015-01-01
Genre: Architecture
ISBN: 1938740114

Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture brings together critical, theoretical, and practical research and design that illustrates the plurality of computing approaches within the broad spectrum of design and mediated practices. It is an interrogation of our primary field of architecture through the lens of computing, and yet one that realizes a productive expanding of our métier’s definition and boundaries. It is a compilation that purposefully promotes architecture’s disciplinary reach and incorporations beyond the design and construction of buildings and cities. The book offers a glimpse into the wide range of positions and experiences that are shaping practice and discourse today. The work included in Paradigms in Computing is evidence that models for enquiry are many and proliferating. As digitalization and computation continue to infuse our processes with new tools and new design environments, some of the trends collected in this book will continue to be central to the production and speculation of architecture, and others will, in retrospect, be recognized as the seeds of new, or perhaps multiple, paradigms. Included are essays and projects, from; Alisa Andrasek, Rachel Armstrong, Philip Beesley, Tom Bessai, Shajay Bhooshan, Brad Cantrel, Matias Del Campo, Pablo Eiroa, Marc Fornes, David Jason Gerber, Maria Paz Gutierrez, Alvin Huang, Jason Kelly Johnson, Simon Kim, Neil Leach, Greg Lynn, Elena and Anna Maria Manferdini, Alex McDowell, Phillippe Morel, Nick Puckett, Casey Reas, Alex Robinson, Jenny Sabin, Jose Sanchez, Patrik Schumacher, Kyle Steinfeld, Satoru Sugihara, Orkan Telhan, Kathy Velikov and Geoffrey Thun, Tom Verebes, Leire Asensio Villoria and David Mah, Jenny Wu, Eric Howeler and Meejin Yoon, and Zaha Hadid Architects.

Computer Architecture

Computer Architecture
Author: Joseph D. Dumas II
Publisher: CRC Press
Total Pages: 396
Release: 2018-10-03
Genre: Computers
ISBN: 1351835165

Future computing professionals must become familiar with historical computer architectures because many of the same or similar techniques are still being used and may persist well into the future. Computer Architecture: Fundamentals and Principles of Computer Design discusses the fundamental principles of computer design and performance enhancement that have proven effective and demonstrates how current trends in architecture and implementation rely on these principles while expanding upon them or applying them in new ways. Rather than focusing on a particular type of machine, this textbook explains concepts and techniques via examples drawn from various architectures and implementations. When necessary, the author creates simplified examples that clearly explain architectural and implementation features used across many computing platforms. Following an introduction that discusses the difference between architecture and implementation and how they relate, the next four chapters cover the architecture of traditional, single-processor systems that are still, after 60 years, the most widely used computing machines. The final two chapters explore approaches to adopt when single-processor systems do not reach desired levels of performance or are not suited for intended applications. Topics include parallel systems, major classifications of architectures, and characteristics of unconventional systems of the past, present, and future. This textbook provides students with a thorough grounding in what constitutes high performance and how to measure it, as well as a full familiarity in the fundamentals needed to make systems perform better. This knowledge enables them to understand and evaluate the many new systems they will encounter throughout their professional careers.