But how Do it Know?

But how Do it Know?
Author: J. Clark Scott
Publisher: John C Scott
Total Pages: 223
Release: 2009
Genre: Computers
ISBN: 0615303765

This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.

Computers for Everybody

Computers for Everybody
Author: Jerry Willis
Publisher:
Total Pages: 370
Release: 1984
Genre: Computers
ISBN: 9780880561310

Concentrates on What Computers Are & What They Do. Discusses How to Select & Purchase Computer Equipment

Quantum Computing for Everyone

Quantum Computing for Everyone
Author: Chris Bernhardt
Publisher: MIT Press
Total Pages: 214
Release: 2019-03-19
Genre: Computers
ISBN: 0262350947

An accessible introduction to an exciting new area in computation, explaining such topics as qubits, entanglement, and quantum teleportation for the general reader. Quantum computing is a beautiful fusion of quantum physics and computer science, incorporating some of the most stunning ideas from twentieth-century physics into an entirely new way of thinking about computation. In this book, Chris Bernhardt offers an introduction to quantum computing that is accessible to anyone who is comfortable with high school mathematics. He explains qubits, entanglement, quantum teleportation, quantum algorithms, and other quantum-related topics as clearly as possible for the general reader. Bernhardt, a mathematician himself, simplifies the mathematics as much as he can and provides elementary examples that illustrate both how the math works and what it means. Bernhardt introduces the basic unit of quantum computing, the qubit, and explains how the qubit can be measured; discusses entanglement—which, he says, is easier to describe mathematically than verbally—and what it means when two qubits are entangled (citing Einstein's characterization of what happens when the measurement of one entangled qubit affects the second as “spooky action at a distance”); and introduces quantum cryptography. He recaps standard topics in classical computing—bits, gates, and logic—and describes Edward Fredkin's ingenious billiard ball computer. He defines quantum gates, considers the speed of quantum algorithms, and describes the building of quantum computers. By the end of the book, readers understand that quantum computing and classical computing are not two distinct disciplines, and that quantum computing is the fundamental form of computing. The basic unit of computation is the qubit, not the bit.

Click Here to Kill Everybody: Security and Survival in a Hyper-connected World

Click Here to Kill Everybody: Security and Survival in a Hyper-connected World
Author: Bruce Schneier
Publisher: W. W. Norton & Company
Total Pages: 289
Release: 2018-09-04
Genre: Computers
ISBN: 0393608891

"Sober, lucid and often wise." —Nature The Internet is powerful, but it is not safe. As "smart" devices proliferate the risks will get worse, unless we act now. From driverless cars to smart thermostats, from autonomous stock-trading systems to drones equipped with their own behavioral algorithms, the Internet now has direct effects on the physical world. Forget data theft: cutting-edge digital attackers can now literally crash your car, pacemaker, and home security system, as well as everyone else’s. In Click Here to Kill Everybody, best-selling author Bruce Schneier explores the risks and security implications of our new, hyper-connected era, and lays out common-sense policies that will allow us to enjoy the benefits of this omnipotent age without falling prey to the consequences of its insecurity.

Why I Am Not Going to Buy a Computer

Why I Am Not Going to Buy a Computer
Author: Wendell Berry
Publisher: Catapult
Total Pages: 80
Release: 2021-02-09
Genre: Social Science
ISBN: 164009458X

A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.

How Computers Really Work

How Computers Really Work
Author: Matthew Justice
Publisher: No Starch Press
Total Pages: 394
Release: 2020-12-29
Genre: Computers
ISBN: 171850067X

An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

PC Mom

PC Mom
Author: Woody Leonhard
Publisher: Addison Wesley Longman
Total Pages: 790
Release: 1995
Genre: Computers
ISBN: 9780201406818

Mom is back--better than ever! In this new masterpiece, bestselling authors Leonhard and Simon take readers on a hilarious tour through the world of the PC. Whether users are trying to wring the last bit of power from their PC--or just trying to get it to work--PC Mom is a goldmine of useful information in plain English. Includes two CD-ROMs.

Gender and Computers

Gender and Computers
Author: Joel Cooper
Publisher: Psychology Press
Total Pages: 181
Release: 2003-09-12
Genre: Computers
ISBN: 1135628270

The authors explore the proposition that computers have the potential for creating inequity in classroom education and in who is encouraged to pursue the study of computer science itself. They outline some psychological factors that have contributed to the inequality regarding gender and computers.

Ideas That Created the Future

Ideas That Created the Future
Author: Harry R. Lewis
Publisher: MIT Press
Total Pages: 518
Release: 2021-02-02
Genre: Computers
ISBN: 026236221X

Classic papers by thinkers ranging from from Aristotle and Leibniz to Norbert Wiener and Gordon Moore that chart the evolution of computer science. Ideas That Created the Future collects forty-six classic papers in computer science that map the evolution of the field. It covers all aspects of computer science: theory and practice, architectures and algorithms, and logic and software systems, with an emphasis on the period of 1936-1980 but also including important early work. Offering papers by thinkers ranging from Aristotle and Leibniz to Alan Turing and Nobert Wiener, the book documents the discoveries and inventions that created today's digital world. Each paper is accompanied by a brief essay by Harry Lewis, the volume's editor, offering historical and intellectual context.